2021-04-19 20:24:06 -03:00
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dofile(minetest.get_modpath("hidroplane") .. DIR_DELIM .. "hidroplane_global_definitions.lua")
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function hidroplane.get_hipotenuse_value(point1, point2)
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return math.sqrt((point1.x - point2.x) ^ 2 + (point1.y - point2.y) ^ 2 + (point1.z - point2.z) ^ 2)
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end
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function hidroplane.dot(v1,v2)
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return v1.x*v2.x+v1.y*v2.y+v1.z*v2.z
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end
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function hidroplane.sign(n)
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return n>=0 and 1 or -1
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end
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function hidroplane.minmax(v,m)
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return math.min(math.abs(v),m)*hidroplane.sign(v)
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end
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local physics_attrs = {"jump", "speed", "gravity"}
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local function apply_physics_override(player, overrides)
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if player_monoids then
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for _, attr in pairs(physics_attrs) do
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if overrides[attr] then
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player_monoids[attr]:add_change(player, overrides[attr], "hangglider:glider")
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end
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end
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else
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player:set_physics_override(overrides)
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end
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end
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local function remove_physics_override(player, overrides)
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for _, attr in pairs(physics_attrs) do
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if overrides[attr] then
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if core.global_exists("player_monoids") then
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player_monoids[attr]:del_change(player, "hangglider:glider")
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else
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player:set_physics_override({[attr] = 1})
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end
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end
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end
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end
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--lift
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local function pitchroll2pitchyaw(aoa,roll)
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if roll == 0.0 then return aoa,0 end
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-- assumed vector x=0,y=0,z=1
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local p1 = math.tan(aoa)
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local y = math.cos(roll)*p1
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local x = math.sqrt(p1^2-y^2)
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local pitch = math.atan(y)
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local yaw=math.atan(x)*math.sign(roll)
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return pitch,yaw
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end
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function hidroplane.getLiftAccel(self, velocity, accel, longit_speed, roll, curr_pos)
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--lift calculations
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-----------------------------------------------------------
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local max_height = 15000
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local retval = accel
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2021-04-22 08:13:15 -03:00
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if longit_speed > 1 then
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2021-04-19 20:24:06 -03:00
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local angle_of_attack = math.rad(self._angle_of_attack + hidroplane.wing_angle_of_attack)
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2021-04-20 11:44:36 -03:00
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local lift = 12
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2021-04-19 20:24:06 -03:00
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--local acc = 0.8
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local daoa = deg(angle_of_attack)
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--local curr_pos = self.object:get_pos()
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local curr_percent_height = (100 - ((curr_pos.y * 100) / max_height))/100 --to decrease the lift coefficient at hight altitudes
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local rotation=self.object:get_rotation()
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local vrot = mobkit.dir_to_rot(velocity,rotation)
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hpitch,hyaw = pitchroll2pitchyaw(angle_of_attack,roll)
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local hrot = {x=vrot.x+hpitch,y=vrot.y-hyaw,z=roll}
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local hdir = mobkit.rot_to_dir(hrot) --(hrot)
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local cross = vector.cross(velocity,hdir)
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local lift_dir = vector.normalize(vector.cross(cross,hdir))
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local lift_coefficient = (0.24*abs(daoa)*(1/(0.025*daoa+3))^4*math.sign(angle_of_attack))
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local lift_val = (lift*(vector.length(velocity)^2)*lift_coefficient)*curr_percent_height
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--minetest.chat_send_all('lift: '.. lift_val)
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local lift_acc = vector.multiply(lift_dir,lift_val)
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--lift_acc=vector.add(vector.multiply(minetest.yaw_to_dir(rotation.y),acc),lift_acc)
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retval = vector.add(retval,lift_acc)
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end
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-----------------------------------------------------------
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-- end lift
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return retval
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end
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function hidroplane.get_gauge_angle(value, initial_angle)
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initial_angle = initial_angle or 90
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local angle = value * 18
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angle = angle - initial_angle
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angle = angle * -1
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return angle
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end
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-- attach player
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function hidroplane.attach(self, player)
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local name = player:get_player_name()
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self.driver_name = name
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-- attach the driver
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player:set_attach(self.pilot_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = -4, z = 2}, {x = 0, y = 1, z = -30})
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player_api.player_attached[name] = true
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-- make the driver sit
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minetest.after(0.2, function()
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local player = minetest.get_player_by_name(name)
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if player then
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player_api.set_animation(player, "sit")
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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end)
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end
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-- attach passenger
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function hidroplane.attach_pax(self, player)
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local name = player:get_player_name()
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self._passenger = name
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-- attach the driver
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player:set_attach(self.passenger_seat_base, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_eye_offset({x = 0, y = -2.5, z = 2}, {x = 0, y = 3, z = -30})
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player_api.player_attached[name] = true
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-- make the driver sit
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minetest.after(0.2, function()
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local player = minetest.get_player_by_name(name)
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if player then
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player_api.set_animation(player, "sit")
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--apply_physics_override(player, {speed=0,gravity=0,jump=0})
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end
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end)
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end
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function hidroplane.dettachPlayer(self, player)
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local name = self.driver_name
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hidroplane.setText(self)
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self._engine_running = false
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-- driver clicked the object => driver gets off the vehicle
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self.driver_name = nil
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-- sound and animation
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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self.engine:set_animation_frame_speed(0)
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-- detach the player
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player:set_detach()
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player_api.player_attached[name] = nil
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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player_api.set_animation(player, "stand")
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self.driver = nil
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--remove_physics_override(player, {speed=1,gravity=1,jump=1})
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end
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function hidroplane.dettach_pax(self, player)
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local name = self._passenger
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-- passenger clicked the object => driver gets off the vehicle
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self._passenger = nil
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-- detach the player
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player:set_detach()
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player_api.player_attached[name] = nil
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player_api.set_animation(player, "stand")
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player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
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--remove_physics_override(player, {speed=1,gravity=1,jump=1})
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end
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function hidroplane.checkAttach(self, player)
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if player then
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local player_attach = player:get_attach()
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if player_attach then
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if player_attach == self.pilot_seat_base then
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return true
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end
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end
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end
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return false
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end
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--painting
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function hidroplane.paint(self, object, colstr, search_string)
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if colstr then
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self._color = colstr
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local entity = object:get_luaentity()
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local l_textures = entity.initial_properties.textures
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for _, texture in ipairs(l_textures) do
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local i,indx = texture:find(search_string)
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if indx then
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l_textures[_] = search_string .."^[multiply:".. colstr
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end
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end
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object:set_properties({textures=l_textures})
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end
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end
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-- destroy the boat
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function hidroplane.destroy(self)
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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if self._passenger then
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-- detach the passenger
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local passenger = minetest.get_player_by_name(self._passenger)
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if passenger then
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passenger:set_detach()
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passenger:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player_api.player_attached[self._passenger] = nil
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-- player should stand again
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player_api.set_animation(passenger, "stand")
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end
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self._passenger = nil
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end
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if self.driver_name then
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-- detach the driver
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local player = minetest.get_player_by_name(self.driver_name)
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player:set_detach()
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player_api.player_attached[self.driver_name] = nil
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-- player should stand again
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player_api.set_animation(player, "stand")
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self.driver_name = nil
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end
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local pos = self.object:get_pos()
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if self.fuel_gauge then self.fuel_gauge:remove() end
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if self.power_gauge then self.power_gauge:remove() end
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if self.climb_gauge then self.climb_gauge:remove() end
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if self.speed_gauge then self.speed_gauge:remove() end
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if self.engine then self.engine:remove() end
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--if self.wheel then self.wheel:remove() end
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if self.pilot_seat_base then self.pilot_seat_base:remove() end
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if self.passenger_seat_base then self.passenger_seat_base:remove() end
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if self.wheels then self.wheels:remove() end
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if self.f_wheels then self.f_wheels:remove() end
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if self.elevator then self.elevator:remove() end
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if self.rudder then self.rudder:remove() end
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if self.right_aileron then self.right_aileron:remove() end
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if self.left_aileron then self.left_aileron:remove() end
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self.object:remove()
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pos.y=pos.y+2
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'hidroplane:wings')
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for i=1,5 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:tin_ingot')
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end
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for i=1,6 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:steel_ingot')
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end
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for i=1,2 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'wool:white')
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end
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for i=1,6 do
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:mese_crystal')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'default:diamond')
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end
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--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'hidroplane:hidro')
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end
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function hidroplane.check_node_below(obj)
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local pos_below = obj:get_pos()
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if pos_below then
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pos_below.y = pos_below.y - 2.5
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local node_below = minetest.get_node(pos_below).name
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local nodedef = minetest.registered_nodes[node_below]
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local touching_ground = not nodedef or -- unknown nodes are solid
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nodedef.walkable or false
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local liquid_below = not touching_ground and nodedef.liquidtype ~= "none"
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return touching_ground, liquid_below
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end
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return nil, nil
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end
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function hidroplane.setText(self)
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local properties = self.object:get_properties()
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local formatted = string.format(
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"%.2f", self.hp_max
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)
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if properties then
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2021-04-25 08:26:50 -03:00
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properties.infotext = "Nice hydroplane of " .. self.owner .. ". Current hp: " .. formatted
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2021-04-19 20:24:06 -03:00
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self.object:set_properties(properties)
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end
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end
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function hidroplane.testImpact(self, velocity, position)
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collision = false
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if self._last_vel == nil then return end
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local impact = abs(hidroplane.get_hipotenuse_value(velocity, self._last_vel))
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--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
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if impact > 2 then
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--minetest.chat_send_all('impact: '.. impact .. ' - hp: ' .. self.hp_max)
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local p = position --self.object:get_pos()
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local nodeu = mobkit.nodeatpos(mobkit.pos_shift(p,{y=1}))
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local noded = mobkit.nodeatpos(mobkit.pos_shift(p,{y=-1}))
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local nodel = mobkit.nodeatpos(mobkit.pos_shift(p,{x=-1}))
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local noder = mobkit.nodeatpos(mobkit.pos_shift(p,{x=1}))
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local nodef = mobkit.nodeatpos(mobkit.pos_shift(p,{z=1}))
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local nodeb = mobkit.nodeatpos(mobkit.pos_shift(p,{z=-1}))
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if (nodeu and nodeu.drawtype ~= 'airlike') or
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(noded and noded.drawtype ~= 'airlike') or
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(nodef and nodef.drawtype ~= 'airlike') or
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(nodeb and nodeb.drawtype ~= 'airlike') or
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(noder and noder.drawtype ~= 'airlike') or
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(nodel and nodel.drawtype ~= 'airlike') then
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collision = true
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end
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local test = "nao"
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if collision then test = "sim" end
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--minetest.chat_send_all('- impact: '.. impact .. ' - draw: ' .. noded.drawtype .. ' - col: ' .. test)
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--[[if collision then
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|
|
minetest.chat_send_all('- impact: '.. impact .. ' - hp: ' .. self.hp_max)
|
|
|
|
end]]--
|
|
|
|
end
|
|
|
|
if collision then
|
|
|
|
local damage = impact / 2
|
|
|
|
self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter
|
|
|
|
local curr_pos = self.object:get_pos()
|
|
|
|
|
2021-04-25 08:47:31 -03:00
|
|
|
minetest.sound_play("hidroplane_collision", {
|
|
|
|
--to_player = self.driver_name,
|
|
|
|
object = self.object,
|
|
|
|
max_hear_distance = 15,
|
|
|
|
gain = 1.0,
|
|
|
|
fade = 0.0,
|
|
|
|
pitch = 1.0,
|
|
|
|
}, true)
|
2021-04-19 20:24:06 -03:00
|
|
|
|
2021-04-25 08:47:31 -03:00
|
|
|
if self.driver_name then
|
2021-04-19 20:24:06 -03:00
|
|
|
local player_name = self.driver_name
|
|
|
|
hidroplane.setText(self)
|
|
|
|
|
|
|
|
--minetest.chat_send_all('damage: '.. damage .. ' - hp: ' .. self.hp_max)
|
|
|
|
if self.hp_max < 0 then --if acumulated damage is greater than 50, adieu
|
|
|
|
hidroplane.destroy(self)
|
|
|
|
end
|
|
|
|
|
|
|
|
local player = minetest.get_player_by_name(player_name)
|
|
|
|
if player then
|
|
|
|
if player:get_hp() > 0 then
|
|
|
|
player:set_hp(player:get_hp()-(damage/2))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if self._passenger ~= nil then
|
|
|
|
local passenger = minetest.get_player_by_name(self._passenger)
|
|
|
|
if passenger then
|
|
|
|
if passenger:get_hp() > 0 then
|
|
|
|
passenger:set_hp(passenger:get_hp()-(damage/2))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function hidroplane.checkattachBug(self)
|
|
|
|
-- for some engine error the player can be detached from the submarine, so lets set him attached again
|
|
|
|
local can_stop = true
|
|
|
|
if self.owner and self.driver_name then
|
|
|
|
-- attach the driver again
|
|
|
|
local player = minetest.get_player_by_name(self.owner)
|
|
|
|
if player then
|
|
|
|
if player:get_hp() > 0 then
|
|
|
|
hidroplane.attach(self, player)
|
|
|
|
can_stop = false
|
|
|
|
else
|
|
|
|
hidroplane.dettachPlayer(self, player)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if can_stop then
|
|
|
|
--detach player
|
|
|
|
if self.sound_handle ~= nil then
|
|
|
|
minetest.sound_stop(self.sound_handle)
|
|
|
|
self.sound_handle = nil
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function hidroplane.check_is_under_water(obj)
|
|
|
|
local pos_up = obj:get_pos()
|
|
|
|
pos_up.y = pos_up.y + 0.1
|
|
|
|
local node_up = minetest.get_node(pos_up).name
|
|
|
|
local nodedef = minetest.registered_nodes[node_up]
|
|
|
|
local liquid_up = nodedef.liquidtype ~= "none"
|
|
|
|
return liquid_up
|
|
|
|
end
|
|
|
|
|
|
|
|
function hidroplane.lang_gear_operate(self, curr_pos)
|
|
|
|
local pos = curr_pos
|
|
|
|
pos.y = pos.y - 4
|
|
|
|
local ray = minetest.raycast(curr_pos, pos, true, true)
|
|
|
|
local thing = ray:next()
|
|
|
|
if thing == nil then
|
|
|
|
self._land_retracted = true
|
|
|
|
--retracts landing gear
|
|
|
|
self.wheels:set_attach(self.object,'',{x=0,y=2.5,z=0},{x=0,y=0,z=0})
|
|
|
|
self.f_wheels:set_attach(self.object,'',{x=0,y=-14.2,z=13.5},{x=0,y=0,z=0})
|
|
|
|
else
|
|
|
|
while thing do
|
|
|
|
if thing.type == "node" then
|
|
|
|
local node_name = minetest.get_node(thing.under).name
|
|
|
|
local drawtype = minetest.registered_nodes[node_name]["drawtype"]
|
|
|
|
if drawtype == 'liquid' or drawtype == 'airlike' then
|
|
|
|
self._land_retracted = true
|
|
|
|
--retracts landing gear
|
|
|
|
self.wheels:set_attach(self.object,'',{x=0,y=2.5,z=0},{x=0,y=0,z=0})
|
|
|
|
self.f_wheels:set_attach(self.object,'',{x=0,y=-14.2,z=13.5},{x=0,y=0,z=0})
|
|
|
|
else
|
|
|
|
self._land_retracted = false
|
|
|
|
--extends landing gear
|
|
|
|
self.wheels:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
|
|
|
|
self.f_wheels:set_attach(self.object,'',{x=0,y=-14.2,z=13.5},{x=29.4,y=0,z=0})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
thing = ray:next()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function hidroplane.flightstep(self)
|
|
|
|
local player = nil
|
|
|
|
if self.driver_name then player = minetest.get_player_by_name(self.driver_name) end
|
|
|
|
local passenger = nil
|
|
|
|
if self._passenger then passenger = minetest.get_player_by_name(self._passenger) end
|
|
|
|
|
|
|
|
local accel_y = self.object:get_acceleration().y
|
|
|
|
local rotation = self.object:get_rotation()
|
|
|
|
local yaw = rotation.y
|
|
|
|
local newyaw=yaw
|
|
|
|
local pitch = rotation.x
|
|
|
|
local newpitch = pitch
|
|
|
|
local roll = rotation.z
|
|
|
|
local newroll=roll
|
|
|
|
|
|
|
|
local velocity = self.object:get_velocity()
|
|
|
|
local hull_direction = mobkit.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
|
|
|
|
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
|
|
|
|
|
|
|
|
local longit_speed = vector.dot(velocity,hull_direction)
|
|
|
|
self._longit_speed = longit_speed
|
|
|
|
local longit_drag = vector.multiply(hull_direction,longit_speed*longit_speed*HIDROPLANE_LONGIT_DRAG_FACTOR*-1*hidroplane.sign(longit_speed))
|
|
|
|
local later_speed = hidroplane.dot(velocity,nhdir)
|
|
|
|
--minetest.chat_send_all('later_speed: '.. later_speed)
|
|
|
|
local later_drag = vector.multiply(nhdir,later_speed*later_speed*HIDROPLANE_LATER_DRAG_FACTOR*-1*hidroplane.sign(later_speed))
|
|
|
|
local accel = vector.add(longit_drag,later_drag)
|
|
|
|
local stop = false
|
|
|
|
|
|
|
|
local curr_pos = self.object:get_pos()
|
2021-04-24 13:19:01 -03:00
|
|
|
self.object:set_pos(curr_pos)
|
2021-04-19 20:24:06 -03:00
|
|
|
|
|
|
|
local node_bellow = mobkit.nodeatpos(mobkit.pos_shift(curr_pos,{y=-3}))
|
|
|
|
local is_flying = true
|
|
|
|
if node_bellow and node_bellow.drawtype ~= 'airlike' then is_flying = false end
|
|
|
|
--if is_flying then minetest.chat_send_all('is flying') end
|
|
|
|
|
|
|
|
local is_attached = hidroplane.checkAttach(self, player)
|
|
|
|
|
2021-04-23 08:59:46 -03:00
|
|
|
--ajustar angulo de ataque
|
2021-04-19 20:24:06 -03:00
|
|
|
local percentage = math.abs(((longit_speed * 100)/(hidroplane.min_speed + 5))/100)
|
|
|
|
if percentage > 1.5 then percentage = 1.5 end
|
|
|
|
self._angle_of_attack = self._angle_of_attack - ((self._elevator_angle / 20)*percentage)
|
|
|
|
if self._angle_of_attack < -3 then
|
|
|
|
self._angle_of_attack = -1
|
|
|
|
self._elevator_angle = self._elevator_angle - 0.1
|
|
|
|
end --limiting the negative angle]]--
|
|
|
|
if self._angle_of_attack > 20 then
|
|
|
|
self._angle_of_attack = 20
|
|
|
|
self._elevator_angle = self._elevator_angle + 0.1
|
|
|
|
end --limiting the very high climb angle due to strange behavior]]--
|
|
|
|
|
|
|
|
-- pitch
|
|
|
|
local speed_factor = 0
|
|
|
|
if longit_speed > hidroplane.min_speed then speed_factor = (velocity.y * math.rad(2)) end
|
|
|
|
newpitch = math.rad(self._angle_of_attack) + speed_factor
|
|
|
|
|
|
|
|
-- adjust pitch at ground
|
|
|
|
if is_flying == false then --isn't flying?
|
|
|
|
if math.abs(longit_speed) < hidroplane.min_speed - 2 then
|
|
|
|
local percentage = ((longit_speed * 100)/hidroplane.min_speed)/100
|
|
|
|
if newpitch ~= 0 then
|
|
|
|
newpitch = newpitch * percentage
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
--animate wheels
|
|
|
|
if self._land_retracted == false then
|
|
|
|
self.f_wheels:set_animation_frame_speed(longit_speed * 10)
|
|
|
|
self.wheels:set_animation_frame_speed(longit_speed * 10)
|
|
|
|
else
|
|
|
|
self.f_wheels:set_animation_frame_speed(0)
|
|
|
|
self.wheels:set_animation_frame_speed(0)
|
|
|
|
end
|
|
|
|
else
|
|
|
|
--stop wheels
|
|
|
|
self.f_wheels:set_animation_frame_speed(0)
|
|
|
|
self.wheels:set_animation_frame_speed(0)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- new yaw
|
|
|
|
if math.abs(self._rudder_angle)>5 then
|
2021-04-23 08:59:46 -03:00
|
|
|
local turn_rate = math.rad(18)
|
2021-04-19 20:24:06 -03:00
|
|
|
newyaw = yaw + self.dtime*(1 - 1 / (math.abs(longit_speed) + 1)) * self._rudder_angle / 30 * turn_rate * hidroplane.sign(longit_speed)
|
|
|
|
end
|
|
|
|
|
|
|
|
--roll adjust
|
|
|
|
---------------------------------
|
2021-04-26 20:09:33 -03:00
|
|
|
if longit_speed > 0 then
|
2021-04-26 10:52:14 -03:00
|
|
|
local sdir = minetest.yaw_to_dir(newyaw)
|
|
|
|
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
|
|
|
|
local prsr = hidroplane.dot(snormal,nhdir)
|
|
|
|
local rollfactor = -90
|
|
|
|
local roll_rate = math.rad(25)
|
|
|
|
newroll = (prsr*math.rad(rollfactor))*(later_speed) * roll_rate * hidroplane.sign(longit_speed)
|
|
|
|
--minetest.chat_send_all('newroll: '.. newroll)
|
2021-04-26 20:09:33 -03:00
|
|
|
else
|
|
|
|
local delta = 0.001
|
|
|
|
newroll = 0
|
|
|
|
if roll > 0 then newroll = roll - delta end
|
|
|
|
if roll < 0 then newroll = roll + delta end
|
|
|
|
end
|
2021-04-19 20:24:06 -03:00
|
|
|
---------------------------------
|
|
|
|
-- end roll
|
|
|
|
|
|
|
|
--accell calculation
|
2021-04-25 09:17:58 -03:00
|
|
|
--control
|
|
|
|
if not is_attached then
|
2021-04-19 20:24:06 -03:00
|
|
|
-- for some engine error the player can be detached from the machine, so lets set him attached again
|
|
|
|
hidroplane.checkattachBug(self)
|
2021-04-26 10:52:14 -03:00
|
|
|
else
|
|
|
|
accel, stop = hidroplane.control(self, self.dtime, hull_direction, longit_speed, longit_drag, later_speed, later_drag, accel, player, is_flying)
|
2021-04-19 20:24:06 -03:00
|
|
|
end
|
|
|
|
--end accell
|
2021-04-26 10:52:14 -03:00
|
|
|
|
2021-04-25 09:17:58 -03:00
|
|
|
if accel == nil then accel = {x=0,y=0,z=0} end
|
2021-04-26 10:52:14 -03:00
|
|
|
|
|
|
|
--lift calculation
|
2021-04-19 20:24:06 -03:00
|
|
|
accel.y = accel_y
|
2021-04-26 10:52:14 -03:00
|
|
|
|
2021-04-27 07:47:19 -03:00
|
|
|
--lets apply some bob in water
|
2021-04-26 10:52:14 -03:00
|
|
|
if self.isinliquid then
|
|
|
|
local bob = hidroplane.minmax(hidroplane.dot(accel,hull_direction),0.4) -- vertical bobbing
|
|
|
|
accel.y = accel.y + bob
|
2021-04-27 07:47:19 -03:00
|
|
|
local max_pitch = 6
|
|
|
|
local h_vel_compensation = (((longit_speed * 2) * 100)/max_pitch)/100
|
|
|
|
if h_vel_compensation < 0 then h_vel_compensation = 0 end
|
|
|
|
if h_vel_compensation > max_pitch then h_vel_compensation = max_pitch end
|
|
|
|
newpitch = newpitch + (velocity.y * math.rad(max_pitch - h_vel_compensation))
|
2021-04-26 10:52:14 -03:00
|
|
|
end
|
|
|
|
|
2021-04-19 20:24:06 -03:00
|
|
|
local new_accel = accel
|
|
|
|
if longit_speed > 2 then
|
|
|
|
new_accel = hidroplane.getLiftAccel(self, velocity, new_accel, longit_speed, roll, curr_pos)
|
|
|
|
end
|
|
|
|
-- end lift
|
|
|
|
|
|
|
|
if stop ~= true then
|
|
|
|
self.object:set_acceleration(new_accel)
|
|
|
|
elseif stop == false then
|
|
|
|
self.object:set_velocity({x=0,y=0,z=0})
|
|
|
|
end
|
|
|
|
|
2021-04-24 13:19:01 -03:00
|
|
|
--self.object:get_luaentity() --hack way to fix jitter on climb
|
2021-04-23 08:59:46 -03:00
|
|
|
|
2021-04-19 20:24:06 -03:00
|
|
|
--adjust climb indicator
|
|
|
|
local climb_rate = velocity.y * 1.5
|
|
|
|
if climb_rate > 5 then climb_rate = 5 end
|
|
|
|
if climb_rate < -5 then
|
|
|
|
climb_rate = -5
|
2021-04-23 18:57:42 -03:00
|
|
|
end
|
2021-04-19 20:24:06 -03:00
|
|
|
|
2021-04-23 18:57:42 -03:00
|
|
|
--is an stall, force a recover
|
2021-04-26 06:43:25 -03:00
|
|
|
if self._angle_of_attack > 5 and climb_rate < -3 then
|
|
|
|
self._elevator_angle = 0
|
2021-04-23 18:57:42 -03:00
|
|
|
self._angle_of_attack = -1
|
2021-04-19 20:24:06 -03:00
|
|
|
newpitch = math.rad(self._angle_of_attack)
|
|
|
|
end
|
2021-04-23 18:57:42 -03:00
|
|
|
|
2021-04-19 20:24:06 -03:00
|
|
|
--minetest.chat_send_all('rate '.. climb_rate)
|
|
|
|
local climb_angle = hidroplane.get_gauge_angle(climb_rate)
|
|
|
|
self.climb_gauge:set_attach(self.object,'',HIDROPLANE_GAUGE_CLIMBER_POSITION,{x=0,y=0,z=climb_angle})
|
|
|
|
|
|
|
|
local indicated_speed = longit_speed
|
|
|
|
if indicated_speed < 0 then indicated_speed = 0 end
|
|
|
|
local speed_angle = hidroplane.get_gauge_angle(indicated_speed, -45)
|
|
|
|
self.speed_gauge:set_attach(self.object,'',HIDROPLANE_GAUGE_SPEED_POSITION,{x=0,y=0,z=speed_angle})
|
|
|
|
|
|
|
|
--adjust power indicator
|
|
|
|
local power_indicator_angle = hidroplane.get_gauge_angle(self._power_lever/10)
|
|
|
|
self.power_gauge:set_attach(self.object,'',HIDROPLANE_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
|
|
|
|
|
2021-04-23 08:59:46 -03:00
|
|
|
--apply rotations
|
2021-04-19 20:24:06 -03:00
|
|
|
if newyaw~=yaw or newpitch~=pitch or newroll~=roll then
|
|
|
|
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
|
|
|
|
end
|
|
|
|
|
|
|
|
--adjust elevator pitch (3d model)
|
2021-04-27 07:47:19 -03:00
|
|
|
self.elevator:set_attach(self.object,'',{x=0,y=4,z=-35.5},{x=-self._elevator_angle*2,y=0,z=0})
|
2021-04-19 20:24:06 -03:00
|
|
|
--adjust rudder
|
|
|
|
self.rudder:set_attach(self.object,'',{x=0,y=0.12,z=-36.85},{x=0,y=self._rudder_angle,z=0})
|
|
|
|
--adjust ailerons
|
|
|
|
self.right_aileron:set_attach(self.object,'',{x=0,y=8.08,z=-7},{x=-self._rudder_angle,y=0,z=0})
|
|
|
|
self.left_aileron:set_attach(self.object,'',{x=0,y=8.08,z=-7},{x=self._rudder_angle,y=0,z=0})
|
|
|
|
|
|
|
|
-- calculate energy consumption --
|
|
|
|
hidroplane.consumptionCalc(self, accel)
|
|
|
|
|
|
|
|
--automatically set landgear
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hidroplane.lang_gear_operate(self, curr_pos)
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--test collision
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hidroplane.testImpact(self, velocity, curr_pos)
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--saves last velocity for collision detection (abrupt stop)
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self._last_vel = self.object:get_velocity()
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end
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