fix huds not being removed when game does not finish

master
MisterE 2022-07-01 22:10:35 -04:00
parent b9c79ce7e7
commit 02db47ffa6
3 changed files with 24 additions and 21 deletions

View File

@ -94,7 +94,7 @@ dofile(path .. "/blocks.lua")
dofile(manager_path .. "on_load.lua")
dofile(manager_path .. "on_start.lua")
dofile(manager_path .. "on_time_tick.lua")
dofile(manager_path .. "on_celebrate.lua")

View File

@ -0,0 +1,22 @@
arena_lib.register_on_celebration(function(mod_ref, arena, winners)
for pl_name,stats in pairs(arena.players) do -- it is a good convention to use "pl_name" in for loops and "p_name" elsewhere
if balloon_bop.infohuds[pl_name] then
local player = minetest.get_player_by_name(pl_name)
if player then
-- clear HUDs
player:hud_remove(balloon_bop.infohuds[pl_name])
for idx,hud_id in ipairs(balloon_bop.numhuds[pl_name]) do
player:hud_remove(hud_id)
end
balloon_bop.infohuds[pl_name] = nil
balloon_bop.numhuds[pl_name] = nil
end
end
minetest.chat_send_player(pl_name,"Game Over! Your score is ".. arena.players[pl_name].score .."!")
end
for _,obj in pairs(minetest.get_objects_inside_radius(arena.balloon_spawner, arena.arena_radius)) do
if not( obj:is_player()) and obj:get_luaentity().name == "balloon_bop:balloon" then
obj:remove()
end
end
end)

View File

@ -69,26 +69,7 @@ arena_lib.on_time_tick("balloon_bop", function(arena)
end
--handle end of game
if arena.arena_lives == 0 then
for pl_name,stats in pairs(arena.players) do -- it is a good convention to use "pl_name" in for loops and "p_name" elsewhere
if balloon_bop.infohuds[pl_name] then
local player = minetest.get_player_by_name(pl_name)
if player then
-- clear HUDs
player:hud_remove(balloon_bop.infohuds[pl_name])
for idx,hud_id in ipairs(balloon_bop.numhuds[pl_name]) do
player:hud_remove(hud_id)
end
balloon_bop.infohuds[pl_name] = nil
balloon_bop.numhuds[pl_name] = nil
end
end
minetest.chat_send_player(pl_name,"Game Over! Your score is ".. arena.players[pl_name].score .."!")
end
for _,obj in pairs(minetest.get_objects_inside_radius(arena.balloon_spawner, arena.arena_radius)) do
if not( obj:is_player()) and obj:get_luaentity().name == "balloon_bop:balloon" then
obj:remove()
end
end
-- determine if there is a clear winner
local highscore = {[1]="",[2]=0}
for pl_name,stats in pairs(arena.players) do