aggiunta icona bazooka + refactoring icone seguendo i canoni di Minetest

master
Marco 2020-05-12 15:07:01 +02:00
parent 1706e1096f
commit b60e300ae3
6 changed files with 3 additions and 3 deletions

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@ -4,7 +4,7 @@ quake.register_weapon("quake:bazooka", {
mesh = "bazooka.obj",
tiles = {"quake_bazooka.png"},
wield_scale = {x=1.3, y=1.3, z=1.3},
inventory_image = "railgun.png",
inventory_image = "quake_bazooka_icon.png",
weap_damage = 10, --FF7 in my heart
weap_delay = 0.8,
weap_sound_shooting = "quake_railgun_shoot",

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@ -4,7 +4,7 @@ quake.register_weapon("quake:railgun", {
mesh = "railgun.obj",
tiles = {"quake_railgun.png"},
wield_scale = {x=1.3, y=1.3, z=1.3},
inventory_image = "railgun.png",
inventory_image = "quake_railgun_icon.png",
weap_damage = 777, --FF7 in my heart
weap_delay = 0.8,

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@ -4,7 +4,7 @@ quake.register_weapon("quake:shotgun", {
mesh = "railgun.obj",
tiles = {"quake_railgun.png"},
wield_scale = {x=1.3, y=1.3, z=1.3},
inventory_image = "shotgun.png",
inventory_image = "quake_shotgun_icon.png",
weap_damage = 10,
weap_delay = 0.8,

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