hidroplane-cd2025/hidroplane_utilities.lua
2021-04-27 07:47:19 -03:00

642 lines
23 KiB
Lua

dofile(minetest.get_modpath("hidroplane") .. DIR_DELIM .. "hidroplane_global_definitions.lua")
function hidroplane.get_hipotenuse_value(point1, point2)
return math.sqrt((point1.x - point2.x) ^ 2 + (point1.y - point2.y) ^ 2 + (point1.z - point2.z) ^ 2)
end
function hidroplane.dot(v1,v2)
return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
end
function hidroplane.sign(n)
return n>=0 and 1 or -1
end
function hidroplane.minmax(v,m)
return math.min(math.abs(v),m)*hidroplane.sign(v)
end
local physics_attrs = {"jump", "speed", "gravity"}
local function apply_physics_override(player, overrides)
if player_monoids then
for _, attr in pairs(physics_attrs) do
if overrides[attr] then
player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
end
end
else
player:set_physics_override(overrides)
end
end
local function remove_physics_override(player, overrides)
for _, attr in pairs(physics_attrs) do
if overrides[attr] then
if core.global_exists("player_monoids") then
player_monoids[attr]:del_change(player, "hangglider:glider")
else
player:set_physics_override({[attr] = 1})
end
end
end
end
--lift
local function pitchroll2pitchyaw(aoa,roll)
if roll == 0.0 then return aoa,0 end
-- assumed vector x=0,y=0,z=1
local p1 = math.tan(aoa)
local y = math.cos(roll)*p1
local x = math.sqrt(p1^2-y^2)
local pitch = math.atan(y)
local yaw=math.atan(x)*math.sign(roll)
return pitch,yaw
end
function hidroplane.getLiftAccel(self, velocity, accel, longit_speed, roll, curr_pos)
--lift calculations
-----------------------------------------------------------
local max_height = 15000
local retval = accel
if longit_speed > 1 then
local angle_of_attack = math.rad(self._angle_of_attack + hidroplane.wing_angle_of_attack)
local lift = 12
--local acc = 0.8
local daoa = deg(angle_of_attack)
--local curr_pos = self.object:get_pos()
local curr_percent_height = (100 - ((curr_pos.y * 100) / max_height))/100 --to decrease the lift coefficient at hight altitudes
local rotation=self.object:get_rotation()
local vrot = mobkit.dir_to_rot(velocity,rotation)
hpitch,hyaw = pitchroll2pitchyaw(angle_of_attack,roll)
local hrot = {x=vrot.x+hpitch,y=vrot.y-hyaw,z=roll}
local hdir = mobkit.rot_to_dir(hrot) --(hrot)
local cross = vector.cross(velocity,hdir)
local lift_dir = vector.normalize(vector.cross(cross,hdir))
local lift_coefficient = (0.24*abs(daoa)*(1/(0.025*daoa+3))^4*math.sign(angle_of_attack))
local lift_val = (lift*(vector.length(velocity)^2)*lift_coefficient)*curr_percent_height
--minetest.chat_send_all('lift: '.. lift_val)
local lift_acc = vector.multiply(lift_dir,lift_val)
--lift_acc=vector.add(vector.multiply(minetest.yaw_to_dir(rotation.y),acc),lift_acc)
retval = vector.add(retval,lift_acc)
end
-----------------------------------------------------------
-- end lift
return retval
end
function hidroplane.get_gauge_angle(value, initial_angle)
initial_angle = initial_angle or 90
local angle = value * 18
angle = angle - initial_angle
angle = angle * -1
return angle
end
-- attach player
function hidroplane.attach(self, player)
local name = player:get_player_name()
self.driver_name = name
-- attach the driver
player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_eye_offset({x = 0, y = -4, z = 2}, {x = 0, y = 1, z = -30})
player_api.player_attached[name] = true
-- make the driver sit
minetest.after(0.2, function()
local player = minetest.get_player_by_name(name)
if player then
player_api.set_animation(player, "sit")
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
end
-- attach passenger
function hidroplane.attach_pax(self, player)
local name = player:get_player_name()
self._passenger = name
-- attach the driver
player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player:set_eye_offset({x = 0, y = -2.5, z = 2}, {x = 0, y = 3, z = -30})
player_api.player_attached[name] = true
-- make the driver sit
minetest.after(0.2, function()
local player = minetest.get_player_by_name(name)
if player then
player_api.set_animation(player, "sit")
--apply_physics_override(player, {speed=0,gravity=0,jump=0})
end
end)
end
function hidroplane.dettachPlayer(self, player)
local name = self.driver_name
hidroplane.setText(self)
self._engine_running = false
-- driver clicked the object => driver gets off the vehicle
self.driver_name = nil
-- sound and animation
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
self.engine:set_animation_frame_speed(0)
-- detach the player
player:set_detach()
player_api.player_attached[name] = nil
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
player_api.set_animation(player, "stand")
self.driver = nil
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
end
function hidroplane.dettach_pax(self, player)
local name = self._passenger
-- passenger clicked the object => driver gets off the vehicle
self._passenger = nil
-- detach the player
player:set_detach()
player_api.player_attached[name] = nil
player_api.set_animation(player, "stand")
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
end
function hidroplane.checkAttach(self, player)
if player then
local player_attach = player:get_attach()
if player_attach then
if player_attach == self.pilot_seat_base then
return true
end
end
end
return false
end
--painting
function hidroplane.paint(self, object, colstr, search_string)
if colstr then
self._color = colstr
local entity = object:get_luaentity()
local l_textures = entity.initial_properties.textures
for _, texture in ipairs(l_textures) do
local i,indx = texture:find(search_string)
if indx then
l_textures[_] = search_string .."^[multiply:".. colstr
end
end
object:set_properties({textures=l_textures})
end
end
-- destroy the boat
function hidroplane.destroy(self)
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
if self._passenger then
-- detach the passenger
local passenger = minetest.get_player_by_name(self._passenger)
if passenger then
passenger:set_detach()
passenger:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player_api.player_attached[self._passenger] = nil
-- player should stand again
player_api.set_animation(passenger, "stand")
end
self._passenger = nil
end
if self.driver_name then
-- detach the driver
local player = minetest.get_player_by_name(self.driver_name)
player:set_detach()
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
player_api.player_attached[self.driver_name] = nil
-- player should stand again
player_api.set_animation(player, "stand")
self.driver_name = nil
end
local pos = self.object:get_pos()
if self.fuel_gauge then self.fuel_gauge:remove() end
if self.power_gauge then self.power_gauge:remove() end
if self.climb_gauge then self.climb_gauge:remove() end
if self.speed_gauge then self.speed_gauge:remove() end
if self.engine then self.engine:remove() end
--if self.wheel then self.wheel:remove() end
if self.pilot_seat_base then self.pilot_seat_base:remove() end
if self.passenger_seat_base then self.passenger_seat_base:remove() end
if self.wheels then self.wheels:remove() end
if self.f_wheels then self.f_wheels:remove() end
if self.elevator then self.elevator:remove() end
if self.rudder then self.rudder:remove() end
if self.right_aileron then self.right_aileron:remove() end
if self.left_aileron then self.left_aileron:remove() end
self.object:remove()
pos.y=pos.y+2
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'hidroplane:wings')
for i=1,5 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:tin_ingot')
end
for i=1,6 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
end
for i=1,2 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'wool:white')
end
for i=1,6 do
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
end
--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'hidroplane:hidro')
end
function hidroplane.check_node_below(obj)
local pos_below = obj:get_pos()
if pos_below then
pos_below.y = pos_below.y - 2.5
local node_below = minetest.get_node(pos_below).name
local nodedef = minetest.registered_nodes[node_below]
local touching_ground = not nodedef or -- unknown nodes are solid
nodedef.walkable or false
local liquid_below = not touching_ground and nodedef.liquidtype ~= "none"
return touching_ground, liquid_below
end
return nil, nil
end
function hidroplane.setText(self)
local properties = self.object:get_properties()
local formatted = string.format(
"%.2f", self.hp_max
)
if properties then
properties.infotext = "Nice hydroplane of " .. self.owner .. ". Current hp: " .. formatted
self.object:set_properties(properties)
end
end
function hidroplane.testImpact(self, velocity, position)
collision = false
if self._last_vel == nil then return end
local impact = abs(hidroplane.get_hipotenuse_value(velocity, self._last_vel))
--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
if impact > 2 then
--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
local p = position --self.object:get_pos()
local nodeu = mobkit.nodeatpos(mobkit.pos_shift(p,{y=1}))
local noded = mobkit.nodeatpos(mobkit.pos_shift(p,{y=-1}))
local nodel = mobkit.nodeatpos(mobkit.pos_shift(p,{x=-1}))
local noder = mobkit.nodeatpos(mobkit.pos_shift(p,{x=1}))
local nodef = mobkit.nodeatpos(mobkit.pos_shift(p,{z=1}))
local nodeb = mobkit.nodeatpos(mobkit.pos_shift(p,{z=-1}))
if (nodeu and nodeu.drawtype ~= 'airlike') or
(noded and noded.drawtype ~= 'airlike') or
(nodef and nodef.drawtype ~= 'airlike') or
(nodeb and nodeb.drawtype ~= 'airlike') or
(noder and noder.drawtype ~= 'airlike') or
(nodel and nodel.drawtype ~= 'airlike') then
collision = true
end
local test = "nao"
if collision then test = "sim" end
--minetest.chat_send_all('- impact: '.. impact .. ' - draw: ' .. noded.drawtype .. ' - col: ' .. test)
--[[if collision then
minetest.chat_send_all('- impact: '.. impact .. ' - hp: ' .. self.hp_max)
end]]--
end
if collision then
local damage = impact / 2
self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter
local curr_pos = self.object:get_pos()
minetest.sound_play("hidroplane_collision", {
--to_player = self.driver_name,
object = self.object,
max_hear_distance = 15,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
}, true)
if self.driver_name then
local player_name = self.driver_name
hidroplane.setText(self)
--minetest.chat_send_all('damage: '.. damage .. ' - hp: ' .. self.hp_max)
if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
hidroplane.destroy(self)
end
local player = minetest.get_player_by_name(player_name)
if player then
if player:get_hp() > 0 then
player:set_hp(player:get_hp()-(damage/2))
end
end
if self._passenger ~= nil then
local passenger = minetest.get_player_by_name(self._passenger)
if passenger then
if passenger:get_hp() > 0 then
passenger:set_hp(passenger:get_hp()-(damage/2))
end
end
end
end
end
end
function hidroplane.checkattachBug(self)
-- for some engine error the player can be detached from the submarine, so lets set him attached again
local can_stop = true
if self.owner and self.driver_name then
-- attach the driver again
local player = minetest.get_player_by_name(self.owner)
if player then
if player:get_hp() > 0 then
hidroplane.attach(self, player)
can_stop = false
else
hidroplane.dettachPlayer(self, player)
end
end
end
if can_stop then
--detach player
if self.sound_handle ~= nil then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
end
end
function hidroplane.check_is_under_water(obj)
local pos_up = obj:get_pos()
pos_up.y = pos_up.y + 0.1
local node_up = minetest.get_node(pos_up).name
local nodedef = minetest.registered_nodes[node_up]
local liquid_up = nodedef.liquidtype ~= "none"
return liquid_up
end
function hidroplane.lang_gear_operate(self, curr_pos)
local pos = curr_pos
pos.y = pos.y - 4
local ray = minetest.raycast(curr_pos, pos, true, true)
local thing = ray:next()
if thing == nil then
self._land_retracted = true
--retracts landing gear
self.wheels:set_attach(self.object,'',{x=0,y=2.5,z=0},{x=0,y=0,z=0})
self.f_wheels:set_attach(self.object,'',{x=0,y=-14.2,z=13.5},{x=0,y=0,z=0})
else
while thing do
if thing.type == "node" then
local node_name = minetest.get_node(thing.under).name
local drawtype = minetest.registered_nodes[node_name]["drawtype"]
if drawtype == 'liquid' or drawtype == 'airlike' then
self._land_retracted = true
--retracts landing gear
self.wheels:set_attach(self.object,'',{x=0,y=2.5,z=0},{x=0,y=0,z=0})
self.f_wheels:set_attach(self.object,'',{x=0,y=-14.2,z=13.5},{x=0,y=0,z=0})
else
self._land_retracted = false
--extends landing gear
self.wheels:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.f_wheels:set_attach(self.object,'',{x=0,y=-14.2,z=13.5},{x=29.4,y=0,z=0})
end
end
thing = ray:next()
end
end
end
function hidroplane.flightstep(self)
local player = nil
if self.driver_name then player = minetest.get_player_by_name(self.driver_name) end
local passenger = nil
if self._passenger then passenger = minetest.get_player_by_name(self._passenger) end
local accel_y = self.object:get_acceleration().y
local rotation = self.object:get_rotation()
local yaw = rotation.y
local newyaw=yaw
local pitch = rotation.x
local newpitch = pitch
local roll = rotation.z
local newroll=roll
local velocity = self.object:get_velocity()
local hull_direction = mobkit.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
local longit_speed = vector.dot(velocity,hull_direction)
self._longit_speed = longit_speed
local longit_drag = vector.multiply(hull_direction,longit_speed*longit_speed*HIDROPLANE_LONGIT_DRAG_FACTOR*-1*hidroplane.sign(longit_speed))
local later_speed = hidroplane.dot(velocity,nhdir)
--minetest.chat_send_all('later_speed: '.. later_speed)
local later_drag = vector.multiply(nhdir,later_speed*later_speed*HIDROPLANE_LATER_DRAG_FACTOR*-1*hidroplane.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = false
local curr_pos = self.object:get_pos()
self.object:set_pos(curr_pos)
local node_bellow = mobkit.nodeatpos(mobkit.pos_shift(curr_pos,{y=-3}))
local is_flying = true
if node_bellow and node_bellow.drawtype ~= 'airlike' then is_flying = false end
--if is_flying then minetest.chat_send_all('is flying') end
local is_attached = hidroplane.checkAttach(self, player)
--ajustar angulo de ataque
local percentage = math.abs(((longit_speed * 100)/(hidroplane.min_speed + 5))/100)
if percentage > 1.5 then percentage = 1.5 end
self._angle_of_attack = self._angle_of_attack - ((self._elevator_angle / 20)*percentage)
if self._angle_of_attack < -3 then
self._angle_of_attack = -1
self._elevator_angle = self._elevator_angle - 0.1
end --limiting the negative angle]]--
if self._angle_of_attack > 20 then
self._angle_of_attack = 20
self._elevator_angle = self._elevator_angle + 0.1
end --limiting the very high climb angle due to strange behavior]]--
-- pitch
local speed_factor = 0
if longit_speed > hidroplane.min_speed then speed_factor = (velocity.y * math.rad(2)) end
newpitch = math.rad(self._angle_of_attack) + speed_factor
-- adjust pitch at ground
if is_flying == false then --isn't flying?
if math.abs(longit_speed) < hidroplane.min_speed - 2 then
local percentage = ((longit_speed * 100)/hidroplane.min_speed)/100
if newpitch ~= 0 then
newpitch = newpitch * percentage
end
end
--animate wheels
if self._land_retracted == false then
self.f_wheels:set_animation_frame_speed(longit_speed * 10)
self.wheels:set_animation_frame_speed(longit_speed * 10)
else
self.f_wheels:set_animation_frame_speed(0)
self.wheels:set_animation_frame_speed(0)
end
else
--stop wheels
self.f_wheels:set_animation_frame_speed(0)
self.wheels:set_animation_frame_speed(0)
end
-- new yaw
if math.abs(self._rudder_angle)>5 then
local turn_rate = math.rad(18)
newyaw = yaw + self.dtime*(1 - 1 / (math.abs(longit_speed) + 1)) * self._rudder_angle / 30 * turn_rate * hidroplane.sign(longit_speed)
end
--roll adjust
---------------------------------
if longit_speed > 0 then
local sdir = minetest.yaw_to_dir(newyaw)
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
local prsr = hidroplane.dot(snormal,nhdir)
local rollfactor = -90
local roll_rate = math.rad(25)
newroll = (prsr*math.rad(rollfactor))*(later_speed) * roll_rate * hidroplane.sign(longit_speed)
--minetest.chat_send_all('newroll: '.. newroll)
else
local delta = 0.001
newroll = 0
if roll > 0 then newroll = roll - delta end
if roll < 0 then newroll = roll + delta end
end
---------------------------------
-- end roll
--accell calculation
--control
if not is_attached then
-- for some engine error the player can be detached from the machine, so lets set him attached again
hidroplane.checkattachBug(self)
else
accel, stop = hidroplane.control(self, self.dtime, hull_direction, longit_speed, longit_drag, later_speed, later_drag, accel, player, is_flying)
end
--end accell
if accel == nil then accel = {x=0,y=0,z=0} end
--lift calculation
accel.y = accel_y
--lets apply some bob in water
if self.isinliquid then
local bob = hidroplane.minmax(hidroplane.dot(accel,hull_direction),0.4) -- vertical bobbing
accel.y = accel.y + bob
local max_pitch = 6
local h_vel_compensation = (((longit_speed * 2) * 100)/max_pitch)/100
if h_vel_compensation < 0 then h_vel_compensation = 0 end
if h_vel_compensation > max_pitch then h_vel_compensation = max_pitch end
newpitch = newpitch + (velocity.y * math.rad(max_pitch - h_vel_compensation))
end
local new_accel = accel
if longit_speed > 2 then
new_accel = hidroplane.getLiftAccel(self, velocity, new_accel, longit_speed, roll, curr_pos)
end
-- end lift
if stop ~= true then
self.object:set_acceleration(new_accel)
elseif stop == false then
self.object:set_velocity({x=0,y=0,z=0})
end
--self.object:get_luaentity() --hack way to fix jitter on climb
--adjust climb indicator
local climb_rate = velocity.y * 1.5
if climb_rate > 5 then climb_rate = 5 end
if climb_rate < -5 then
climb_rate = -5
end
--is an stall, force a recover
if self._angle_of_attack > 5 and climb_rate < -3 then
self._elevator_angle = 0
self._angle_of_attack = -1
newpitch = math.rad(self._angle_of_attack)
end
--minetest.chat_send_all('rate '.. climb_rate)
local climb_angle = hidroplane.get_gauge_angle(climb_rate)
self.climb_gauge:set_attach(self.object,'',HIDROPLANE_GAUGE_CLIMBER_POSITION,{x=0,y=0,z=climb_angle})
local indicated_speed = longit_speed
if indicated_speed < 0 then indicated_speed = 0 end
local speed_angle = hidroplane.get_gauge_angle(indicated_speed, -45)
self.speed_gauge:set_attach(self.object,'',HIDROPLANE_GAUGE_SPEED_POSITION,{x=0,y=0,z=speed_angle})
--adjust power indicator
local power_indicator_angle = hidroplane.get_gauge_angle(self._power_lever/10)
self.power_gauge:set_attach(self.object,'',HIDROPLANE_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
--apply rotations
if newyaw~=yaw or newpitch~=pitch or newroll~=roll then
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
end
--adjust elevator pitch (3d model)
self.elevator:set_attach(self.object,'',{x=0,y=4,z=-35.5},{x=-self._elevator_angle*2,y=0,z=0})
--adjust rudder
self.rudder:set_attach(self.object,'',{x=0,y=0.12,z=-36.85},{x=0,y=self._rudder_angle,z=0})
--adjust ailerons
self.right_aileron:set_attach(self.object,'',{x=0,y=8.08,z=-7},{x=-self._rudder_angle,y=0,z=0})
self.left_aileron:set_attach(self.object,'',{x=0,y=8.08,z=-7},{x=self._rudder_angle,y=0,z=0})
-- calculate energy consumption --
hidroplane.consumptionCalc(self, accel)
--automatically set landgear
hidroplane.lang_gear_operate(self, curr_pos)
--test collision
hidroplane.testImpact(self, velocity, curr_pos)
--saves last velocity for collision detection (abrupt stop)
self._last_vel = self.object:get_velocity()
end