Bugfix: sword sprint now sets the correct speed when players have the ball

This commit is contained in:
Zughy 2020-11-07 01:22:19 +01:00
parent 87c4b493f8
commit 63ca2b269a

View File

@ -36,11 +36,11 @@ block_league.register_weapon("block_league:sword", {
minetest.after(2.5, function()
if not arena_lib.is_player_in_arena(user:get_player_name(), "block_league") then return end
local vel = user:get_meta():get_int("bl_has_ball") == 0 and block_league.SPEED or block_league.SPEED_LOW
user:set_physics_override({
speed = vel,
jump = 1.5
})
local vel = arena.players[user:get_player_name()].energy > 0 and block_league.SPEED or block_league.SPEED_LOW
user:set_physics_override({
speed = vel,
jump = 1.5
})
end)
if not pointed_players then return end