Forced player to stay still to teleport
parent
6bd14cf1f3
commit
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@ -9,6 +9,7 @@ Magic Compass=Bussola Magica
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# player_manager.lua
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[!] This location is not available for you at the moment!=[!] Non ti è consentito l'accesso a questo luogo ora!
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[!] You can't reteleport to this location so quickly! (seconds remaining: @1)=[!] Non puoi ritelerasportarti in questo luogo così velocemente! (secondi rimanenti: @1)
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[!] Can't teleport whilst moving!=[!] Non puoi telerasportarti mentre ti muovi!
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# SETTINGS.lua
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You can change title and bg in SETTINGS.lua!=Puoi cambiare titolo e sfondo in SETTINGS.lua!
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@ -9,6 +9,7 @@ Magic Compass=
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# player_manager.lua
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[!] This location is not available for you at the moment!=
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[!] You can't reteleport to this location so quickly! (seconds remaining: @1)=
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[!] Can't teleport whilst moving!=
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# SETTINGS.lua
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You can change title and bg in SETTINGS.lua!=
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@ -124,7 +124,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.sound_play("magiccompass_teleport_deny", {
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to_player = p_name
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})
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return end
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return
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end
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-- se è in cooldown, annullo
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if item.cooldown and on_cooldown[p_name] and on_cooldown[p_name][ID] then
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@ -132,7 +133,18 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.sound_play("magiccompass_teleport_deny", {
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to_player = p_name
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})
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return end
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return
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end
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minetest.log(vector.length(player:get_velocity()))
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-- se non è fermo, annullo
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if vector.length(player:get_velocity()) > 0.2 then
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minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] Can't teleport whilst moving!")))
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minetest.sound_play("magiccompass_teleport_deny", {
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to_player = p_name
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})
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return
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end
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-- se non passa gli eventuali richiami, annullo
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for _, callback in ipairs(magic_compass.registered_on_use) do
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