stop people from shooting if they're shooting with a continous fire weapon when someone scores (closes #80)
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@ -349,8 +349,13 @@ end
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function after_point(teamID, arena)
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-- disabilita le armi e interrompi spari vari
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arena.weapons_disabled = true
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for pl_name, _ in pairs(arena.players) do
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minetest.get_player_by_name(pl_name):get_meta():set_int("bl_is_shooting", 0)
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end
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-- se rimane troppo poco tempo, aspetta la fine del match
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if arena.current_time <= 6 then return end
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@ -66,7 +66,7 @@ function block_league.register_weapon(name, def)
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else
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groups = {bl_weapon = 1}
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end
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minetest.register_node(name, {
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name = def.name,
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groups = groups,
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@ -475,9 +475,11 @@ function shoot_loop(weapon, player, pointed_thing)
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end
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-- interrompo lo sparo, se non è un'arma a fuoco continuo
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if not weapon.continuos_fire then return end
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minetest.after(0.1, function()
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if not arena_lib.is_player_in_arena(p_name, "block_league") then return end
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if weapon.continuos_fire and player:get_player_control().LMB and player:get_meta():get_int("bl_is_shooting") == 1 then
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if player:get_player_control().LMB and player:get_meta():get_int("bl_is_shooting") == 1 then
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shoot_loop(weapon, player, pointed_thing)
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else
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shoot_end(player, weapon)
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