minetest-quake/commands.lua

154 lines
4.7 KiB
Lua

local S = minetest.get_translator("arena_lib")
----------------------------------------------
-----------------ADMINS ONLY------------------
----------------------------------------------
minetest.register_chatcommand("kick", {
params = "<" .. S("player") .. ">",
description = S("Kick a player from an ongoing game"),
privs = {
arenalib_admin = true,
},
func = function(sender, param)
local p_name = string.match(param, "^([%a%d_-]+)$")
-- se non è specificato niente, annullo
if not p_name then
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] Unknown parameter!")))
return false end
-- se il giocatore non è online, annullo
if not minetest.get_player_by_name(p_name) then
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] This player is not online!")))
return false end
-- se il giocatore non è in partita, annullo
if not arena_lib.is_player_in_arena(p_name) then
minetest.chat_send_player(sender, minetest.colorize("#e6482e" ,S("[!] The player must be in a game to perform this action!")))
return false end
minetest.chat_send_player(sender, S("Player successfully kicked"))
arena_lib.remove_player_from_arena(p_name, 2, sender)
return true
end
})
minetest.register_chatcommand("forceend", {
params = "<" .. S("minigame") .. "> <" .. S("arena name") .. ">",
description = S("Forcibly ends an ongoing game"),
privs = {
arenalib_admin = true,
},
func = function(sender, param)
local mod, arena_name = string.match(param, "^([%a%d_-]+) ([%a%d_-]+)$")
-- se i parametri sono errati, annullo
if not mod or not arena_name then
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] Parameters don't seem right!")))
return end
local id, arena = arena_lib.get_arena_by_name(mod, arena_name)
arena_lib.force_arena_ending(mod, arena, sender)
end
})
----------------------------------------------
----------------FOR EVERYONE------------------
----------------------------------------------
minetest.register_chatcommand("quit", {
description = S("Quit an ongoing game"),
func = function(name, param)
if not arena_lib.is_player_in_arena(name) then
minetest.chat_send_player(name, minetest.colorize("#e6482e" , S("[!] You must be in a game to perform this action!")))
return false end
local arena = arena_lib.get_arena_by_player(name)
-- se è l'ultimo giocatore rimasto, annullo
if arena.players_amount == 1 then
minetest.chat_send_player(name, minetest.colorize("#e6482e" ,S("[!] You can't perform this action if you're the only one left!")))
return end
local mod_ref = arena_lib.mods[arena_lib.get_mod_by_player(name)]
-- se uso /quit e on_prequit ritorna false, annullo
if mod_ref.on_prequit then
if mod_ref.on_prequit(arena, name) == false then
return false end
end
arena_lib.remove_player_from_arena(name, 3)
return true
end
})
minetest.register_chatcommand("all", {
params = "<" .. S("message") .. ">",
description = S("Write a message in the arena global chat while in a game"),
func = function(name, param)
if not arena_lib.is_player_in_arena(name) then
minetest.chat_send_player(name, minetest.colorize("#e6482e" , S("[!] You must be in a game to perform this action!")))
return false end
local msg = string.match(param, ".*")
local mod_ref = arena_lib.mods[arena_lib.get_mod_by_player(name)]
local arena = arena_lib.get_arena_by_player(name)
arena_lib.send_message_players_in_arena(arena, minetest.colorize(mod_ref.chat_all_color, mod_ref.chat_all_prefix .. minetest.format_chat_message(name, msg)))
return true
end
})
minetest.register_chatcommand("t", {
params = "<" .. S("message") .. ">",
description = S("Write a message in the arena team chat while in a game (if teams are enabled)"),
func = function(name, param)
if not arena_lib.is_player_in_arena(name) then
minetest.chat_send_player(name, minetest.colorize("#e6482e" , S("[!] You must be in a game to perform this action!")))
return false end
local msg = string.match(param, ".*")
local mod_ref = arena_lib.mods[arena_lib.get_mod_by_player(name)]
local arena = arena_lib.get_arena_by_player(name)
local teamID = arena.players[name].teamID
if not teamID then
minetest.chat_send_player(name, minetest.colorize("#e6482e" , S("[!] Teams are not enabled!")))
return false end
arena_lib.send_message_players_in_arena(arena, minetest.colorize(mod_ref.chat_team_color, mod_ref.chat_team_prefix .. minetest.format_chat_message(name, msg)), teamID)
return true
end
})