minetest-quake/input_manager.lua

20 lines
601 B
Lua

controls.register_on_press(function(player, key)
local p_name = player:get_player_name()
if key == "aux1" and arena_lib.is_player_in_arena(p_name, "quake") and not arena_lib.get_arena_by_player(p_name).in_celebration then
panel_lib.get_panel(p_name, "quake_scoreboard"):show()
end
end)
controls.register_on_release(function(player, key)
local p_name = player:get_player_name()
if key == "aux1" and arena_lib.is_player_in_arena(p_name, "quake") and not arena_lib.get_arena_by_player(p_name).in_celebration then
panel_lib.get_panel(p_name, "quake_scoreboard"):hide()
end
end)