Suono danno (non morte)
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@ -15,6 +15,7 @@ Railgun shooting sound by [kafokafo](https://freesound.org/people/kafokafo/sound
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Rocket launcher shooting sound by [Audionautics](https://freesound.org/people/Audionautics/sounds/171655/)
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Shotgun shooting sound by [coolguy](https://freesound.org/people/coolguy244e/sounds/266977/)
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Shotgun reloading sound by [jeseid77](https://freesound.org/people/jeseid77/sounds/86246/)
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Hit sound by [cabled_mess](https://freesound.org/people/cabled_mess/sounds/350926/)
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Frag sound by [jmayoff](https://freesound.org/people/jmayoff/sounds/255156/)
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Voice acting clips by [EFlexMusic](https://freesound.org/people/EFlexMusic/)
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@ -168,8 +168,14 @@ function quake.shoot(p_name, targets, damage, has_knockback)
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-- applico il danno
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target:set_hp(remaining_HP)
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-- eventuale morte
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if target:get_hp() <= 0 then
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-- se è ancora vivo, riproduco suono danno
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if target:get_hp() > 0 then
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minetest.sound_play("quake_hit", {
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to_player = p_name,
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max_hear_distance = 1,
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})
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-- sennò kaputt
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else
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kill(arena, p_name, target)
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killed_players = killed_players +1
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end
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