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<h2> Functions </h2>
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**enderpearl.block_teleport(player, [duration])**
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Stops the player from teleporting for the specified duration
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(if it isn't nil). To allow a player to teleport again just set
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the duration to 0.
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<br>
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<h2> Callbacks </h2>
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**enderpearl.on_teleport(function(hit_node) end)**
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Called when the enderpearl hits a node.
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