arena_lib/debug_utilities.lua

226 lines
7.9 KiB
Lua
Executable File

---
--- Link these functions to your mod through some commands, ie. /yourmod info arena_name
---
local S = minetest.get_translator("arena_lib")
local function value_to_string() end
function arena_lib.print_arenas(sender, mod)
local n = 0
for id, arena in pairs(arena_lib.mods[mod].arenas) do
n = n+1
minetest.chat_send_player(sender, "ID: " .. id .. ", " .. S("name: ") .. arena.name )
end
minetest.chat_send_player(sender, S("Total arenas: ") .. n )
end
function arena_lib.print_arena_info(sender, mod, arena_name)
local arena_ID, arena = arena_lib.get_arena_by_name(mod, arena_name)
if arena == nil then
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] This arena doesn't exist!")))
return end
local mod_ref = arena_lib.mods[mod]
local arena_min_players = arena.min_players * #arena.teams
local arena_max_players = arena.max_players * #arena.teams
local teams = ""
local min_players_per_team = ""
local max_players_per_team = ""
local players_inside_per_team = ""
-- concateno eventuali team
if arena.teams_enabled then
min_players_per_team = minetest.colorize("#eea160", S("Players required per team: ")) .. minetest.colorize("#cfc6b8", arena.min_players) .. "\n"
max_players_per_team = minetest.colorize("#eea160", S("Players supported per team: ")) .. minetest.colorize("#cfc6b8", arena.max_players) .. "\n"
for i = 1, #arena.teams do
teams = teams .. "'" .. arena.teams[i].name .. "' "
players_inside_per_team = players_inside_per_team .. "'" .. arena.teams[i].name .. "' : " .. arena.players_amount_per_team[i] .. " "
end
players_inside_per_team = minetest.colorize("#eea160", S("Players inside per team: ")) .. minetest.colorize("#cfc6b8", players_inside_per_team) .. "\n"
else
teams = "---"
end
-- concateno eventuali danni disabilitati
local disabled_damage_types = ""
if next(mod_ref.disabled_damage_types) then
for _, dmg_type in pairs(mod_ref.disabled_damage_types) do
disabled_damage_types = disabled_damage_types .. " " .. dmg_type
end
else
disabled_damage_types = "---"
end
-- concateno nomi giocatori
local names = ""
for pl, stats in pairs(arena.players) do
names = names .. " " .. pl
end
-- calcolo stato arena
local status
if arena.in_queue then
status = S("in queue")
elseif arena.in_loading then
status = S("loading")
elseif arena.in_game then
status = S("in game")
elseif arena.in_celebration then
status = S("celebrating")
else
status = S("waiting")
end
-- calcolo cartello
local sign_pos
if next(arena.sign) then
sign_pos = minetest.pos_to_string(arena.sign)
else
sign_pos = "---"
end
-- calcolo coordinate spawn point
local spawners_pos = ""
if arena.teams_enabled then
for i = 1, #arena.teams do
spawners_pos = spawners_pos .. arena.teams[i].name .. ": "
for j = 1 + (arena.max_players * (i-1)), arena.max_players * i do
if arena.spawn_points[j] then
spawners_pos = spawners_pos .. " " .. minetest.pos_to_string(arena.spawn_points[j].pos) .. " "
end
end
spawners_pos = spawners_pos .. "; "
end
else
for spawn_id, spawn_params in pairs(arena.spawn_points) do
spawners_pos = spawners_pos .. " " .. minetest.pos_to_string(spawn_params.pos) .. " "
end
end
-- calcolo eventuale tempo
local time = ""
if mod_ref.time_mode ~= 0 then
local current_time = not arena.current_time and "---" or arena.current_time
time = minetest.colorize("#eea160", S("Initial time: ")) .. minetest.colorize("#cfc6b8", arena.initial_time .. " (" .. S("current: ") .. current_time .. ")") .. "\n"
end
--calcolo proprietà
local properties = ""
for property, _ in pairs(mod_ref.properties) do
local value = value_to_string(arena[property])
properties = properties .. property .. " = " .. value .. "; "
end
--calcolo proprietà temporanee
local temp_properties = ""
if arena.in_game == true then
for temp_property, _ in pairs(mod_ref.temp_properties) do
local value = value_to_string(arena[temp_property])
temp_properties = temp_properties .. temp_property .. " = " .. value .. "; "
end
else
for temp_property, _ in pairs(mod_ref.temp_properties) do
temp_properties = temp_properties .. temp_property .. "; "
end
end
local team_properties = ""
if not arena.teams_enabled then
team_properties = "---"
else
if arena.in_game == true then
for i = 1, #arena.teams do
team_properties = team_properties .. arena.teams[i].name .. ": "
for team_property, _ in pairs(mod_ref.team_properties) do
local value = value_to_string(arena.teams[i][team_property])
team_properties = team_properties .. " " .. team_property .. " = " .. value .. ";"
end
team_properties = team_properties .. "|"
end
else
for team_property, _ in pairs(mod_ref.team_properties) do
team_properties = team_properties .. team_property .. "; "
end
end
end
minetest.chat_send_player(sender,
minetest.colorize("#cfc6b8", "====================================") .. "\n" ..
minetest.colorize("#eea160", S("Name: ")) .. minetest.colorize("#cfc6b8", arena_name ) .. "\n" ..
minetest.colorize("#eea160", "ID: ") .. minetest.colorize("#cfc6b8", arena_ID) .. "\n" ..
minetest.colorize("#eea160", S("Teams: ")) .. minetest.colorize("#cfc6b8", teams) .. "\n" ..
minetest.colorize("#eea160", S("Disabled damage types: ")) .. minetest.colorize("#cfc6b8", disabled_damage_types) .. "\n" ..
min_players_per_team ..
max_players_per_team ..
minetest.colorize("#eea160", S("Players required: ")) .. minetest.colorize("#cfc6b8", arena_min_players) .. "\n" ..
minetest.colorize("#eea160", S("Players supported: ")) .. minetest.colorize("#cfc6b8", arena_max_players) .. "\n" ..
minetest.colorize("#eea160", S("Players inside: ")) .. minetest.colorize("#cfc6b8", arena.players_amount .. " ( ".. names .. " )") .. "\n" ..
players_inside_per_team ..
minetest.colorize("#eea160", S("Enabled: ")) .. minetest.colorize("#cfc6b8", tostring(arena.enabled)) .. "\n" ..
minetest.colorize("#eea160", S("Status: ")) .. minetest.colorize("#cfc6b8", status) .. "\n" ..
minetest.colorize("#eea160", S("Sign: ")) .. minetest.colorize("#cfc6b8", sign_pos) .. "\n" ..
minetest.colorize("#eea160", S("Spawn points: ")) .. minetest.colorize("#cfc6b8", #arena.spawn_points .. " ( " .. spawners_pos .. ")") .. "\n" ..
time ..
minetest.colorize("#eea160", S("Properties: ")) .. minetest.colorize("#cfc6b8", properties) .. "\n" ..
minetest.colorize("#eea160", S("Temp properties: ")) .. minetest.colorize("#cfc6b8", temp_properties) .. "\n" ..
minetest.colorize("#eea160", S("Team properties: ")) .. minetest.colorize("#cfc6b8", team_properties)
)
end
function arena_lib.print_arena_stats(sender, mod, arena_name)
local arena_ID, arena = arena_lib.get_arena_by_name(mod, arena_name)
if arena == nil then
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] This arena doesn't exist!")))
return end
if not arena.in_game and not arena.in_celebration then
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] No ongoing game!")))
return end
for pl_name, stats in pairs(arena.players) do
-- calcolo proprietà del giocatore
local p_properties = ""
for k, v in pairs(arena_lib.mods[mod].player_properties) do
p_properties = p_properties .. ", " .. k .. ": " .. tostring(stats[k])
end
minetest.chat_send_player(sender,
S("Player: ") .. pl_name ..
S(", kills: ") .. stats.kills ..
S(", deaths: ") .. stats.deaths ..
p_properties)
end
end
----------------------------------------------
---------------FUNZIONI LOCALI----------------
----------------------------------------------
function value_to_string(value)
if type(value) == "table" then
return tostring(dump(value)):gsub("\n", "")
else
return tostring(value)
end
end