magic-compass/src/formspec.lua

173 lines
5.6 KiB
Lua

local S = minetest.get_translator("magic_compass")
local on_cooldown = {} -- KEY: player name; VALUE: {items, on, cooldown}
local function start_cooldown() end
function magic_compass.get_formspec(p_name)
local SLOTS_PER_ROW = 5
local y_offset = 0.3
local rows = math.floor(table.maxn(magic_compass.items) / SLOTS_PER_ROW - 0.1) + 1
local hidden_rows = 0
local last_pointed_row = 0
local formspec = {}
-- aggiungo i vari slot (matrice i*j)
for i = 1, rows do
local hidden_items = 0
local is_row_empty = true
for j = 1, SLOTS_PER_ROW do
local x = 0.5 + (j-1)
local y = 0.3 + y_offset + (i - hidden_rows -1)
local idx = SLOTS_PER_ROW * (i - hidden_rows -1) + j
local itemID = SLOTS_PER_ROW * (i-1) + j
local item = magic_compass.items[itemID]
if item then
if item.privs then
if not item.hide or (item.hide and minetest.check_player_privs(p_name, minetest.string_to_privs(item.privs, ", "))) then
table.insert(formspec, idx, "item_image_button[" .. x .. "," .. y .. ";1,1;magic_compass:" .. itemID .. ";" .. itemID .. ";]")
if is_row_empty then is_row_empty = false end
else
table.insert(formspec, idx, "image_button[" .. x .. "," .. y .. ";1,1;blank.png;EMPTY;]")
hidden_items = hidden_items + 1
end
else
table.insert(formspec, idx, "item_image_button[" .. x .. "," .. y .. ";1,1;magic_compass:" .. itemID .. ";" .. itemID .. ";]")
if is_row_empty then is_row_empty = false end
end
else
table.insert(formspec, idx, "image_button[" .. x .. "," .. y .. ";1,1;blank.png;EMPTY;]")
end
end
if not is_row_empty then
last_pointed_row = i
end
-- se una riga contiene solo oggetti non visibili al giocatore, non la mostro
if hidden_items > 0 and is_row_empty then
hidden_rows = hidden_rows + (i - last_pointed_row)
for k = (SLOTS_PER_ROW * (i - hidden_rows)) + 1, SLOTS_PER_ROW * i do
formspec[k] = nil
end
-- fa in modo che se ci sono più aree nascoste da NON mostrare, il conteggio non svuoti linee di troppo incrementando hidden_rows più del dovuto
last_pointed_row = i
end
end
local shown_rows = rows - hidden_rows
local bg = magic_compass["menu_gui_bg_"..shown_rows.."rows"]
-- assegno intestazioni formspec (dimensione, sfondo ecc)
table.insert(formspec, 1, "size[6," .. 2 + (shown_rows-1) .. "]")
table.insert(formspec, 2, "style_type[image_button;border=false;bgimg=" .. magic_compass.menu_gui_button_bg .. "]")
table.insert(formspec, 3, "style_type[item_image_button;border=false;bgimg=" .. magic_compass.menu_gui_button_bg .. "]")
table.insert(formspec, 4, "hypertext[0.25,-0.2;6,1;title;<global font=mono halign=center valign=middle>" .. S(magic_compass.menu_title) .. "</style>]")
if bg and bg ~= "" then
table.insert(formspec, 5, "background[0,0;6," .. 1.5 + (shown_rows -1) .. ";" .. magic_compass["menu_gui_bg_"..shown_rows.."rows"] .. ";true]")
end
return table.concat(formspec,"")
end
----------------------------------------------
---------------FUNZIONI LOCALI----------------
----------------------------------------------
function run_cooldown(p_name, ID)
on_cooldown[p_name][ID] = on_cooldown[p_name][ID] -1
if on_cooldown[p_name][ID] == 0 then
on_cooldown[p_name][ID] = nil
else
minetest.after(1, function()
run_cooldown(p_name, ID)
end)
end
end
----------------------------------------------
---------------GESTIONE CAMPI-----------------
----------------------------------------------
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "magic_compass:GUI" then return end
if fields.EMPTY or fields.quit or fields.key_up or fields.key_down then return end
local ID = string.match(dump(fields), "%d+")
local item = magic_compass.items[tonumber(ID)]
local p_name = player:get_player_name()
-- se non ha i permessi, annullo
if item.privs and not minetest.check_player_privs(p_name, minetest.string_to_privs(item.privs, ", ")) then
minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] This location is not available for you at the moment!")))
minetest.sound_play("magiccompass_teleport_deny", {
to_player = p_name
})
return end
-- se è in cooldown, annullo
if item.cooldown and on_cooldown[p_name] and on_cooldown[p_name][ID] then
minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] You can't reteleport to this location so quickly! (seconds remaining: @1)", on_cooldown[p_name][ID])))
minetest.sound_play("magiccompass_teleport_deny", {
to_player = p_name
})
return end
-- se non passa gli eventuali richiami, annullo
for _, callback in ipairs(magic_compass.registered_on_use) do
if not callback(player, ID, item.desc, item.pos) then
minetest.sound_play("magiccompass_teleport_deny", {
to_player = p_name
})
return
end
end
-- teletrasporto e chiudo
player:set_pos(minetest.string_to_pos(item.pos))
minetest.sound_play("magiccompass_teleport", {
to_player = p_name
})
minetest.close_formspec(p_name, "magic_compass:GUI")
-- eventuali richiami dopo l'uso
for _, callback in ipairs(magic_compass.registered_on_after_use) do
callback(player, ID, item.desc, item.pos)
end
-- eventuale cooldown
if item.cooldown then
if not on_cooldown[p_name] then
on_cooldown[p_name] = {}
end
-- lo imposto
on_cooldown[p_name][ID] = item.cooldown
-- e lo avvio
run_cooldown(p_name, ID)
end
end)