SMG: differentiate primary from secondary fire (sound and texture)

This commit is contained in:
Zughy 2023-08-18 03:11:38 +02:00
parent 93dc64860f
commit f6f13c1de3
4 changed files with 4 additions and 3 deletions

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@ -26,11 +26,12 @@ Countdown announcer by dbosst
HMG shooting sound by tcpp (currently unused)
Pixelgun reloading sound by mixing samples from GreenFireSound and JarAxe
Rocket launcher shooting sound by Audionautics (currently unused)
SMG shooting sound by GreenFireSound
SMG primary shot by GreenFireSound
CC BY 4.0
Ball "resetting" voice by tim.kahn
Crowd "oh no" by dobroide
SMG secondary shot by nsstudios
Sword dash by LloydEvans09
CC BY-SA 4.0

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@ -48,9 +48,9 @@ block_league.register_weapon("block_league:smg", {
continuous_fire = true,
sound = "bl_smg_shoot",
sound = "bl_smg_shoot2",
trail = {
image = "bl_smg_trail.png",
image = "bl_smg_trail2.png",
amount = 5
},
}

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