The three new ores in common are now supported. In addition, auto-support for other ore defining plugins has been dropped. If support is needed, ore-defining plugins can soft depend on points_0gb_us from now on, instead of the other way around.
0gb.us_game no longer parallels minetest_game. Instead, it parallels common, and draws node and item definitions from there. This will result in 0gb.us_game having a lighter weight game directory and mostly updating itself to work on any future version of Minetest, without resulting in a lighter weight game, for the most part. If all goes well, it might even result in a heavier game.
* Added .gitignore
* Added compatibility with the IRC plugin
In the process, one minetest.conf setting was renamed, and another removed altogether. Other than that, 0gb.us_game should behave exactly as before.
Minetest 0.4.5's minetest_game adds new upside down slabs and stairs, which I was unaware of. The old slab fix made using upside down slabs impossible. This new version fixes that incompatability.
... of course, Minetest 0.4.6's minetest_game fixes the root of the problem, by making the slab recipe yeild six slabs as it should. Once Minetest 0.4.6 is released, there will be no more need for the slab fix, as slabs will no longer be broken.
As a backstory, I added this skin in order to represent my town on its founding anniversary. I've now decided to make a generic version for this.
Signed-off-by: Robert Arkenin <rarkenin@gmail.com>
The problem with Minetest 0.4.5's mese crystal fragments is they have zero function whatsoever. They cannot be placed as nodes and they cannot be crafted into anything else. One mese crystal can be crafted into nine mese crystal fragments, but there is no way to craft them back from this useless fragment form. This commit removes the ability to obtain mese crystal fragments, as well as provides a way to craft nine existing mese crystal fragments back into one mese crystal.