enderpearl/init.lua

93 lines
2.8 KiB
Lua

local t = minetest.get_translator("enderpearl")
----------------------
-- ! Item Section ! --
----------------------
minetest.register_craftitem("enderpearl:ender_pearl", {
description = t("Left click to throw it@nIt will teleport you on the node it hits making you 2 damage@n(it won't work if you launch it to an unloaded world area)"),
inventory_image = "enderpearl.png",
stack_max = 16,
on_use =
function(_, player, pointed_thing)
local ender_pearl = minetest.add_entity(vector.add({x=0, y=1.5, z=0}, player:get_pos()), "enderpearl:thrown_ender_pearl", player:get_player_name())
local entity = ender_pearl:get_luaentity()
local yaw = player:get_look_horizontal()
local pitch = player:get_look_vertical()
local dir = player:get_look_dir()
ender_pearl:set_rotation({x = -pitch, y = yaw, z = 0})
ender_pearl:set_velocity({
x=(dir.x * entity.initial_properties.speed),
y=(dir.y * entity.initial_properties.speed),
z=(dir.z * entity.initial_properties.speed),
})
ender_pearl:set_acceleration({x=dir.x*-3, y=-entity.initial_properties.gravity, z=dir.z*-3})
minetest.after(0, function() player:get_inventory():remove_item("main", "enderpearl:ender_pearl") end)
end,
})
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-- ! Entity Section ! --
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-- entity declaration
local thrown_ender_pearl = {
initial_properties = {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
visual = "wielditem",
visual_size = {x = 0.4, y = 0.4},
textures = {"enderpearl:ender_pearl"},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
pointable = false,
speed = 56,
gravity = 32,
damage = 2,
lifetime = 15
},
player_name = ""
}
function thrown_ender_pearl:on_step(dtime, moveresult)
local collided_with_node = moveresult.collisions[1] and moveresult.collisions[1].type == "node"
local player_name = self.player_name
-- if it's touching the ground or it collides with a node
if moveresult.touching_ground == true or collided_with_node then
local player = minetest.get_player_by_name(player_name)
if player == nil then
self.object:remove()
end
player:set_pos(vector.add(self.object:get_pos(), {x = 0, y = 1, z = 1}))
player:set_hp(player:get_hp()-self.initial_properties.damage, "enderpearl")
self.object:remove()
end
end
function thrown_ender_pearl:on_activate(staticdata)
if staticdata == nil or minetest.get_player_by_name(staticdata) == nil then
self.object:remove()
end
self.player_name = staticdata
minetest.after(self.initial_properties.lifetime, function() self.object:remove() end)
end
minetest.register_entity("enderpearl:thrown_ender_pearl", thrown_ender_pearl)