Update globalstep.lua
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@ -66,6 +66,8 @@ minetest.register_globalstep(function(dtime)
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local remove_tail = true
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local died --used to determine whether to elim player
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-- if players are alive, move the worms (add to the length, subtract from the tail)
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@ -81,7 +83,7 @@ minetest.register_globalstep(function(dtime)
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local look_dir = wormball.get_look_dir(arena,player) --in globals file; returns a string, one of: px, nx, pz, nz for the approximation of player look direction
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local died = false --used to determine whether to elim player
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died = false --used to determine whether to elim player
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--get player direction from current input, first check up or down, then look direction
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