d4e7540664
also remove unnecesary test nodes, remove debug chat
80 lines
2.9 KiB
Lua
80 lines
2.9 KiB
Lua
for name,color in pairs(wormball.colors) do
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-- minetest.register_node("wormball:node_"..name, {
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-- description = "wormball node "..name,
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-- drawtype = "glasslike_framed",
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-- tiles = {"default_stone.png^[colorize:#"..color, "default_stone.png^[colorize:#"..color},
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-- inventory_image = minetest.inventorycube("default_stone.png^[colorize:#"..color),
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-- paramtype = "light",
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-- sunlight_propagates = true, -- Sunlight can shine through block
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-- groups = {cracky = 3, oddly_breakable_by_hand = 3},
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-- sounds = default.node_sound_glass_defaults()
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-- })
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minetest.register_node("wormball:straight_"..name, {
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description = "wormball node straight "..name,
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drawtype = "mesh",
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mesh = 'wormball_straight.b3d',
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tiles = {"wormball_straight.png^[colorize:#"..color, "wormball_end.png^[colorize:#"..color},
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paramtype2 = "facedir",
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place_param2 = 4,
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paramtype = "light",
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pointable = false,
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backface_culling = true,
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sunlight_propagates = true, -- Sunlight can shine through block
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groups = {cracky = 3,},
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sounds = default.node_sound_glass_defaults()
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})
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minetest.register_node("wormball:corner_"..name, {
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description = "wormball node corner "..name,
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drawtype = "mesh",
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mesh = 'wormball_corner.b3d',
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tiles = {"wormball_straight.png^[colorize:#"..color, "wormball_end.png^[colorize:#"..color,"wormball_corner_side.png^[colorize:#"..color,"wormball_corner_top.png^[colorize:#"..color},
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paramtype2 = "facedir",
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place_param2 = 16,
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pointable = false,
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paramtype = "light",
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backface_culling = true,
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sunlight_propagates = true, -- Sunlight can shine through block
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groups = {cracky = 3,},
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sounds = default.node_sound_glass_defaults()
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})
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minetest.register_node("wormball:head_"..name, {
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description = "wormball head "..name,
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drawtype = "mesh",
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mesh = 'wormball_head.b3d',
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tiles = {"wormball_head.png^[colorize:#"..color,"wormball_eye.png"},
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paramtype2 = "facedir",
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place_param2 = 16,
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pointable = false,
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paramtype = "light",
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backface_culling = true,
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sunlight_propagates = true, -- Sunlight can shine through block
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groups = {cracky = 3,},
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sounds = default.node_sound_glass_defaults()
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})
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end
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minetest.register_node("wormball:straight_", {
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description = "wormball node straight",
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drawtype = "mesh",
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mesh = 'wormball_straight.b3d',
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tiles = {"wormball_straight.png", "wormball_end.png"},
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paramtype2 = "facedir",
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place_param2 = 4,
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paramtype = "light",
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backface_culling = true,
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sunlight_propagates = true, -- Sunlight can shine through block
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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sounds = default.node_sound_glass_defaults()
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})
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