369 lines
11 KiB
Lua
369 lines
11 KiB
Lua
-- local value settings
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local player_speed = 2 --when in the minigame
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local player_jump = 1.3 --when in the minigame
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local stick_knockback = 30 --multiplier for how hard the stick hits
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local stick_vault_reach = 3 -- how close to the pointed node must the player be to vault
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local stick_vault_timeout = 1 -- int timer for how long the vault cannot be used after it is used
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local allow_swap_distance = 3 -- if an opponent is within this distance, then if the player uses the pushstick with the shift key pressed, the players switch positions.
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minetest.register_craftitem("sumo:pushstick", {
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description = "Push Stick",
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inventory_image = "default_stick.png",
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stack_max = 1,
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wield_scale = {x = 2, y = 2, z = 2},
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on_use = function(itemstack, user, pointed_thing)
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local sound = 'swish'..math.random(1,4)
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minetest.sound_play(sound, {
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pos = user:get_pos(),
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max_hear_distance = 5,
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gain = 10.0,
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})
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if pointed_thing == nil then return end
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if pointed_thing.type == 'object' then
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if minetest.is_player(pointed_thing.ref) == true then
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local dir = user:get_look_dir()
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local keys = user:get_player_control()
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local swap = false
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local hitted_pos = pointed_thing.ref:get_pos()
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local hitter_pos = user:get_pos()
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if keys.sneak and vector.distance(hitted_pos,hitter_pos) < 3 then
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swap = true
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user:move_to(hitted_pos, true)
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pointed_thing.ref:move_to(hitter_pos, true)
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pointed_thing.ref:add_player_velocity(vector.multiply({x = -dir.x, y = dir.y, z= -dir.z}, stick_knockback/2))
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else
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pointed_thing.ref:add_player_velocity(vector.multiply(dir, stick_knockback))
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if not swap then
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local sound = 'thwack'..math.random(1,3)
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minetest.sound_play(sound, {
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pos = user:get_pos(),
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max_hear_distance = 10,
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gain = 10.0,
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})
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local sound = 'hurt'..math.random(1,2)
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minetest.sound_play(sound, {
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to_player = pointed_thing.ref:get_player_name(),
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pos = user:get_pos(),
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gain = 10.0,
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})
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end
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end
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end
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end
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end,
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on_drop = function() end,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing == nil then return end
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if pointed_thing.type == 'node' then
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if vector.distance(pointed_thing.under, placer:get_pos()) < stick_vault_reach then
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local first_use = false
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local imeta = itemstack:get_meta()
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local old_time = imeta:get_int('old_time')
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local current_time = minetest.get_gametime()
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if old_time == 0 or old_time == nil then
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first_use = true
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end
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if first_use or current_time > old_time + stick_vault_timeout then
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local lookvect = placer:get_look_dir()
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local pushvect = vector.normalize( {x=lookvect.x, z=lookvect.z, y= math.sqrt(1-(lookvect.y*lookvect.y))})
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--gives a unit vector that is 90 deg offset in the vert direction
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local force = 10 * vector.length(vector.normalize( {x=lookvect.x, z=lookvect.z, y= 0}))
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placer:add_player_velocity(vector.multiply(pushvect, force))
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--update the staff time for next check
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local sound = 'jump'..math.random(1,2)
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minetest.sound_play(sound, {
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pos = placer:get_pos(),
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max_hear_distance = 10,
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gain = 10.0,
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})
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imeta:set_int('old_time', current_time)
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return itemstack
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end
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end
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end
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end,
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})
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minetest.register_node("sumo:player_killer_air", {
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description = "Sumo Arena Player Killer Air",
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drawtype = "airlike",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = true,
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diggable = true,
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buildable_to = false,
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drop = "",
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damage_per_second = 40,
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groups = {oddly_breakable_by_hand = 1},
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})
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minetest.register_node("sumo:player_killer_water_source", {
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description = "Sumo Arena Player Killer Water Source",
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drawtype = "liquid",
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waving = 3,
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tiles = {
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{
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name = "default_water_source_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{
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name = "default_water_source_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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damage_per_second = 40,
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alpha = 191,
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paramtype = "light",
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walkable = false,
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pointable = true,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "sumo:player_killer_water_flowing",
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liquid_alternative_source = "sumo:player_killer_water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, cools_lava = 1},
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sounds = default.node_sound_water_defaults(),
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})
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minetest.register_node("sumo:player_killer_water_flowing", {
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description = "Sumo Arena Player Killer Water Flowing",
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drawtype = "flowingliquid",
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waving = 3,
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tiles = {"default_water.png"},
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special_tiles = {
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{
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name = "default_water_flowing_animated.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "default_water_flowing_animated.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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damage_per_second = 200,
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alpha = 191,
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paramtype = "light",
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walkable = false,
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pointable = true,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "sumo:player_killer_water_flowing",
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liquid_alternative_source = "sumo:player_killer_water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
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cools_lava = 1},
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sounds = default.node_sound_water_defaults(),
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})
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arena_lib.register_minigame("sumo", {
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prefix = "[Sumo] ",
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hub_spawn_point = { x = 0, y = 20, z = 0 },
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show_minimap = false,
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time_mode = 2,
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join_while_in_progress = false,
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keep_inventory = false,
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in_game_physics = {
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speed = player_speed,
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jump = player_jump,
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sneak = false,
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},
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--disabled_damage_types = {'punch'},
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player_properties = {
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},
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})
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arena_lib.on_load("sumo", function(arena)
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local item = ItemStack("sumo:pushstick")
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for pl_name, stats in pairs(arena.players) do
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local player = minetest.get_player_by_name(pl_name)
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player:get_inventory():set_stack("main", 1, item)
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end
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end)
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if arena_lib.is_player_in_arena(player:get_player_name(), 'sumo') and reason.type ~= 'node_damage' and reason.type ~= 'set_hp' then
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--the only types of damage allowed in the arena are node_damage and set_hp
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return 0
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else
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return hp_change
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end
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end, true)
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arena_lib.on_time_tick('sumo', function(arena)
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return
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end)
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--if the game times out
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arena_lib.on_timeout('sumo', function(arena)
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local winner_names = {}
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for p_name, p_stats in pairs(arena.players) do
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table.insert(winner_names, p_name)
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end
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arena_lib.load_celebration('sumo', arena, winner_names)
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end)
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arena_lib.on_death('sumo', function(arena, p_name, reason)
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arena_lib.remove_player_from_arena(p_name, 1)
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end)
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minetest.register_privilege("sumo_admin", {
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description = "With this you can use /sumo create, edit"
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})
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ChatCmdBuilder.new("sumo", function(cmd)
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-- create arena
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-- create arena
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cmd:sub("create :arena", function(name, arena_name)
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arena_lib.create_arena(name, "sumo", arena_name)
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end)
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cmd:sub("create :arena :minplayers:int :maxplayers:int", function(name, arena_name, min_players, max_players)
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arena_lib.create_arena(name, "sumo", arena_name, min_players, max_players)
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end)
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-- remove arena
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cmd:sub("remove :arena", function(name, arena_name)
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arena_lib.remove_arena(name, "sumo", arena_name)
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end)
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-- list of the arenas
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cmd:sub("list", function(name)
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arena_lib.print_arenas(name, "sumo")
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end)
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-- enter editor mode
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cmd:sub("edit :arena", function(sender, arena)
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arena_lib.enter_editor(sender, "sumo", arena)
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end)
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-- enable and disable arenas
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cmd:sub("enable :arena", function(name, arena)
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arena_lib.enable_arena(name, "sumo", arena)
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end)
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cmd:sub("disable :arena", function(name, arena)
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arena_lib.disable_arena(name, "sumo", arena)
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end)
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end, {
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description = [[
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(/help sumo)
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Use this to configure your arena:
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- create <arena name> [min players] [max players]
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- edit <arena name>
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- enable <arena name>
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Other commands:
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- remove <arena name>
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- disable <arena>
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]],
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privs = { sumo_admin = true }
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})
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