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DOCS.md
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DOCS.md
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@ -114,8 +114,11 @@ Those aside, you need to connect a few functions with your mod in order to use t
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### 1.4 Callbacks
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To customise your mod even more, there are a few empty callbacks you can use. They are:
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* `arena_lib.on_enable(mod, function(arena, p_name)`: use it to run more checks before enabling an arena. Must return true if all conditions are met
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* `arena_lib.on_disable(mod, function(arena, p_name)`: use it to run more checks before disabling an arena. Must return true if all conditions are met
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* `arena_lib.on_enable(mod, function(arena, p_name)`: run more checks before enabling an arena. Must return `true` or the arena won't be enabled
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* `arena_lib.on_disable(mod, function(arena, p_name)`: run more checks before disabling an arena. Must return `true` or the arena won't be disabled
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* `arena_lib.on_prejoin_queue(mod, function(arena, p_name)`: run more checks when entering a queue. Must return `true` or the player won't be added
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* `arena_lib.on_join_queue(mod, function(arena, p_name)`: additional actions to perform after a player has successfully joined a queue
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* `arena_lib.on_leave_queue(mod, function(arena, p_name)`: same as above, but for when they leave
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* `arena_lib.on_load(mod, function(arena)`: see [2.3 Arena phases](#23-arena-phases)
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* `arena_lib.on_start(mod, function(arena))`: same as above
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* `arena_lib.on_celebration(mod, function(arena, winners)`: same as above. `winners` can be either a string, an integer or a table of string/integers. If you want to have a single winner, return their name (string). If you want to have a whole team, return the team ID (integer). If you want to have more single winners, a table of strings, and more teams, a table of integers.
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@ -114,6 +114,11 @@ function arena_lib.join_queue(mod, arena, p_name)
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end
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end
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-- controlli aggiuntivi
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if mod_ref.on_prejoin_queue then
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if not mod_ref.on_prejoin_queue(arena, p_name) then return end
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end
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local p_team_ID
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-- determino eventuale squadra giocatore
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@ -187,6 +192,10 @@ function arena_lib.join_queue(mod, arena, p_name)
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end
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end
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if mod_ref.on_join_queue then
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mod_ref.on_join_queue(arena, p_name)
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end
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arena_lib.update_sign(arena)
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return true
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end
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@ -261,6 +270,10 @@ function arena_lib.remove_player_from_queue(p_name)
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arena_lib.HUD_send_msg_all("hotbar", arena, queue_format(arena, S("@1 seconds for the match to start", seconds)))
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end
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if mod_ref.on_leave_queue then
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mod_ref.on_leave_queue(arena, p_name)
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end
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arena_lib.update_sign(arena)
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return true
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end
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@ -12,6 +12,26 @@ end
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-- Queues
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function arena_lib.on_prejoin_queue(mod, func)
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arena_lib.mods[mod].on_prejoin_queue = func
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end
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function arena_lib.on_join_queue(mod, func)
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arena_lib.mods[mod].on_join_queue = func
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end
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function arena_lib.on_leave_queue(mod, func)
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arena_lib.mods[mod].on_leave_queue = func
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end
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-- Arena phases
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function arena_lib.on_load(mod, func)
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