DOCS: migliora formattazione

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Zughy 2022-04-24 08:08:52 +00:00
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DOCS.md
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@ -23,23 +23,23 @@ TODO: documentare comandi? Se sì, qui e basta o anche nel README?
TODO: spiega
### 2.1 Skins handlers
`skins_collectible.unlock_skin(p_name, skin_ID)`: unlock skin with ID `skin_ID` for `p_name`
`skins_collectible.remove_skin(p_name, skin_ID)`: remove skin with ID `skin_ID` from `p_name`
* `skins_collectible.unlock_skin(p_name, skin_ID)`: unlock skin with ID `skin_ID` for `p_name`
* `skins_collectible.remove_skin(p_name, skin_ID)`: remove skin with ID `skin_ID` from `p_name`
### 2.2 Utils
`skins_collectible.is_skin_unlocked(p_name, skin_ID)`: returns whether `p_name` has the skin with ID `skin_ID`, as a boolean
* `skins_collectible.is_skin_unlocked(p_name, skin_ID)`: returns whether `p_name` has the skin with ID `skin_ID`, as a boolean
### 2.3 Getters
`skins_collectible.get_skins()`: returns a table with all the loaded skins, with their IDs as a key and the skin as a value
`skins_collectible.get_skin(skin_ID)`: returns the skin corresponding to `skin_ID`, if any
`skins_collectible.get_player_skin(p_name)`: returns the skin that `p_name` has currently equipped
`skins_collectible.get_player_skin_ID(p_name)`: returns the ID of the skin that `p_name` has currently equipped
* `skins_collectible.get_skins()`: returns a table with all the loaded skins, with their IDs as a key and the skin as a value
* `skins_collectible.get_skin(skin_ID)`: returns the skin corresponding to `skin_ID`, if any
* `skins_collectible.get_player_skin(p_name)`: returns the skin that `p_name` has currently equipped
* `skins_collectible.get_player_skin_ID(p_name)`: returns the ID of the skin that `p_name` has currently equipped
### 2.4 Setters
`skins_collectible.set_skin(player, skin_ID, <is_permanent>)`: set skin with ID `skin_ID` to `player`. `is_permanent` is an optional boolean indicating whether the skin should be remembered the next time they log in if they didn't change it before logging out (defaults to `false`)
* `skins_collectible.set_skin(player, skin_ID, <is_permanent>)`: set skin with ID `skin_ID` to `player`. `is_permanent` is an optional boolean indicating whether the skin should be remembered the next time they log in if they didn't change it before logging out (defaults to `false`)
### 2.5 Callbacks
`skins_collectible.register_on_set_skin(p_name, skin_ID)`: additional behaviour when a player changes skin
* `skins_collectible.register_on_set_skin(p_name, skin_ID)`: additional behaviour when a player changes skin
## 3. About the author(s)
I'm Zughy (Marco), a professional Italian pixel artist who fights for FOSS and digital ethics. If this library spared you a lot of time and you want to support me somehow, please consider donating on [Liberapay](https://liberapay.com/Zughy/). Also, this project wouldn't have been possible if it hadn't been for some friends who helped me testing through: `Giov4`, `SonoMichele`, `_Zaizen_` and `Xx_Crazyminer_xX`