balloon_bop/blocks.lua

184 lines
4.9 KiB
Lua

-- Detect creative mod --
local creative_mod = minetest.get_modpath("creative")
-- Cache creative mode setting as fallback if creative mod not present --
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
-- Returns a on_secondary_use function that places the balloon block in the air --
local placeColour = function (colour)
return function(itemstack, user, pointed_thing)
-- Place node three blocks from the user in the air --
local pos = user:getpos()
local dir = user:get_look_dir()
local balloonPlaceDistanceFromPlayer = 3
local new_pos = {
x = pos.x + (dir.x * balloonPlaceDistanceFromPlayer),
y = pos.y + 1 + (dir.y * balloonPlaceDistanceFromPlayer),
z = pos.z + (dir.z * balloonPlaceDistanceFromPlayer),
}
local getPos = minetest.get_node(new_pos)
if getPos.name == "air" or
getPos.name == "default:water_source" or
getPos.name == "default:water_flowing" or
getPos.name == "default:river_water_source" or
getPos.name == "default:river_water_flowing" then
local name = 'balloon_bop:'..colour
minetest.set_node(new_pos, {name=name})
local creative_enabled = (creative_mod and creative.is_enabled_for(user.get_player_name(user))) or creative_mode_cache
if (not creative_enabled) then
local stack = ItemStack(name)
return ItemStack(name .. " " .. itemstack:get_count() - 1)
end
end
end
end
local soundsConfig = function ()
return {
footstep = {name = "balloon_bop_footstep", gain = 0.2},
dig = {name = "balloon_bop_footstep", gain = 0.3},
dug = {name = "default_dug_hard.1", gain = 0.3},
place = {name = "default_place_node_hard", gain = 1.0}
}
end
-- Holds balloonblock functions and config --
local state = {
placeRed = placeColour('red'),
placeYellow = placeColour('yellow'),
placeGreen = placeColour('green'),
placeBlue = placeColour('blue'),
placeBlack = placeColour('black'),
placeWhite = placeColour('white'),
placeOrange = placeColour('orange'),
placePurple = placeColour('purple'),
placeGrey = placeColour('grey'),
placePink = placeColour('pink'),
placeBrown = placeColour('brown'),
sounds = soundsConfig(),
groups = {snappy=3, fall_damage_add_percent = -99, bouncy=70}
}
-- Normal balloon_bop --
minetest.register_node("balloon_bop:red", {
description = "Red balloon",
tiles = {"balloon_bop_red.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placeRed,
sounds = state.sounds
})
minetest.register_node("balloon_bop:yellow", {
description = "Yellow balloon",
tiles = {"balloon_bop_yellow.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placeYellow,
sounds = state.sounds
})
minetest.register_node("balloon_bop:green", {
description = "Green balloon",
tiles = {"balloon_bop_green.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placeGreen,
sounds = state.sounds
})
minetest.register_node("balloon_bop:blue", {
description = "Blue balloon",
tiles = {"balloon_bop_blue.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placeBlue,
sounds = state.sounds
})
minetest.register_node("balloon_bop:black", {
description = "Black balloon",
tiles = {"balloon_bop_black.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placeBlack,
sounds = state.sounds
})
minetest.register_node("balloon_bop:white", {
description = "White balloon",
tiles = {"balloon_bop_white.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placeWhite,
sounds = state.sounds
})
minetest.register_node("balloon_bop:orange", {
description = "Orange balloon",
tiles = {"balloon_bop_orange.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placeOrange,
sounds = state.sounds
})
minetest.register_node("balloon_bop:purple", {
description = "Purple balloon",
tiles = {"balloon_bop_purple.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placePurple,
sounds = state.sounds
})
minetest.register_node("balloon_bop:grey", {
description = "Grey balloon",
tiles = {"balloon_bop_grey.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placeGrey,
sounds = state.sounds
})
minetest.register_node("balloon_bop:pink", {
description = "Pink balloon",
tiles = {"balloon_bop_pink.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placePink,
sounds = state.sounds
})
minetest.register_node("balloon_bop:brown", {
description = "Brown balloon",
tiles = {"balloon_bop_brown.png"},
groups = state.groups,
paramtype = "light",
sunlight_propagates = true,
on_secondary_use = state.placeBrown,
sounds = state.sounds
})