101 lines
2.5 KiB
Lua
101 lines
2.5 KiB
Lua
function quake.HUD_stats_create(p_name)
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local panel = Panel:new({
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name = "quake_stats",
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player = p_name,
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bg = "",
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position = { x = 0, y = 1 },
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alignment = { x = -1, y = 0 },
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title = "",
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sub_img_elems = {
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killleader_bg = {
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scale = { x = 1.3, y = 1 },
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offset = { x = 10, y = -90 },
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alignment = { x = 1, y = 0 },
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text = "quake_hud_bg.png"
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},
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killleader_icon = {
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scale = { x = 2, y = 2 },
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offset = { x = 10, y = -90 },
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alignment = { x = 1, y = 0 },
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text = "quake_hud_killleader.png",
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z_index = 1
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},
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kills_bg = {
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scale = { x = 0.45, y = 1 },
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offset = { x = 10, y = -55 },
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alignment = { x = 1, y = 0 },
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text = "quake_hud_bg.png"
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},
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kills_icon = {
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scale = { x = 2, y = 2 },
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offset = { x = 10, y = -55 },
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alignment = { x = 1, y = 0 },
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text = "quake_hud_kills.png",
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z_index = 1
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},
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deaths_bg = {
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scale = { x = 0.45, y = 1 },
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offset = { x = 10, y = -20 },
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alignment = { x = 1, y = 0 },
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text = "quake_hud_bg.png"
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},
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deaths_icon = {
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scale = { x = 2, y = 2 },
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offset = { x = 10, y = -20 },
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alignment = { x = 1, y = 0 },
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text = "quake_hud_deaths.png",
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z_index = 1
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}
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},
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sub_txt_elems = {
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killleader_txt = {
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alignment = { x = 1, y = 0 },
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offset = { x = 50, y = -90 },
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text = "0 |"
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},
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kills_txt = {
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alignment = { x = 1, y = 0 },
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offset = { x = 50, y = -55 },
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text = "0"
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},
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deaths_txt = {
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alignment = { x = 1, y = 0 },
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offset = { x = 50, y = -20 },
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text = "0"
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}
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}
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})
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end
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function quake.HUD_stats_update(arena, p_name, stat)
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local panel = panel_lib.get_panel(p_name, "quake_stats")
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if stat == "kill_leader" then
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local kill_leader = arena.kill_leader
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panel:update(nil,
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{killleader_txt = {
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text = arena.players[kill_leader].kills .. " | " .. kill_leader
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}})
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elseif stat == "kills" then
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panel:update(nil,
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{kills_txt = {
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text = arena.players[p_name].kills
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}})
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elseif stat == "deaths" then
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panel:update(nil,
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{deaths_txt = {
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text = arena.players[p_name].deaths
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}})
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end
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end
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