global speed variables + in_game_physics
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2bed8da117
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2
GLOBALS.lua
Normal file
2
GLOBALS.lua
Normal file
@ -0,0 +1,2 @@
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block_league.SPEED = 2.5
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block_league.SPEED_LOW = 1,5
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@ -47,14 +47,6 @@ arena_lib.on_start("block_league", function(arena)
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block_league.weapons_hud_create(pl_name)
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panel_lib.get_panel(pl_name, "bullets_hud"):show()
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player:set_physics_override({
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speed = arena.high_speed,
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jump = 1.5,
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gravity = 1.15,
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sneak_glitch = true,
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new_move = true
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})
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minetest.sound_play("block_league_voice_fight", {
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to_player = pl_name,
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})
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@ -95,14 +87,6 @@ arena_lib.on_join("block_league", function(p_name, arena)
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block_league.weapons_hud_create(p_name)
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panel_lib.get_panel(p_name, "bullets_hud"):show()
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player:set_physics_override({
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speed = arena.high_speed,
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jump = 1.5,
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gravity = 1.15,
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sneak_glitch = true,
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new_move = true
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})
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minetest.sound_play("block_league_voice_fight", {
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to_player = p_name,
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})
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@ -146,11 +130,9 @@ arena_lib.on_end("block_league", function(arena, players)
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for pl_name, stats in pairs(players) do
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--local stats = panel_lib.get_panel(pl_name, "blockleague_stats")
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local scoreboard = panel_lib.get_panel(pl_name, "blockleague_scoreboard")
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local team_score = panel_lib.get_panel(pl_name, "blockleague_teams_score")
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--stats:remove()
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scoreboard:remove()
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team_score:remove()
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panel_lib.get_panel(pl_name, "bullets_hud"):remove()
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@ -160,17 +142,8 @@ arena_lib.on_end("block_league", function(arena, players)
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block_league.update_storage(pl_name)
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local player = minetest.get_player_by_name(pl_name)
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player:set_armor_groups({immortal = nil})
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-- se non c'è hub_manager, resetto la fisica
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if not minetest.get_modpath("hub_manager") then
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minetest.get_player_by_name(pl_name):set_physics_override({
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speed = 1,
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jump = 1,
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gravity = 1,
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sneak_glitch = false
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})
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end
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player:set_armor_groups({immortal = nil})
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end
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end)
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@ -212,15 +185,6 @@ arena_lib.on_quit("block_league", function(arena, p_name)
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player:set_armor_groups({immortal = nil})
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player:get_meta():set_int("blockleague_has_ball", 0)
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-- se non c'è hub_manager, resetto la fisica
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if not minetest.get_modpath("hub_manager") then
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minetest.get_player_by_name(p_name):set_physics_override({
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speed = 1,
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jump = 1,
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gravity = 1,
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sneak_glitch = false
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})
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end
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end)
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@ -242,5 +206,4 @@ function reset_meta(p_name)
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player:get_meta():set_int("blockleague_death_delay", 0)
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player:get_meta():set_int("reloading", 0)
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end
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@ -243,7 +243,7 @@ function ball:reset()
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if ball.wielder then
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ball.wielder:set_physics_override({
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speed = arena.high_speed,
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speed = block_league.SPEED,
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jump = 1.5
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})
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end
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@ -290,7 +290,7 @@ function check_for_touchdown(id, arena, ball, wielder, w_pos, goal)
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add_point(wielder:get_player_name(), arena)
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wielder:set_physics_override({
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speed = arena.high_speed,
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speed = block_league.SPEED,
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jump = 1.5
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})
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wielder:get_meta():set_int("blockleague_has_ball", 0)
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@ -41,7 +41,7 @@ function block_league.energy_drain(arena, w_name)
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arena.players[w_name].energy = arena.players[w_name].energy -1
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block_league.energy_update(arena, w_name)
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else
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wielder:set_physics_override({speed = arena.low_speed})
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wielder:set_physics_override({speed = block_league.SPEED_LOW})
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return
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end
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@ -33,7 +33,7 @@ block_league.register_weapon("block_league:sword", {
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minetest.after(2.5, function()
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if user then
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local vel = user:get_meta():get_int("blockleague_has_ball") == 0 and arena.high_speed or arena.low_speed
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local vel = user:get_meta():get_int("blockleague_has_ball") == 0 and block_league.SPEED or block_league.SPEED_LOW
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user:set_physics_override({
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speed = vel,
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jump = 1.5
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@ -80,7 +80,7 @@ function block_league.register_weapon(name, def)
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end
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if def.slow_down_when_firing then
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user:set_physics_override({
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speed = arena_lib.get_arena_by_player(p_name).low_speed,
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speed = block_league.SPEED_LOW,
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jump = 1.5,
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gravity = 1.15,
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sneak_glitch = true,
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@ -115,7 +115,7 @@ function block_league.register_weapon(name, def)
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elseif def.slow_down_when_firing and player:get_meta():get_int("blockleague_has_ball") == 0 and arena_lib.is_player_in_arena(p_name) then
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if player then
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player:set_physics_override({
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speed = arena_lib.get_arena_by_player(p_name).high_speed,
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speed = block_league.SPEED,
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jump = 1.5,
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gravity = 1.15,
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sneak_glitch = true,
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@ -137,7 +137,7 @@ function block_league.register_weapon(name, def)
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minetest.after(0.1, function()
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if player then
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player:set_physics_override({
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speed = arena_lib.get_arena_by_player(player:get_player_name()).high_speed,
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speed = block_league.SPEED,
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jump = 1.5,
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gravity = 1.15,
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sneak_glitch = true,
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@ -149,7 +149,7 @@ function block_league.register_weapon(name, def)
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elseif def.slow_down_when_firing and player:get_meta():get_int("blockleague_has_ball") == 0 and arena_lib.is_player_in_arena(player:get_player_name()) then
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if player then
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player:set_physics_override({
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speed = arena_lib.get_arena_by_player(player:get_player_name()).high_speed,
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speed = block_league.SPEED,
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jump = 1.5,
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gravity = 1.15,
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sneak_glitch = true,
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32
init.lua
32
init.lua
@ -1,23 +1,29 @@
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block_league = {}
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local S = minetest.get_translator("block_league")
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dofile(minetest.get_modpath("block_league") .. "/GLOBALS.lua")
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arena_lib.register_minigame("block_league", {
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prefix = "[block_league] ",
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teams = {
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S("red"),
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S("blue")
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},
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teams_color_overlay = {
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"red",
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"blue"
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},
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prefix = "[Block League] ",
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hub_spawn_point = { x = 8, y = 6, z = 4 },
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teams = { S("red"), S("blue") },
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teams_color_overlay = { "red", "blue"},
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join_while_in_progress = true,
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celebration_time = 5,
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disabled_damage_types = {
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"fall"
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in_game_physics = {
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speed = block_league.SPEED,
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jump = 1.5,
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gravity = 1.15,
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sneak_glitch = true,
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new_move = true
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},
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disabled_damage_types = {"fall"},
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properties = {
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-- 1 = Touchdown
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-- 2 = Deathmatch
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@ -29,8 +35,6 @@ arena_lib.register_minigame("block_league", {
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destinazione_blue = {"lol"},
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prototipo_spawn = {"lol"},
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min_y = 0,
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high_speed = 2.5,
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low_speed = 1.5,
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},
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temp_properties = {
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weapons_disabled = false,
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@ -46,6 +50,8 @@ arena_lib.register_minigame("block_league", {
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}
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})
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-- load other scripts
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dofile(minetest.get_modpath("block_league") .. "/achievements.lua")
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@ -20,15 +20,6 @@ minetest.register_on_joinplayer(function(player)
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-- genero l'HUD per gli achievement
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block_league.HUD_achievements_create(p_name)
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-- resetto la velocità se non c'è hub_manager
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if not minetest.get_modpath("hub_manager") then
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player:set_physics_override({
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speed = 1,
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jump = 1,
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gravity = 1,
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})
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end
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-- non è possibile modificare l'inventario da offline. Se sono crashati o hanno chiuso il gioco in partita,
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-- questo è l'unico modo per togliere loro l'arma
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remove_weapons(player:get_inventory())
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@ -69,7 +60,7 @@ minetest.register_on_respawnplayer(function(player)
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death_delay(player, pos)
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local arena = arena_lib.get_arena_by_player(player:get_player_name())
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player:set_physics_override({
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speed = arena.high_speed,
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speed = block_league.SPEED,
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jump = 1.5
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})
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