aviator/init.lua

152 lines
3.8 KiB
Lua
Raw Normal View History

2017-02-06 20:32:11 +07:00
-- aviator place block and fly
aviation = {}
2017-02-07 15:26:30 +07:00
aviator_hud_id = {}
local flength = 600 -- how many seconds you can fly
local checktime = 1 -- check interval
2017-02-06 20:32:11 +07:00
local maxdistance = 20 -- maxradius
local timer = 0
2017-02-07 15:26:30 +07:00
minetest.register_craft({
output = 'aviator:aviator',
recipe = {
{"moreores:mithril_ingot", 'default:diamond', "moreores:mithril_ingot"},
{'default:diamond', "technic:uranium35_ingot", 'default:diamond'},
{"moreores:mithril_ingot", 'default:diamond', "moreores:mithril_ingot"},
}
})
2017-02-06 20:32:11 +07:00
minetest.register_node("aviator:aviator", {
description = "aviation device, fly priv for 10min",
tiles = {"aviator_aviator_top.png",
"aviator_aviator_bottom.png",
"aviator_aviator_side.png",
"aviator_aviator_side.png",
"aviator_aviator_side.png",
"aviator_aviator_side.png"},
2017-02-06 20:32:11 +07:00
is_ground_content = false,
diggable = false,
groups = {cracky=3, stone=1},
light_source = 12,
2017-02-06 20:32:11 +07:00
on_place = function(itemstack, placer, pointed_thing)
local name = placer:get_player_name()
if not aviation[name] then
local timer = minetest.get_node_timer(pointed_thing.above)
minetest.set_node(pointed_thing.above, {name="aviator:aviator"})
itemstack:take_item()
aviation[name]=pointed_thing.above
timer:start(flength)
else
2017-02-07 15:26:30 +07:00
minetest.chat_send_player(name,core.colorize('#eeee00', "You placed already one Aviator at: "..aviation[name].x..","..aviation[name].y..","..aviation[name].z))
2017-02-06 20:32:11 +07:00
end
return itemstack
end
})
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= checktime then
local players = minetest.get_connected_players();
for _,player in pairs(players) do
local name = player:get_player_name()
if aviation[name] ~= nil then
local pos = player:getpos()
local ntime = minetest.get_node_timer(aviation[name])
local timeout = ntime:get_timeout()
local elapsed = ntime:get_elapsed()
local leftover = timeout - elapsed
local distance = math.floor(vector.distance(pos, aviation[name]))
local privs = minetest.get_player_privs(name)
2017-02-07 15:26:30 +07:00
if aviator_hud_id[name] then
player:hud_remove(aviator_hud_id[name])
end
2017-02-06 20:32:11 +07:00
if timeout > 0 then
if distance <= maxdistance then
privs.fly = true
minetest.set_player_privs(name, privs)
else
if distance > maxdistance and distance < (maxdistance+10) then
minetest.chat_send_player(name, core.colorize('#eeee00',"You left fly area ! "))
end
2017-02-06 20:32:11 +07:00
privs.fly = nil
minetest.set_player_privs(name, privs)
end
2017-02-07 15:26:30 +07:00
if leftover > 10 then
aviator_hud_id[name] = player:hud_add({
hud_elem_type = "text";
position = {x=0.5, y=0.80};
text = ">>> "..math.floor(leftover/60).." minutes left, Distance: "..distance.." <<<";
2017-02-07 15:26:30 +07:00
number = 0xFFFF00;})
end
2017-02-06 20:32:11 +07:00
if leftover <= 10 then
2017-02-07 15:26:30 +07:00
aviator_hud_id[name] = player:hud_add({
hud_elem_type = "text";
position = {x=0.5, y=0.45};
text = ">>> "..leftover.." <<<";
number = 0xFFFF00;})
2017-02-06 20:32:11 +07:00
end
else
2017-02-07 15:26:30 +07:00
if aviator_hud_id[name] then
player:hud_remove(aviator_hud_id[name])
end
2017-02-06 20:32:11 +07:00
privs.fly = nil
minetest.set_player_privs(name, privs)
minetest.set_node(aviation[name], {name = "air"})
aviation[name] = nil
end
2017-02-07 15:26:30 +07:00
2017-02-06 20:32:11 +07:00
end
end
timer = 0
end
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if aviation[name] ~= nil then
local privs = minetest.get_player_privs(name)
privs.fly = nil
minetest.set_player_privs(name, privs)
minetest.set_node(aviation[name], {name = "air"})
aviation[name] = nil
end
end)
2017-02-07 15:26:30 +07:00
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local privs = minetest.get_player_privs(name)
if privs.fly and not privs.server then
privs.fly = nil
minetest.set_player_privs(name, privs)
end
end)