Fixed warrior jump crash
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74406f8061
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5bc8fc31a0
@ -201,7 +201,8 @@ local seismic_wave = {
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duration = 0.6,
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spread_speed = 11.3,
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damage = 2,
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time_accumulator = 0
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time_accumulator = 0,
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pl_name = ""
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}
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@ -209,7 +210,8 @@ local seismic_wave = {
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function seismic_wave:on_activate(pl_name, dtime_s)
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local obj = self.object
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if minetest.get_player_by_name(pl_name or "") then
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if pl_name and minetest.get_player_by_name(pl_name) then
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self.pl_name = pl_name
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minetest.after(self.duration, function() if obj then obj:remove() end end)
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else
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obj:remove()
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