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_dependencies Added parties callbacks: invites now work only when they should 2020-07-19 16:22:37 +02:00
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_hud Crashfix: broadcasting a message via the builtin HUD made the game crash 2020-08-09 00:34:13 +02:00
locale parameter 'teams_color_overlay' implemented, for better distinguish players in enemy teams 2020-07-26 17:13:20 +02:00
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DOCS.md Changing the minimum amount of players doesn't reset the spawners anymore | Bugfix: an error was shown when editing the amount of players while in the editor (even if the action was performed) 2020-07-27 13:12:00 +02:00
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README.md Removed hub_manager as a soft dependency (it's more of an add-on) 2020-08-22 18:54:49 +02:00
api.lua If Hub Manager is present, it'll set its physical values when matches end and when people quit 2020-08-12 23:08:22 +02:00
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chat.lua Chat: when teams are enabled, allies in global chat now appear in white 2020-07-26 22:51:09 +02:00
commands.lua Crashfix: quitting as the last player in an arena made the game crash 2020-06-29 14:09:20 +02:00
debug_utilities.lua Teams: they can be enabled/disabled per arena (both via editor and CLI) 2020-06-27 01:04:42 +02:00
depends.txt Removed hub_manager as a soft dependency (it's more of an add-on) 2020-08-22 18:54:49 +02:00
init.lua parameter 'teams_color_overlay' implemented, for better distinguish players in enemy teams 2020-07-26 17:13:20 +02:00
items.lua Editor implemented | set_sign has now the possibility to be used without any item just looking at the sign (give_sign_tool removed) | set_spawner now takes general parameters for a more complete customisation 2020-05-30 16:00:02 +02:00
mod-init.lua.example Example file updated 2020-07-27 14:18:36 +02:00
mod.conf First commit to an independent mod, broken as hell 2020-04-15 02:18:56 +02:00
player_manager.lua Change min/max players in game (both editor and CLI) + small fixes 2020-06-23 23:13:11 +02:00
privs.lua /kick command implemented 2020-06-11 02:36:17 +02:00
signs.lua Bugfix: sometimes the countdown was displaying the wrong second. This should fix it 2020-07-25 19:30:47 +02:00
utils.lua Editor: less checks when performing actions 2020-07-01 14:47:23 +02:00

README.md

Arena_lib

Arena_lib is a library for Minetest working as a core for any arena minigame you have in mind.
It comes with an arena manager and a signs system. The latter creates a bridge inside your own server between the hub and your actual mod (deathmatch, capture the flag, assault, you name it). In other words, you don't have to do the boring job and you can focus exclusively on your minigame(s) :*

Support my work

Config

  1. Install it as any other mod

  2. For an in-depth understanding of what you can do with the library, have a look at the full documentation.

Dependencies

Default
signs_lib by Vanessa Dannenberg
(soft) Parties by me: use it to be sure to join the same arena/team with your friends

Add-ons

Hub Manager by me: use it if you're aiming for a full minigame server

Known conflicts

  • Beds or any other mod overriding the default respawn system
  • SkinsDB or any other mod applying a 3D model onto the player, if teams_color_overlay is used

Mods relying on arena_lib

Murder
Quake

Want to help?

Feel free to:

  • open an issue
  • submit a merge request. In this case, PLEASE, do follow milestones and my coding guidelines. I won't merge features for milestones that are different from the upcoming one (if it's declared), nor messy code
  • contact me on the Minetest Forum
Credits

countdown sound by BoxeDave92


Images are under CC BY-SA 4.0