SMG: differentiate primary from secondary fire (sound and texture)
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@ -26,11 +26,12 @@ Countdown announcer by dbosst
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HMG shooting sound by tcpp (currently unused)
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HMG shooting sound by tcpp (currently unused)
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Pixelgun reloading sound by mixing samples from GreenFireSound and JarAxe
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Pixelgun reloading sound by mixing samples from GreenFireSound and JarAxe
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Rocket launcher shooting sound by Audionautics (currently unused)
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Rocket launcher shooting sound by Audionautics (currently unused)
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SMG shooting sound by GreenFireSound
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SMG primary shot by GreenFireSound
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CC BY 4.0
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CC BY 4.0
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Ball "resetting" voice by tim.kahn
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Ball "resetting" voice by tim.kahn
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Crowd "oh no" by dobroide
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Crowd "oh no" by dobroide
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SMG secondary shot by nsstudios
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Sword dash by LloydEvans09
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Sword dash by LloydEvans09
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CC BY-SA 4.0
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CC BY-SA 4.0
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BIN
block_league/sounds/bl_smg_shoot2.ogg
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block_league/sounds/bl_smg_shoot2.ogg
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@ -48,9 +48,9 @@ block_league.register_weapon("block_league:smg", {
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continuous_fire = true,
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continuous_fire = true,
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sound = "bl_smg_shoot",
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sound = "bl_smg_shoot2",
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trail = {
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trail = {
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image = "bl_smg_trail.png",
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image = "bl_smg_trail2.png",
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amount = 5
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amount = 5
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},
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},
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}
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}
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BIN
block_league/textures/bl_smg_trail2.png
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BIN
block_league/textures/bl_smg_trail2.png
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After Width: | Height: | Size: 83 B |
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