Parse locations as .yml files. Fixes #12

master
Zughy 2022-05-18 18:03:18 +02:00
parent d51928f8b2
commit 04ba3f1029
13 changed files with 566 additions and 84 deletions

21
DOCS.md
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@ -1,17 +1,18 @@
# Magic Compass DOCS
### Create new locations
Every icon in the menu is a location. Locations must be declared in a .txt document inside the `locations` folder like so:
Every icon in the menu is a location. Locations must be declared in one or more .yml files inside the `locations` folder like so:
```yml
ID: # must be a number, don't write "ID"
description: Red Forest # the name you want to show in the menu when hovering the icon
icon: magiccompass_redforest.png # the associated texture
teleport_to: 90.5, 20.0, -30.5 # where the player will be teleported
cooldown: 5 # (optional) cooldown before being able to use it again. None by default
requires: fast # (optional) privileges required in order to use it. Use ", " to separate them or it won't work
hidden_by_default: true # (optional) whether to hide the icon to players who don't have the required privileges
```
Red Forest -- the name you want to show in the menu when hovering the icon
magiccompass_redforest.png -- the associated texture
-3.5, 5.0, -20.5 -- where the player will be teleported
5 -- (optional) cooldown before being able to use it again. Leave empty or put -1 for none
interact, myrpg_lv10 -- (optional) privileges required in order to use it. Use ", " to separate them or it won't work
HIDE -- (optional) whether to hide the icon to players who don't have the required privileges
```
The file name is important too, as it must start with a number followed by an underscore like `5_whatever name.txt`.
The number indicates the position of the associated item in the grid (which scales according to the highest number declared), and empty spaces are generated automatically if the numbers of the items don't represent a full sequence.
The ID indicates the position of the associated item in the grid (which scales according to the highest number declared), and empty spaces are generated automatically if the numbers of the items don't represent a full sequence.
### Callbacks
If you want to run additional code from an external mod of yours, there a few callbacks coming in handy:

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@ -1,6 +0,0 @@
Do you see me? That's because you have the 'fast' privilege. People who don't, they simply can't!
magiccompass_example6.png
90.5, 20.0, -30.5
-1
fast
HIDE

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@ -1,6 +0,0 @@
And if you can't see ME (you need the password privilege), being the only one in the row, you won't see this row nor all the empty rows before it. THIS IS THE TRUE POWER OF ADMINS, CAN YOU FEEL IT?!
magiccompass_example6.png
150.5, 100.0, -90.5
-1
password
HIDE

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@ -1,3 +0,0 @@
Check the Locations folder inside the mod to edit us!
magiccompass_example.png
10.5, 30.0, 20.5

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@ -1,6 +0,0 @@
So as you can see we can create empty rows too, not declaring anything in a line and having something LIKE ME after
magiccompass_example7.png
-180.5, 210.0, -20.5
-1
settime
HIDE

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@ -1,4 +0,0 @@
Every single icon can have a cooldown. Like me, you can spam-click how much you want, I dare you
magiccompass_example2.png
-3.5, 5.0, -20.5
10

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@ -1,3 +0,0 @@
And now some cute animals in Italian to please you with a search on the internet: basettino, pangolino, coniglio ariete. Don't thank me
magiccompass_example3.png
60.5, 70.0, 10.5

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@ -1,3 +0,0 @@
Also remember to change the textures in Textures
magiccompass_example4.png
55.5, 30.0, -40.5

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@ -1,5 +0,0 @@
And how about privileges? We have those too. Like this, which doesn't work without the 'fly' and 'shout' privilege
magiccompass_example5.png
40.5, 40.0, 1.5
-1
fly, shout

51
locations/locations.yml Normal file
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@ -0,0 +1,51 @@
1:
description: Check the Locations folder inside the mod to edit us!
icon: magiccompass_example.png
teleport_to: 10.5, 30.0, 20.5
3:
description: Every single icon can have a cooldown. Like me, you can spam-click how much you want, I dare you
icon: magiccompass_example2.png
teleport_to: -3.5, 5.0, -20.5
cooldown: 10
5:
description: And now some cute animals in Italian to please you with a search on the internet: basettino, pangolino, coniglio ariete. Don't thank me
icon: magiccompass_example3.png
teleport_to: 60.5, 70.0, 10.5
7:
description: Also remember to change the textures in Textures
icon: magiccompass_example4.png
teleport_to: 55.5, 30.0, -40.5
9:
description: And how about privileges? We have those too. Like this, which doesn't work without the 'fly' and 'shout' privilege
icon: magiccompass_example5.png
teleport_to: 40.5, 40.0, 1.5
requires: fly, shout
10:
description: Do you see me? That's because you have the 'fast' privilege. People who don't, they simply can't!
icon: magiccompass_example6.png
teleport_to: 90.5, 20.0, -30.5
requires: fast
hidden_by_default: true
# ------------ #
# admins only
# ------------ #
18:
description: And if you can't see ME (you need the password privilege), being the only one in the row, you won't see this row nor all the empty rows before it. THIS IS THE TRUE POWER OF ADMINS, CAN YOU FEEL IT?!
icon: magiccompass_example6.png
teleport_to: 150.5, 100.0, -90.5
requires: password
hidden_by_default: true
28:
description: So as you can see we can create empty rows too, like the one before mine
icon: magiccompass_example7.png
teleport_to: -180.5, 210.0, -20.5
requires: settime
hidden_by_default: true

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@ -1,47 +1,40 @@
magic_compass.items = {}
local yaml = dofile(minetest.get_modpath("magic_compass") .. "/src/yaml_parser.lua")
local S = minetest.get_translator("magic_compass")
local locations_dir = minetest.get_modpath("magic_compass") .. "/locations"
local locations_content = minetest.get_dir_list(locations_dir)
for _, file_name in pairs(locations_content) do
-- estrapolo le info dal file
local file = io.open(locations_dir .. "/" .. file_name, "r")
local data = string.split(file:read("*all"), "\n")
file:close()
local function load_locations()
local i_ID = string.match(file_name, "(%d+)_")
local i_desc = data[1]
local i_texture = data[2]
local i_pos = data[3]
local i_cooldown
local i_privileges
local i_hide
local dir = minetest.get_modpath("magic_compass") .. "/locations"
local content = minetest.get_dir_list(dir)
if data[4] and tonumber(data[4]) ~= -1 then
i_cooldown = tonumber(data[4])
for _, f_name in pairs(content) do
if f_name:sub(-4) == ".yml" or f_name:sub(-5) == ".yaml" then
local file = io.open(dir .. "/" .. f_name, "r")
local locs = yaml.parse(file:read("*all"))
for ID, loc in pairs(locs) do
assert(type(ID) == "number", "[MAGIC_COMPASS] Invalid location ID '" .. ID .. "': numbers only!")
assert(loc.description, "[MAGIC_COMPASS] Location #" .. ID .. " has no description!")
assert(loc.icon, "[MAGIC_COMPASS] Location #" .. ID .. " has no icon!")
assert(loc.teleport_to, "[MAGIC_COMPASS] Location #" .. ID .. " has no teleport coordinates!")
minetest.register_tool("magic_compass:" .. ID, {
description = S(loc.description),
inventory_image = loc.icon,
groups = {not_in_creative_inventory = 1, oddly_breakable_by_hand = 2}
})
magic_compass.items[ID] = {desc = loc.description, pos = loc.teleport_to, cooldown = loc.cooldown, privs = loc.requires, hide = loc.hidden_by_default}
end
file:close()
end
end
if data[5] then
i_privileges = data[5]
end
if data[6] and data[6] == "HIDE" then
i_hide = true
end
-- creo l'oggetto
minetest.register_tool("magic_compass:" .. i_ID, {
description = S(i_desc),
inventory_image = i_texture,
groups = {not_in_creative_inventory = 1, oddly_breakable_by_hand = 2}
})
magic_compass.items[tonumber(i_ID)] = {desc = i_desc, pos = i_pos, cooldown = i_cooldown, privs = i_privileges, hide = i_hide}
end
load_locations()

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@ -60,8 +60,6 @@ function magic_compass.get_formspec(p_name)
last_pointed_row = i
end
end
local shown_rows = rows - hidden_rows

475
src/yaml_parser.lua Normal file
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-- YAMLParserLite = class("YAMLParserLite")
-- function YAMLParserLite:initialize()
-- end
-- function YAMLParserLite:parse(yaml)
-- local lines = {}
-- for line in string.gmatch(yaml..'\n', '(.-)\n') do
-- table.insert(lines, line)
-- end
-- local docs = parse_documents(lines)
-- if #docs == 1 then
-- return docs[1]
-- end
-- return docs
-- end
-- 以上是为了 配合个人已有结构
local schar = string.char
local ssub, gsub = string.sub, string.gsub
local sfind, smatch = string.find, string.match
local tinsert, tremove = table.insert, table.remove
local UNESCAPES = {
['0'] = "\x00", z = "\x00", N = "\x85",
a = "\x07", b = "\x08", t = "\x09",
n = "\x0a", v = "\x0b", f = "\x0c",
r = "\x0d", e = "\x1b", ['\\'] = '\\',
}
-- help function
local function select(list, pred)
local selected = {}
for i = 0, #list do
local v = list[i]
if v and pred(v, i) then
tinsert(selected, v)
end
end
return selected
end
-- return: indent_count, left_string
local function count_indent(line)
local _, j = sfind(line, '^%s+')
if not j then
return 0, line
end
return j, ssub(line, j+1)
end
local function trim(str)
return string.gsub(str, "^%s*(.-)%s*$", "%1")
end
local function ltrim(str)
return smatch(str, "^%s*(.-)$")
end
local function rtrim(str)
return smatch(str, "^(.-)%s*$")
end
local function isemptyline(line)
return line == '' or sfind(line, '^%s*$') or sfind(line, '^%s*#')
end
local function startswith(haystack, needle)
return ssub(haystack, 1, #needle) == needle
end
local function startswithline(line, needle)
return startswith(line, needle) and isemptyline(ssub(line, #needle+1))
end
-- class
local class = {__meta={}}
function class.__meta.__call(cls, ...)
local self = setmetatable({}, cls)
if cls.__init then
cls.__init(self, ...)
end
return self
end
function class.def(base, type, cls)
base = base or class
local mt = {__metatable=base, __index=base}
for k, v in pairs(base.__meta) do mt[k] = v end
cls = setmetatable(cls or {}, mt)
cls.__index = cls
cls.__metatable = cls
cls.__type = type
cls.__meta = mt
return cls
end
local types = {
null = class:def('null'),
map = class:def('map'),
seq = class:def('seq'),
}
local Null = types.null
function Null.__tostring() return 'yaml.null' end
function Null.isnull(v)
if v == nil then return true end
if type(v) == 'table' and getmetatable(v) == Null then return true end
return false
end
local null = Null()
-- implement function
local function parse_string(line, stopper)
stopper = stopper or ''
local q = ssub(line, 1, 1)
if q == ' ' or q == '\t' then
return parse_string(ssub(line, 2))
end
if q == "'" then
local i = sfind(line, "'", 2, true)
if not i then
return nil, line
end
return ssub(line, 2, i-1), ssub(line, i+1)
end
if q == '"' then
local i, buf = 2, ''
while i < #line do
local c = ssub(line, i, i)
if c == '\\' then
local n = ssub(line, i+1, i+1)
if UNESCAPES[n] ~= nil then
buf = buf..UNESCAPES[n]
elseif n == 'x' then
local h = ssub(i+2,i+3)
if sfind(h, '^[0-9a-fA-F]$') then
buf = buf..schar(tonumber(h, 16))
i = i + 2
else
buf = buf..'x'
end
else
buf = buf..n
end
i = i + 1
elseif c == q then
break
else
buf = buf..c
end
i = i + 1
end
return buf, ssub(line, i+1)
end
if q == '-' or q == ':' then
if ssub(line, 2, 2) == ' ' or #line == 1 then
return nil, line
end
end
local buf = ''
while #line > 0 do
local c = ssub(line, 1, 1)
if sfind(stopper, c, 1, true) then
break
elseif c == ':' and (ssub(line, 2, 2) == ' ' or #line == 1) then
break
elseif c == '#' and (ssub(buf, #buf, #buf) == ' ') then
break
else
buf = buf..c
end
line = ssub(line, 2)
end
return rtrim(buf), line
end
local function parse_flowstyle(line, lines)
local stack = {}
while true do
if #line == 0 then
if #lines == 0 then
break
else
line = tremove(lines, 1)
end
end
local c = ssub(line, 1, 1)
if c == '#' then
line = ''
elseif c == ' ' or c == '\t' or c == '\r' or c == '\n' then
line = ssub(line, 2)
elseif c == '{' or c == '[' then
tinsert(stack, {v={},t=c})
line = ssub(line, 2)
elseif c == ':' then
local s = tremove(stack)
tinsert(stack, {v=s.v, t=':'})
line = ssub(line, 2)
elseif c == ',' then
local value = tremove(stack)
if value.t == ':' or value.t == '{' or value.t == '[' then error() end
if stack[#stack].t == ':' then
-- map
local key = tremove(stack)
stack[#stack].v[key.v] = value.v
elseif stack[#stack].t == '{' then
-- set
stack[#stack].v[value.v] = true
elseif stack[#stack].t == '[' then
-- seq
tinsert(stack[#stack].v, value.v)
end
line = ssub(line, 2)
elseif c == '}' then
if stack[#stack].t == '{' then
if #stack == 1 then break end
stack[#stack].t = '}'
line = ssub(line, 2)
else
line = ','..line
end
elseif c == ']' then
if stack[#stack].t == '[' then
if #stack == 1 then break end
stack[#stack].t = ']'
line = ssub(line, 2)
else
line = ','..line
end
else
local s, rest = parse_string(line, ',{}[]')
if not s then
error('invalid flowstyle line: '..line)
end
tinsert(stack, {v=s, t='s'})
line = rest
end
end
return stack[1].v, line
end
local function parse_scalar(line, lines)
line = ltrim(line)
line = gsub(line, '%s*#.*$', '')
if line == '' or line == '~' then
return null
end
if startswith(line, '{') or startswith(line, '[') then
return parse_flowstyle(line, lines)
end
local s, _ = parse_string(line)
if s and s ~= line then
return s
end
-- Special cases
if sfind('\'"!$', ssub(line, 1, 1), 1, true) then
error('unsupported line: '..line)
end
if startswithline(line, '{}') then
return {}
end
if startswithline(line, '[]') then
return {}
end
-- Regular unquoted string
local v = line
if v == 'null' or v == 'Null' or v == 'NULL'then
return null
elseif v == 'true' or v == 'True' or v == 'TRUE' then
return true
elseif v == 'false' or v == 'False' or v == 'FALSE' then
return false
elseif v == '.inf' or v == '.Inf' or v == '.INF' then
return math.huge
elseif v == '+.inf' or v == '+.Inf' or v == '+.INF' then
return math.huge
elseif v == '-.inf' or v == '-.Inf' or v == '-.INF' then
return -math.huge
elseif v == '.nan' or v == '.NaN' or v == '.NAN' then
return 0 / 0
elseif sfind(v, '^[%+%-]?[0-9]+$') or sfind(v, '^[%+%-]?[0-9]+%.$')then
return tonumber(v)
elseif sfind(v, '^[%+%-]?[0-9]+%.[0-9]+$') then
return tonumber(v)
end
return v
end
local parse_map
local function parse_seq(line, lines, indent)
local seq = setmetatable({}, types.seq)
if line ~= '' then
error()
end
while #lines > 0 do
line = lines[1]
local level = count_indent(line)
if level < indent and indent ~= -1 then
return seq
elseif level > indent and indent ~= -1 then
error("found bad indenting in line: ".. line)
end
local i, j = sfind(line, '%-%s+')
if not i then
i, j = sfind(line, '%-$')
if not i then
return seq
end
end
local rest = ssub(line, j+1)
if sfind(rest, '^[^\'\"%s]*:') then
local indent2 = j
lines[1] = string.rep(' ', indent2)..rest
tinsert(seq, parse_map('', lines, indent2))
elseif isemptyline(rest) then
tremove(lines, 1)
if #lines == 0 then
tinsert(seq, null)
return seq
end
if sfind(lines[1], '^%s*%-') then
local nextline = lines[1]
local indent2 = count_indent(nextline)
if indent2 == indent then
tinsert(seq, null)
else
tinsert(seq, parse_seq('', lines, indent2))
end
else
local nextline = lines[1]
local indent2 = count_indent(nextline)
tinsert(seq, parse_map('', lines, indent2))
end
elseif rest then
tremove(lines, 1)
local tmp = parse_scalar(rest, lines)
tinsert(seq, tmp)
end
end
return seq
end
function parse_map(line, lines, indent)
if not isemptyline(line) then
error('not map line: '..line)
end
local map = setmetatable({}, types.map)
while #lines > 0 do
line = lines[1]
local level, _ = count_indent(line)
if level < indent then
return map
elseif level > indent then
error("found bad indenting in line: ".. line)
end
local key
local s, rest = parse_string(line)
if s and startswith(rest, ':') then
local sc = parse_scalar(s, {})
if sc and type(sc) ~= 'string' then
key = sc
else
key = s
end
line = ssub(rest, 2)
else
error("failed to classify line: "..line)
end
if map[key] ~= nil then
print("found a duplicate key '"..key.."' in line: "..line)
local suffix = 1
while map[key..'__'..suffix] do
suffix = suffix + 1
end
key = key ..'_'..suffix
end
line = ltrim(line)
if not isemptyline(line) then
tremove(lines, 1)
line = ltrim(line)
map[key] = parse_scalar(line, lines)
else
tremove(lines, 1)
if #lines == 0 then
map[key] = null
return map;
end
if sfind(lines[1], '^%s*%-') then
local indent2 = count_indent(lines[1])
map[key] = parse_seq('', lines, indent2)
else
local indent2 = count_indent(lines[1])
if indent >= indent2 then
map[key] = null
else
map[key] = parse_map('', lines, indent2)
end
end
end
end
return map
end
local function parse_documents(lines)
lines = select(lines, function(s) return not isemptyline(s) end)
if #lines == 1 and not sfind(lines[1], '^%s*%-') then
local line = lines[1]
line = ltrim(line)
return parse_scalar(line, lines)
end
local root = {}
while #lines > 0 do
local line = lines[1]
if sfind(line, '^%s*%-') then
tinsert(root, parse_seq('', lines, -1))
elseif sfind(line, '^%s*[^%s]') then
local level = count_indent(line)
tinsert(root, parse_map('', lines, level))
else
error('parse error: '..line)
end
end
if #root > 1 and Null.isnull(root[1]) then
tremove(root, 1)
return root
end
return root
end
local function parse(yaml)
local lines = {}
for line in string.gmatch(yaml..'\n', '(.-)\n') do
table.insert(lines, line)
end
local docs = parse_documents(lines)
if #docs == 1 then
return docs[1]
end
return docs
end
return {
null = null,
parse = parse,
}