quikbild/minigame_manager.lua

439 lines
17 KiB
Lua

local S = minetest.get_translator("quikbild")
local storage = quikbild.storage
-- funcs defined
local clearinv = function(p_name) end
local send_lang_fs = function(p_name) end
arena_lib.on_load("quikbild", function(arena)
local f = quikbild.csv.open(minetest.get_modpath("quikbild")..arena.word_list_path)
if not f then
f = quikbild.csv.open(minetest.get_worldpath()..arena.word_list_path)
end
if f then
local word_list = {}
for fields in f:lines() do
local translation_list = {}
for i, v in ipairs(fields) do
table.insert(translation_list,v)
end
table.insert(word_list,translation_list)
end
arena.word_list = word_list
end
-- send the lang chooser fs
for pl_name,stats in pairs(arena.players) do
local code = storage:get_string("lang_"..pl_name)
code = tonumber(code) or 1
arena.players[pl_name].lang = code
end
local poss = {}
local ser_poss = storage:get_string("pos_"..arena.name)
if ser_poss then
poss = minetest.deserialize(ser_poss)
if poss == nil then poss = {} end
end
for _,pos in ipairs(poss) do
minetest.set_node(pos, {name="quikbild:climb"})
end
storage:set_string("pos_"..arena.name,minetest.serialize({}))
end)
arena_lib.on_time_tick('quikbild', function(arena)
if arena.state == 'choose_artist' then
--choose the artist
local artist_canidates = {}
for pl_name,stats in pairs(arena.players) do
if stats.has_built == false then
table.insert(artist_canidates,pl_name)
end
end
if #artist_canidates == 0 then --we have reached game's end
arena.state = 'game_over'
local winning_score = 0
local winners = {}
for pl_name,stats in pairs(arena.players) do
if stats.score == winning_score then
table.insert(winners,pl_name)
elseif stats.score > winning_score then
winning_score = stats.score
winners = {pl_name}
end
end
if winning_score == 0 then --if no one got any points, then eliminate everyone
arena_lib.HUD_send_msg_all("broadcast", arena, S('No one got any points')..' :( '..S('Try again!'), 3 ,'sumo_lose',0xFF0000)
minetest.after(4,function(arena)
arena_lib.force_arena_ending('quikbild', arena,'Game')
end,arena)
else
local winner_string = ''
local pts = 0
for _,pl_name in pairs(winners) do
winner_string = winner_string..pl_name..", "
end
arena_lib.HUD_send_msg_all("broadcast", arena, winner_string..' '..S('won with')..' '..winning_score.. ' pts!', 3 ,'sumo_win',0x0000AA)
-- minetest.log(dump(winners))
minetest.after(4,function(arena) --cant use arena_lib.load celebration rn, doesnt recognize more than 1 winner
arena_lib.force_arena_ending('quikbild', arena,'Game')
end,arena)
end
return
end
--game isn't over, so we choose the artist
local rand_art_idx = math.random(1,#artist_canidates)
arena.artist = artist_canidates[rand_art_idx]
arena.players[arena.artist].has_built = true --indicate that they were the artist
arena.state = 'build_think' --change the arena state so we dont run this code again
--send info messages
arena_lib.HUD_send_msg("broadcast", arena.artist, S('You are the Artist. Build the word you see'), 4 ,nil,0xFF0000)
for pl_name,stats in pairs(arena.players) do
if pl_name ~= arena.artist then
arena_lib.HUD_send_msg("broadcast", pl_name, arena.artist .. ' '..S('is the artist.'), 2 ,nil,0xFF0000)
-- give everyone except the artist helpful tools
local l_player = minetest.get_player_by_name(pl_name)
l_player:hud_set_hotbar_itemcount(2)
for idx ,itemname in pairs({"quikbild:lang","quikbild:help"}) do
local item = ItemStack(itemname)
l_player:get_inventory():set_stack("main", idx, item)
end
minetest.after(2, function(arena,pl_name)
arena_lib.HUD_send_msg("hotbar", pl_name, S('Guess what they are building.'), 2 ,nil,0xFF0000)
end,arena,pl_name)
else
-- set the artist's hotbar larger
local player = minetest.get_player_by_name(pl_name)
player:hud_set_hotbar_itemcount(#dye.dyes)
end
end
--choose the word
arena.word = arena.word_list[math.random(1,#arena.word_list)]
-- clear the board of old building peices
local poss = {}
local ser_poss = storage:get_string("pos_"..arena.name)
if ser_poss then
poss = minetest.deserialize(ser_poss)
if poss == nil then poss = {} end
end
for _,pos in ipairs(poss) do
minetest.set_node(pos, {name="quikbild:climb"})
end
storage:set_string("pos_"..arena.name,minetest.serialize({}))
-- teleport the artist in to the building area.
local artist_pl = minetest.get_player_by_name(arena.artist)
artist_pl:move_to(arena.artist_spawn_pos)
end
if arena.state == 'build_think' then
arena.state_time = arena.state_time + 1 --increase the timer counter
if arena.state_time == 4 then
--send the word to the artist
arena_lib.HUD_send_msg("title", arena.artist, arena.word[arena.players[arena.artist].lang], 4 ,nil,0xFF0000)
arena_lib.HUD_send_msg_all("broadcast", arena, S('Round begins in')..' 5', 1 ,nil,0xFF0000)
end
if arena.state_time == 5 then
arena_lib.HUD_send_msg_all("broadcast", arena, S('Round begins in')..' 4', 1 ,nil,0xFF0000)
end
if arena.state_time == 6 then
arena_lib.HUD_send_msg_all("broadcast", arena, S('Round begins in')..' 3', 1 ,nil,0xFF0000)
end
if arena.state_time == 7 then
arena_lib.HUD_send_msg_all("broadcast", arena, S('Round begins in')..' 2', 1 ,nil,0xFF0000)
end
if arena.state_time == 8 then
arena_lib.HUD_send_msg_all("broadcast", arena, S('Round begins in')..' 1', 1 ,nil,0xFF0000)
end
if arena.state_time == 9 then
--give the artist his tools, send start to everyone, change state
for pl_name, stats in pairs(arena.players) do
if pl_name == arena.artist then
local player = minetest.get_player_by_name(pl_name)
for idx ,itemname in pairs(quikbild.items) do
local item = ItemStack(itemname)
player:get_inventory():set_stack("main", idx, item)
end
arena_lib.HUD_send_msg("title", pl_name, S('BUILD!'), 1 ,nil,0x00FF00)
else
arena_lib.HUD_send_msg("title", pl_name, S('BEGIN GUESSSING!'), 1 ,nil,0x00FF00)
end
arena.state = 'build'
arena.state_time = 0
end
end
end
if arena.state == 'build' then
if not arena.stall then
local time_left = arena.build_time - arena.state_time
local art_is_in_game = false
for pl_name,stats in pairs(arena.players) do
if pl_name == arena.artist then
art_is_in_game = true
end
end
if not(art_is_in_game) then --if arena.artist is no longer in the game, then send message to players, and change game state to choose artist, and return
for pl_name,stats in pairs(arena.players) do
local msg = S("Oops! The artist left the game. The word was").." "..arena.word[stats.lang]
arena_lib.HUD_send_msg("title", pl_name, msg, 3, 'sumo_elim',0xFFFFFF)
minetest.chat_send_player(pl_name,minetest.colorize("#7D7071",">> "..msg))
end
arena.stall = true --stop gameplay for 3 sec
minetest.after(3,function(arena)
if arena.in_game then
arena.stall = false
arena.state = 'choose_artist'
arena.state_time = 0
for pl_name,stats in pairs(arena.players) do
local pos = arena_lib.get_random_spawner(arena)
local pl_obj = minetest.get_player_by_name(pl_name)
pl_obj:move_to(pos)
clearinv(pl_name)
end
end
end,arena)
return
end
if time_left == 0 then
--change game state
for pl_name,stats in pairs(arena.players) do
local msg = S("TIME's UP! The word was:").." "..arena.word[stats.lang]
arena_lib.HUD_send_msg("title", pl_name, msg, 3, 'sumo_lose',0xFFFFFF)
minetest.chat_send_player(pl_name,minetest.colorize("#7D7071",">> "..msg))
end
arena.stall = true --stop gameplay for 3 sec
minetest.after(3,function(arena)
if arena.in_game then
arena.stall = false
arena.state = 'choose_artist'
arena.state_time = 0
for pl_name,stats in pairs(arena.players) do
local pos = arena_lib.get_random_spawner(arena)
local pl_obj = minetest.get_player_by_name(pl_name)
pl_obj:move_to(pos)
clearinv(pl_name)
end
end
end,arena)
return
end
for pl_name,stats in pairs(arena.players) do
if pl_name == arena.artist then
arena_lib.HUD_send_msg("hotbar", pl_name, S("WORD")..": ".. arena.word[stats.lang] .." TIME: "..time_left, 1 ,nil,0xFFFFFF)
else
arena_lib.HUD_send_msg("hotbar", pl_name, S("TIME LEFT IN ROUND")..": "..time_left, 1 ,nil,0xFFFFFF)
end
end
arena.state_time = arena.state_time + 1
end
end
end)
table.insert(minetest.registered_on_chat_messages, 1, function(p_name, message) --thanks rubenwardy, for giving this code snippet that works around Arena_libs's chat prevention!
if message:sub(1, 1) == "/" then
return false
end
if arena_lib.is_player_in_arena(p_name,'quikbild') then
local arena = arena_lib.get_arena_by_player(p_name)
if not(arena.in_queue) and not(arena.in_celebration) and not(arena.in_loading) then
if arena.state == 'build' and arena.stall == false then
if p_name == arena.artist then
return true -- prevent cheating!
else
if string.find(message,arena.word[arena.players[p_name].lang]) then -- if the word was said...
for pl_name, stats in pairs(arena.players) do
if pl_name == p_name then
local list = {S('Correct!'), S('You got it!'),S('Way to go!'), S('Outstanding!'), S('Yay!')}
local msg = list[math.random(1,5)]..' +1 pt'
arena_lib.HUD_send_msg("title", pl_name, msg, 3 ,'sumo_win',0x00FF00)
minetest.chat_send_player(pl_name,minetest.colorize("#7D7071",">> "..msg.." "..S("The word was:").." "..arena.word[stats.lang]))
arena.players[p_name].score = arena.players[p_name].score + 1
elseif pl_name == arena.artist then
local msg = S('Yay!').. ' '.. p_name ..' ' .. S('guessed your word.') ..' +1 pt'
arena_lib.HUD_send_msg("title", pl_name, msg, 3 ,'sumo_win',0x00FF00)
arena.players[pl_name].score = arena.players[pl_name].score + 1
else
local msg = p_name..' '..S('guessed the word. Round over!')
arena_lib.HUD_send_msg("title", pl_name, msg, 3 ,'sumo_elim',0x00FF00)
minetest.chat_send_player(pl_name,minetest.colorize("#7D7071",">> "..msg.." "..S("The word was:").." "..arena.word[stats.lang]))
end
end
arena.stall = true --stop gameplay for 3 sec
minetest.after(3,function(arena)
if arena.in_game then
arena.stall = false
arena.state = 'choose_artist'
arena.state_time = 0
for pl_name,stats in pairs(arena.players) do
local pos = arena_lib.get_random_spawner(arena)
local pl_obj = minetest.get_player_by_name(pl_name)
pl_obj:move_to(pos)
clearinv(pl_name)
end
end
end,arena)
end
end
end
end
end
end)
arena_lib.on_celebration('quikbild', function(arena, winner_name)
for pl_name,stats in pairs(arena.players) do
minetest.close_formspec(pl_name, "qb_lang")
end
end)
arena_lib.on_quit('quikbild', function(arena, p_name, is_forced)
minetest.close_formspec(p_name, "qb_lang")
end)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
clearinv(name)
end)
-- ##########################
-- Functions Defined
-- ##########################
-- clears inventory of quikbild items
clearinv = function(p_name)
local player = minetest.get_player_by_name(p_name)
local inv = player:get_inventory()
for idx ,itemname in pairs(quikbild.items) do
local stack = ItemStack(itemname)
local taken = inv:remove_item("main", stack)
end
local list = inv:get_list("main")
for k, v in pairs(list) do
if v:get_name() == "quikbild:lang" or v:get_name() == "quikbild:help" then
inv:remove_item("main", v)
end
end
end
send_lang_fs = function(p_name)
minetest.show_formspec(p_name, "qb_lang", "formspec_version[5]"..
"size[13.5,3]"..
"background9[0,0;0,0;quikbild_gui_bg.png;true;6,6]"..
"image_button[0.6,0.6;2.6,1.8;english.png;english;EN;false;true]"..
"image_button[3.8,0.6;2.6,1.8;italian.png;italian;IT;false;true]"..
"image_button[7,0.6;2.6,1.8;spanish.png;spanish;ES;false;true]"..
"image_button[10.2,0.6;2.6,1.8;french.png;french;FR;false;true]")
end
quikbild.send_lang_fs = send_lang_fs
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "qb_lang" then return end
local p_name = player:get_player_name()
local arena = arena_lib.get_arena_by_player(p_name)
local setting = 0
if fields.english then
setting = 1
minetest.close_formspec(p_name, "qb_lang")
end
if fields.italian then
setting = 2
minetest.close_formspec(p_name, "qb_lang")
end
if fields.spanish then
setting = 3
minetest.close_formspec(p_name, "qb_lang")
end
if fields.french then
setting = 4
minetest.close_formspec(p_name, "qb_lang")
end
if setting ~= 0 then
local code = setting
code = tostring(code)
storage:set_string("lang_"..p_name,code)
if arena then
arena.players[p_name].lang = setting
end
minetest.chat_send_player(p_name,minetest.colorize("#7D7071",">> "..S("Language setting confirmed!")))
end
end)