aggiunta icona bazooka + refactoring icone seguendo i canoni di Minetest
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1706e1096f
commit
b60e300ae3
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@ -4,7 +4,7 @@ quake.register_weapon("quake:bazooka", {
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mesh = "bazooka.obj",
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tiles = {"quake_bazooka.png"},
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wield_scale = {x=1.3, y=1.3, z=1.3},
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inventory_image = "railgun.png",
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inventory_image = "quake_bazooka_icon.png",
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weap_damage = 10, --FF7 in my heart
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weap_delay = 0.8,
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weap_sound_shooting = "quake_railgun_shoot",
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@ -4,7 +4,7 @@ quake.register_weapon("quake:railgun", {
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mesh = "railgun.obj",
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tiles = {"quake_railgun.png"},
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wield_scale = {x=1.3, y=1.3, z=1.3},
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inventory_image = "railgun.png",
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inventory_image = "quake_railgun_icon.png",
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weap_damage = 777, --FF7 in my heart
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weap_delay = 0.8,
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@ -4,7 +4,7 @@ quake.register_weapon("quake:shotgun", {
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mesh = "railgun.obj",
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tiles = {"quake_railgun.png"},
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wield_scale = {x=1.3, y=1.3, z=1.3},
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inventory_image = "shotgun.png",
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inventory_image = "quake_shotgun_icon.png",
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weap_damage = 10,
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weap_delay = 0.8,
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