Remove get_portrait(..)
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DOCS.md
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DOCS.md
@ -57,7 +57,6 @@ Data about collections can be retrieved via a few functions like `get_collection
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* `collectible_skins.get_skins_amount(<coll_name>)`: returns the amount of the current skins. Can filter by collection
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* `collectible_skins.get_skin(skin_name)`: returns a copy of the skin corresponding to `skin_name`, if any
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* `collectible_skins.get_collection(coll_name)`: returns a copy of the specified collection, format `{coll_name = coll_data}`
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* `collectible_skins.get_portrait(skin)`: returns the portrait associated to the skin, if any. This only works with Minecraft-like textures and it'll probably be removed in the future: *do not* rely on it
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* `collectible_skins.get_player_skins(p_name, <coll_name>)`: returns a table containing as value all the skins that `p_name` has unlocked, format `{"skin_name1", "skin_name2"}`. Can filter by collection
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* `collectible_skins.get_player_skin(p_name)`: returns a copy of the skin that `p_name` has currently equipped
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@ -330,12 +330,6 @@ end
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function collectible_skins.get_portrait(skin)
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return "([combine:24x24:0,0=" .. skin.texture .. "^[mask:cskins_portraitmask.png)"
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end
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function collectible_skins.get_player_skins(p_name, coll_name)
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try_to_load_player(p_name)
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if not players_skins[p_name] then return {} end
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