Profile: remove icons representing weapon properties (use description instead)

This commit is contained in:
Zughy 2023-06-05 00:41:04 +02:00
parent 9cc73da5c6
commit 91a5fd5c70
6 changed files with 3 additions and 27 deletions

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@ -41,8 +41,6 @@ You've left test mode=Sei uscito dalla modalità test
Welcome to your Block League profile!=Benvenuto/a nel tuo profilo di Block League!
Here you can learn about weapons and change your passive skill: select one from the panel on the left to know more about it=Qui puoi scoprire cosa fanno le armi e cambiare la tua abilità passiva: selezionane una dal pannello sulla sinistra per saperne di più
More customisations will be possible in the future@1 (donations help)=In futuro saran possibili ulteriori personalizzazioni@1 (le donazioni aiutano)
Decrease damage with distance=Il danno diminuisce con la distanza
Pierce through=Penetrazione
EQUIP=EQUIPAGGIA
Weapons=Armi
Skills=Abilità
@ -87,7 +85,7 @@ Great choice for strikers, as it allows players to run more and perform tricks m
# weapons/pixelgun.lua
Pixelgun=Pixelgun
Sniping weapon: you'll never be too far away=Fucile da cecchino: non si è mai troppo distanti
shoot, @1♥=sparo, @1♥
piercing shot, @1♥=colpo perforante, @1♥
zoom=zoom
# weapons/rocket_launcher.lua

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@ -41,8 +41,6 @@ You've left test mode=
Welcome to your Block League profile!=
Here you can learn about weapons and change your passive skill: select one from the panel on the left to know more about it=
More customisations will be possible in the future@1 (donations help)=
Decrease damage with distance=
Pierce through=
EQUIP=
Weapons=
Skills=
@ -87,7 +85,7 @@ Great choice for strikers, as it allows players to run more and perform tricks m
# weapons/pixelgun.lua
Pixelgun=
Sniping weapon: you'll never be too far away=
shoot, @1♥=
piercing shot, @1♥=
zoom=
# weapons/rocket_launcher.lua

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@ -36,25 +36,6 @@ function get_formspec(p_name)
or "image[2,1.7;1.5,1.5;" .. weap.wield_image .. "]"
elem_name = weap.description
local properties = {}
local prop = ""
local prop_y = 1
-- calcolo le varie proprietà
if weap.decrease_damage_with_distance then
prop = "image[5.5," .. prop_y .. ";0.5,0.5;bl_gui_profile_prop_distance.png]tooltip[5.5," .. prop_y .. ";0.5,0.5;" .. S("Decrease damage with distance") .."]"
prop_y = prop_y + 1
table.insert(properties, prop)
end
if weap.pierce then
prop = "image[5.5," .. prop_y .. ";0.5,0.5;bl_gui_profile_prop_pierce.png]tooltip[5.5," .. prop_y .. ";0.5,0.5;" .. S("Pierce through") .. "]"
prop_y = prop_y + 1
table.insert(properties, prop)
end
properties = next(properties) and table.concat(properties, "") or ""
local ammo = ""
if weap.weapon_type ~= 3 then
ammo = table.concat({
@ -76,7 +57,6 @@ function get_formspec(p_name)
}, "")
body = table.concat({
properties,
"hypertext[0.3,4.2;4.48,0.7;elem_desc;<global size=15 halign=center valign=middle><style color=#abc0c0><i>" .. weap.profile_description .. "</i>]",
attributes
}, "")

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@ -5,7 +5,7 @@ block_league.register_weapon("block_league:pixelgun", {
description = S("Pixelgun"),
profile_description = S("Sniping weapon: you'll never be too far away"),
action1 = S("shoot, @1♥", "<style color=#f66c77>" .. dmg),
action1 = S("piercing shot, @1♥", "<style color=#f66c77>" .. dmg),
action2 = S("zoom"),
mesh = "bl_pixelgun.obj",

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