Removed a few afters thanks to MT 5.4 (fixes invisible former spectator names too)
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d67355b85f
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@ -230,13 +230,6 @@ function arena_lib.end_arena(mod_ref, mod, arena, winner_name, is_forced)
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players_in_game[sp_name] = nil
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operations_before_leaving_arena(mod_ref, arena, sp_name)
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-- TEMP: 5.4, senza after non teletrasporta dove dovrebbe. Si veda https://github.com/minetest/minetest/pull/10235
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minetest.after(0.1, function()
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local spectator = minetest.get_player_by_name(sp_name)
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spectator:set_pos(mod_ref.settings.hub_spawn_point)
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end)
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--^-----------------------------------------------------^
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end
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-- rimozione giocatori
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@ -434,17 +427,12 @@ function arena_lib.remove_player_from_arena(p_name, reason, executioner)
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arena_lib.leave_spectate_mode(p_name)
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-- TEMP: 5.4, senza after non teletrasporta dove dovrebbe. Si veda https://github.com/minetest/minetest/pull/10235
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-- Quando sistemato, basta eseguire solo operations_before_leaving_arena
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if reason ~= 0 then
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minetest.after(0.1, function()
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operations_before_leaving_arena(mod_ref, arena, p_name)
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arena.past_present_players_inside[p_name] = nil
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end)
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else
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arena.past_present_players_inside[p_name] = nil
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operations_before_leaving_arena(mod_ref, arena, p_name)
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end
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arena.past_present_players_inside[p_name] = nil
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handle_leaving_callbacks(mod_ref, arena, p_name, reason, executioner, true)
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players_in_game[p_name] = nil
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@ -113,17 +113,9 @@ function arena_lib.leave_spectate_mode(p_name, to_join_match)
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end
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player:set_detach()
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player:set_properties(players_in_spectate_mode[p_name].properties)
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player:get_meta():set_int("arenalib_watchID", 0)
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-- mantengo l'intangibilità per 0.1 secondi a causa del teletrasporto in 0.1 secondi di ritardo. Si veda https://github.com/minetest/minetest/pull/10235
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local properties = table.copy(players_in_spectate_mode[p_name].properties)
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minetest.after(0.1, function()
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if not player then return end
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player:set_properties(properties)
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end)
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--^---------------------------------------------------------------------------------------------^
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arena_lib.HUD_hide("hotbar", p_name)
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local target = players_in_spectate_mode[p_name].spectating
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