More panels per player
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fac2e279d4
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9e8ea201ca
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DOCS.md
7
DOCS.md
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@ -9,7 +9,8 @@ To declare a new panel, simply do
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`local panel = Panel:new({parameters})`
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The parameters it takes are the following:
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* `player`: the player to assign the panel to
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* `name`: required. The panel name. Used to retrieve it via `panel_lib.get_panel(player_name, panel_name)`.
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* `player`: required. The player to assign the panel to
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* `position`: the panel position (as in any other HUD)
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* `alignment`: same
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* `bg`: the picture to put in the background
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@ -47,8 +48,8 @@ panel:update(nil, nil, {my_custom_img = {
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```
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updates just the text of the sub-element `my_custom_img`.
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There is also a getter, to obtain the panel associated with a player
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* `panel_lib.get_panel(player_name)`
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## 2.2 Getters
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* `panel_lib.get_panel(player_name, panel_name)`: obtains the panel associated with a player
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## 3. Collaborating
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Something's wrong? Feel free to:
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14
api.lua
14
api.lua
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@ -1,4 +1,4 @@
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panel_lib.panels = {}
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panel_lib.panels = {} -- KEY: p_name; VALUE: {{"panel name" = panel}, {"panel name 2" = panel2}, ...}
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local function clone_table() end
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@ -111,7 +111,11 @@ function Panel:new(def)
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end
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-- salvo in memoria
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panel_lib.panels[def.player] = panel
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if not panel_lib.panels[def.player] then
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panel_lib.panels[def.player] = {}
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end
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panel_lib.panels[def.player][def.name] = panel
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return panel
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end
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@ -130,6 +134,7 @@ function Panel:show()
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for _, name in pairs(self.sub_txt_elems) do
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self.hud_id[name] = player:hud_add(self[name])
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end
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end
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@ -143,6 +148,7 @@ function Panel:hide()
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player:hud_remove(self.hud_id[k])
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end
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end
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end
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@ -190,8 +196,8 @@ end
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-----------------GETTERS----------------------
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----------------------------------------------
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function panel_lib.get_panel(p_name)
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return panel_lib.panels[p_name]
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function panel_lib.get_panel(p_name, panel_name)
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return panel_lib.panels[p_name][panel_name]
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end
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