Bugfix: when you fall after a tochdown you don't get teleported continuously after the round starts.
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e2712c879c
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@ -13,6 +13,7 @@ function block_league.round_start(arena)
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block_league.refill_weapons(arena, p_name)
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player:get_meta():set_int("bl_reloading", 0)
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player:get_meta():set_int("bl_death_delay", 0)
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player:set_physics_override({
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speed = block_league.SPEED,
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@ -35,8 +35,10 @@ minetest.register_on_dieplayer(function(player)
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player:get_meta():set_int("bl_death_delay", 1)
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block_league.immunity(player)
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local arena = arena_lib.get_arena_by_player(player:get_player_name())
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minetest.after(6, function()
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if not player or not player:get_meta() then return end
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if not player or arena.weapons_disabled then return end
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player:get_meta():set_int("bl_death_delay", 0)
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player:get_meta():set_int("bl_reloading", 0)
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end)
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@ -52,7 +54,9 @@ minetest.register_on_respawnplayer(function(player)
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local p_name = player:get_player_name()
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local arena = arena_lib.get_arena_by_player(p_name)
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death_delay(p_name, player:get_pos())
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if not arena.weapons_disabled then
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death_delay(p_name, player:get_pos(), arena)
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end
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arena.players[p_name].energy = 100
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block_league.energy_update(arena, p_name)
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@ -73,16 +77,16 @@ end)
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---------------FUNZIONI LOCALI----------------
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----------------------------------------------
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function death_delay(p_name, pos)
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function death_delay(p_name, pos, arena)
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if not arena_lib.is_player_in_arena(p_name, "block_league") then return end
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if not arena_lib.is_player_in_arena(p_name, "block_league") or arena.weapons_disabled then return end
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local player = minetest.get_player_by_name(p_name)
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if player:get_meta():get_int("bl_death_delay") == 0 then return end
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player:set_pos(pos)
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minetest.after(0.2, function() death_delay(p_name, pos) end)
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minetest.after(0.2, function() death_delay(p_name, pos, arena) end)
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end
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