Granate aggiunte!
parent
d1b1f3b7e4
commit
ad6e3cc351
|
@ -46,7 +46,7 @@ arena_lib.on_start("quake", function(arena)
|
|||
|
||||
local weapon = ItemStack("quake:railgun")
|
||||
local weapon2 = ItemStack("quake:rocket_launcher")
|
||||
local grenade = ItemStack("quake:grenade")
|
||||
local grenade = ItemStack("quake:grenade 3")
|
||||
|
||||
for pl_name, stats in pairs(arena.players) do
|
||||
|
||||
|
@ -79,7 +79,7 @@ arena_lib.on_join("quake", function(p_name, arena)
|
|||
local player = minetest.get_player_by_name(p_name)
|
||||
local weapon = ItemStack("quake:railgun")
|
||||
local weapon2 = ItemStack("quake:rocket_launcher")
|
||||
local grenade = ItemStack("quake:grenade")
|
||||
local grenade = ItemStack("quake:grenade 3")
|
||||
|
||||
quake.HUD_stats_create(p_name)
|
||||
quake.HUD_broadcast_create(p_name)
|
||||
|
@ -95,8 +95,6 @@ arena_lib.on_join("quake", function(p_name, arena)
|
|||
|
||||
player:get_inventory():add_item("main", weapon)
|
||||
player:get_inventory():add_item("main", weapon2)
|
||||
|
||||
player:get_inventory():set_stack("main", 1, "grenade " .. 5)
|
||||
player:get_inventory():add_item("main", grenade)
|
||||
|
||||
player:set_physics_override({
|
||||
|
@ -135,6 +133,7 @@ arena_lib.on_celebration("quake", function(arena, winner_name)
|
|||
for pl_name, stats in pairs(arena.players) do
|
||||
|
||||
local inv = minetest.get_player_by_name(pl_name):get_inventory()
|
||||
|
||||
inv:remove_item("main", ItemStack("quake:railgun"))
|
||||
inv:remove_item("main", ItemStack("quake:rocket_launcher"))
|
||||
inv:remove_item("main", ItemStack("quake:grenade"))
|
||||
|
@ -235,3 +234,11 @@ arena_lib.on_quit("quake", function(arena, p_name)
|
|||
})
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
|
||||
player:get_inventory():remove_item("main", ItemStack("quake:grenade 99"))
|
||||
local grenade = ItemStack("quake:grenade 3")
|
||||
player:get_inventory():add_item("main", grenade)
|
||||
|
||||
end)
|
||||
|
|
|
@ -7,7 +7,7 @@ quake.register_bullet("quake:rocket",{
|
|||
textures = {"quake_bullet_rocket.png"},
|
||||
explosion_texture = "quake_rocket_particle.png",
|
||||
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, -- {xmin, ymin, zmin, xmax, ymax, zmax}
|
||||
speed = 5, --30
|
||||
speed = 30,
|
||||
damage = 14,
|
||||
jump = 0,
|
||||
explosion_range = 4,
|
||||
|
|
|
@ -22,7 +22,8 @@ function quake.register_grenade(name, def)
|
|||
itemstack:take_item()
|
||||
end
|
||||
]]
|
||||
return itemstack
|
||||
itemstack:take_item()
|
||||
return
|
||||
end,
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
-- lancia la granata
|
||||
|
@ -34,7 +35,8 @@ function quake.register_grenade(name, def)
|
|||
itemstack:take_item()
|
||||
end
|
||||
]]
|
||||
return itemstack
|
||||
itemstack:take_item()
|
||||
return
|
||||
end,
|
||||
|
||||
})
|
||||
|
@ -183,9 +185,9 @@ function grenade_set_entity(name, def)
|
|||
|
||||
local acceleration = vector.multiply(velocity, -drag)
|
||||
|
||||
acceleration.x = acceleration.x * (self.sliding * 5 * 2 + 1) -- Modifica la x in base a se sta scivolando o meno
|
||||
acceleration.x = acceleration.x * (self.sliding * 10 * 2 + 1) -- Modifica la x in base a se sta scivolando o meno
|
||||
acceleration.y = acceleration.y - 10 * ((7 - drag) / 7) -- Perdita in altezza del proiettile in base all' attrito
|
||||
acceleration.z = acceleration.z * (self.sliding * 5 * 2 + 1) -- Modifica la Z in base a se sta scivolando o meno
|
||||
acceleration.z = acceleration.z * (self.sliding * 10 * 2 + 1) -- Modifica la Z in base a se sta scivolando o meno
|
||||
|
||||
-- Controlla che l'accelerazione sia un numero
|
||||
if tostring(acceleration) ~= 'nan' then
|
||||
|
|
|
@ -113,7 +113,7 @@ function get_pointed_players(head_pos, dir, dist, username)
|
|||
--distrugge sia il proiettile con cui collide che se stesso
|
||||
entity.old_p_name = entity.p_name
|
||||
entity.p_name = username
|
||||
|
||||
|
||||
entity:_destroy()
|
||||
end
|
||||
end
|
||||
|
@ -238,12 +238,10 @@ function kill(arena, p_name, target)
|
|||
|
||||
if t_name ~= p_name then
|
||||
|
||||
--[[
|
||||
local grenade = ItemStack("quake:grenade")
|
||||
local player = minetest.get_player_by_name(p_name)
|
||||
add_item("main", grenade)
|
||||
player:get_inventory():set_stack("main", 1, "arena_lib:players_min " .. arena.min_players)
|
||||
]]
|
||||
player:get_inventory():add_item("main", grenade)
|
||||
|
||||
|
||||
-- informo dell'uccisione
|
||||
quake.HUD_broadcast_player(p_name, S("YOU'VE KILLED @1", t_name), 2.5)
|
||||
|
|
Loading…
Reference in New Issue