Update skills global table name
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b235059920
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@ -37,7 +37,7 @@ function get_formspec(p_name)
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"item_image_button[0.1,0.08;0.82,0.82;" .. p_weaps[1] .. ";weap1;]",
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"item_image_button[1.15,0.08;0.82,0.82;" .. p_weaps[2] .. ";weap2;]",
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"item_image_button[2.2,0.08;0.82,0.82;" .. p_weaps[3] .. ";weap3;]",
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"image_button[3.25,0.08;0.82,0.82;" .. skillz.get_skill_def(p_skill).icon .. ";skill;]",
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"image_button[3.25,0.08;0.82,0.82;" .. skills.get_skill_def(p_skill).icon .. ";skill;]",
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"tooltip[skill;" .. p_skill .. "]",
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"container_end[]",
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"container[0.85,5.66]",
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@ -61,7 +61,7 @@ function get_formspec(p_name)
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else
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local item, elem_name, elem_desc, properties, button
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local weap = minetest.registered_items["block_league:" .. elem]
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local skill = skillz.get_skill_def("block_league:" .. elem)
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local skill = skills.get_skill_def("block_league:" .. elem)
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-- se è un'arma..
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if weap then
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@ -1,7 +1,7 @@
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local S = minetest.get_translator("block_league")
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-- there is no "+" in the registration name as it causes issues when retrieving images names
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skillz.register_skill("block_league:hp", {
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skills.register_skill("block_league:hp", {
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name = "HP+",
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icon = "bl_skill_hp.png",
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profile_description = S("Increases your health points by 5 @1(20>25)", "<style color=#abc0c0>") .. "</style>\n\n"
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@ -1,7 +1,7 @@
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local S = minetest.get_translator("block_league")
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-- there is no "+" in the registration name as it causes issues when retrieving images names
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skillz.register_skill("block_league:sp", {
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skills.register_skill("block_league:sp", {
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name = "SP+",
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icon = "bl_skill_sp.png",
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profile_description = S("Increases your stamina points by 25 @1(100>125)", "<style color=#abc0c0>") .. "</style>\n\n"
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