Make panels table local
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commit
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41
api.lua
41
api.lua
@ -1,4 +1,4 @@
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panel_lib.panels = {} -- KEY: p_name; VALUE: {{"panel name" = panel}, {"panel name 2" = panel2}, ...}
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local panels = {} -- KEY: p_name; VALUE: {{"panel name" = panel}, {"panel name 2" = panel2}, ...}
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local function clone_table() end
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local function add_sub_elem() end
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@ -150,10 +150,10 @@ function Panel:new(name, def)
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end
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-- salvo in memoria
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if not panel_lib.panels[def.player] then
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panel_lib.panels[def.player] = {}
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if not panels[def.player] then
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panels[def.player] = {}
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end
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panel_lib.panels[def.player][name] = panel
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panels[def.player][name] = panel
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return panel
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end
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@ -285,7 +285,7 @@ end
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function Panel:remove()
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panel_lib.panels[self.player_name][self.name] = nil
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panels[self.player_name][self.name] = nil
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local player = minetest.get_player_by_name(self.player_name)
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@ -327,18 +327,6 @@ end
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----------------------------------------------
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-----------------GETTERS----------------------
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----------------------------------------------
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function panel_lib.get_panel(p_name, panel_name)
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return panel_lib.panels[p_name][panel_name]
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end
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-------------------------------------
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---------------UTILITÀ---------------
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-------------------------------------
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@ -349,6 +337,25 @@ end
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-- internal use only
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function panel_lib.remove_all(p_name)
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panels[p_name] = nil
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end
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----------------------------------------------
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-----------------GETTERS----------------------
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----------------------------------------------
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function panel_lib.get_panel(p_name, panel_name)
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return panels[p_name][panel_name]
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end
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----------------------------------------------
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@ -4,7 +4,9 @@ minetest.register_on_leaveplayer(function(player)
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-- venga effettuata prima la rimozione e poi il calcolo, causando un crash.
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-- Non ho inoltre bisogno di eseguire 'hud_remove', dato che le HUD vengono
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-- rimosse in automatico allo sconnettersi
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local p_name = player:get_player_name()
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minetest.after(0.1, function()
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panel_lib.panels[player:get_player_name()] = nil
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panel_lib.remove_all(p_name)
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end)
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end)
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