Tutorial: make the sentries part easier (closes #105)
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@ -8,7 +8,7 @@ local SENTRY_RANGE = 14
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local multiplier2 = 3.6
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local sentry = {
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initial_properties = {
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hp_max = 10, -- TODO: da aumentare una volta implementato lo scudo
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hp_max = 8, -- TODO: da aumentare una volta implementato lo scudo
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physical = true,
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collide_with_objects = true,
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visual = "mesh",
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@ -21,7 +21,7 @@ local phases = {
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[6] = { start_coords = {}, end_coords = {}, prerequisites_satisfied = true, run = function(player) phase6(player) end }, -- rays
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current_phase = 1,
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obstacles_left = 5,
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sentries_left = 7,
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sentries_left = 4,
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completed = false
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}
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@ -298,7 +298,7 @@ function bl_tutorial.decrease_sentries(p_name)
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return
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-- uccidendo la prima, si dà vita alle altre
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elseif sentries_left == 6 then
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elseif sentries_left == 3 then
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arena_lib.HUD_send_msg("title", p_name, S("Oh no, they're increasing!"), 2)
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minetest.after(2, function()
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@ -546,12 +546,12 @@ function spawn_sentries4(start_coords)
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local e_pos5 = vector.add(e_pos2, vector.new(0, 0, -10))
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local e_pos6 = vector.add(e_pos3, vector.new(0, 0, -10))
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minetest.add_entity(e_pos1, "bl_tutorial:sentry")
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--minetest.add_entity(e_pos1, "bl_tutorial:sentry") -- TODO: mettile una volta implementato lo scudo
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minetest.add_entity(e_pos2, "bl_tutorial:sentry")
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minetest.add_entity(e_pos3, "bl_tutorial:sentry")
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minetest.add_entity(e_pos4, "bl_tutorial:sentry")
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minetest.add_entity(e_pos5, "bl_tutorial:sentry")
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minetest.add_entity(e_pos6, "bl_tutorial:sentry")
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--minetest.add_entity(e_pos5, "bl_tutorial:sentry")
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--minetest.add_entity(e_pos6, "bl_tutorial:sentry")
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end
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