83 lines
3.0 KiB
Lua

--Copyright © 2014-2020 4aiman, Hugo Locurcio and contributors
--
--Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
--
--The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
--
--THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
local function round(v)
return math.floor(v + 0.5)
end
-- Localize this functions for better performance,
-- as it's called on every step
local vector_distance = vector.distance
local max = {
breath = 11,
hp = 20,
}
local mt_5 = minetest.features.object_independent_selectionbox
function fbrawl.add_hp_bar(player)
if player and player:is_player() then
local entity = minetest.add_entity(player:get_pos(), "fantasy_brawl:hp_bar")
-- Check Minetest version and set required entity heigh
-- (The entity height offset was changed in Minetest 5.0.0)
local height = mt_5 and 19 or 9
entity:set_attach(player, "", {x=0, y=height, z=0}, {x=0, y=0, z=0})
entity:get_luaentity().wielder = player
end
end
-- credit: https://github.com/minetest/minetest/blob/6de8d77e17017cd5cc7b065d42566b6b1cd076cc/builtin/game/statbars.lua#L30-L37
local function scaleToDefault(player, field)
-- Scale "hp" to supported amount
local current = player["get_" .. field](player)
local max_display = math.max(player:get_properties()[field .. "_max"], current)
return round(current / max_display * max[field])
end
local add_hp = fbrawl.add_hp_bar
minetest.register_entity("fantasy_brawl:hp_bar", {
visual = "sprite",
visual_size = {x=1, y=1/12, z=1},
textures = {"blank.png"},
collisionbox = {0},
physical = false,
static_save = false,
on_step = function(self)
local player = self.wielder
local hp_bar = self.object
local arena = arena_lib.get_arena_by_player(player:get_player_name())
if not arena then
hp_bar:remove()
return
elseif vector_distance(player:get_pos(), hp_bar:get_pos()) > 3 then -- ?
hp_bar:remove()
add_hp(player)
return
end
local hp = scaleToDefault(player, "hp")
if self.hp ~= hp then
local health_t = "health_"..hp..".png"
if hp == 0 then
health_t = "blank.png"
end
hp_bar:set_properties({
textures = {health_t}
})
self.hp = hp
end
end
})