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License.txt
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2
License.txt
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License for the code: LGPL
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License for all the models, textures and sound: CC BY-SA 4.0
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109
init.lua
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109
init.lua
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-- aviator place block and fly
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aviation = {}
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local flength = 60 -- how many seconds you can fly
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local checktime = 1 -- check intervall
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local maxdistance = 20 -- maxradius
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local timer = 0
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minetest.register_node("aviator:aviator", {
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description = "aviation device",
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tiles = {"aviator_node.png"},
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is_ground_content = false,
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diggable = false,
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groups = {cracky=3, stone=1, not_in_creative_inventory=1},
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on_place = function(itemstack, placer, pointed_thing)
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local name = placer:get_player_name()
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if not aviation[name] then
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local timer = minetest.get_node_timer(pointed_thing.above)
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minetest.set_node(pointed_thing.above, {name="aviator:aviator"})
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itemstack:take_item()
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aviation[name]=pointed_thing.above
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timer:start(flength)
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else
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minetest.chat_send_player(name, "You placed already one Aviator at: "..aviation[name].x..","..aviation[name].y..","..aviation[name].z)
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end
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return itemstack
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end
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})
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer >= checktime then
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local players = minetest.get_connected_players();
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for _,player in pairs(players) do
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local name = player:get_player_name()
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if aviation[name] ~= nil then
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local pos = player:getpos()
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local ntime = minetest.get_node_timer(aviation[name])
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local timeout = ntime:get_timeout()
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local elapsed = ntime:get_elapsed()
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local leftover = timeout - elapsed
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local distance = math.floor(vector.distance(pos, aviation[name]))
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local privs = minetest.get_player_privs(name)
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if timeout > 0 then
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if distance <= maxdistance then
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privs.fly = true
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minetest.set_player_privs(name, privs)
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else
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minetest.chat_send_player(name, "You left fly area ! ")
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privs.fly = nil
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minetest.set_player_privs(name, privs)
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end
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if leftover <= 10 then
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minetest.chat_send_player(name,core.colorize('#ff0000'," >>> "..leftover.." <<< ").."seconds left")
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end
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else
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privs.fly = nil
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minetest.set_player_privs(name, privs)
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minetest.set_node(aviation[name], {name = "air"})
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aviation[name] = nil
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end
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end
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end
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timer = 0
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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if aviation[name] ~= nil then
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local privs = minetest.get_player_privs(name)
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privs.fly = nil
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minetest.set_player_privs(name, privs)
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minetest.set_node(aviation[name], {name = "air"})
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aviation[name] = nil
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end
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end)
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BIN
textures/aviator_node.png
Normal file
BIN
textures/aviator_node.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 559 B |
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