Bugfix: sword sprint now sets the correct speed when players have the ball
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@ -36,11 +36,11 @@ block_league.register_weapon("block_league:sword", {
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minetest.after(2.5, function()
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if not arena_lib.is_player_in_arena(user:get_player_name(), "block_league") then return end
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local vel = user:get_meta():get_int("bl_has_ball") == 0 and block_league.SPEED or block_league.SPEED_LOW
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user:set_physics_override({
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speed = vel,
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jump = 1.5
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})
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local vel = arena.players[user:get_player_name()].energy > 0 and block_league.SPEED or block_league.SPEED_LOW
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user:set_physics_override({
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speed = vel,
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jump = 1.5
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})
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end)
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if not pointed_players then return end
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