queue management clean up

master
Zughy 2020-11-25 15:49:38 +00:00
parent 18e2ac2c95
commit 37aac9032f
3 changed files with 55 additions and 118 deletions

View File

@ -39,16 +39,16 @@ parties.register_on_pre_party_join(function(party_leader, p_name)
if not arena then return true end
-- se l'invitato è in coda
if arena.in_queue then
minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] You can't perform this action while in queue!")))
return false end
-- se l'invitato è l'unico rimasto in partita ed è in celebrazione
if arena.players_amount == 1 and arena.in_celebration then
minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] You can't perform this action if you're the only one left!")))
return false end
-- se l'invitato è in coda, lo rimuovo
if arena_lib.is_player_in_queue(p_name) then
arena_lib.remove_from_queue(p_name)
end
return true
end)

16
api.lua
View File

@ -1271,10 +1271,10 @@ function arena_lib.remove_from_queue(p_name)
end
arena.players[p_name] = nil
local arena_min_players = arena.min_players * #arena.teams
local players_required = arena_lib.get_players_to_start_queue(arena)
-- se l'arena era in coda e ora ci son troppi pochi giocatori, annullo la coda
if arena.in_queue and arena.players_amount < arena_min_players then
if arena.in_queue and players_required > 0 then
local arena_max_players = arena.max_players * #arena.teams
local timer = minetest.get_node_timer(arena.sign)
@ -1283,9 +1283,17 @@ function arena_lib.remove_from_queue(p_name)
arena.in_queue = false
arena_lib.HUD_hide("broadcast", arena)
arena_lib.HUD_send_msg_all("hotbar", arena, arena.name .. " | " .. arena.players_amount .. "/" .. arena_max_players .. " | " ..
S("Waiting for more players...") .. " (" .. arena_min_players - arena.players_amount .. ")")
arena_lib.HUD_send_msg_all("hotbar", arena, arena_lib.queue_format(arena, S("Waiting for more players...")) .. " (" .. players_required .. ")")
arena_lib.send_message_players_in_arena(arena, mod_ref.prefix .. S("The queue has been cancelled due to not enough players"))
-- se già non era in coda, aggiorno HUD
elseif players_required > 0 then
arena_lib.HUD_send_msg_all("hotbar", arena, arena_lib.queue_format(arena, S("Waiting for more players...")) .. " (" .. players_required .. ")")
-- idem se è rimasta in coda
else
local seconds = math.floor(minetest.get_node_timer(arena.sign):get_timeout() + 0.5)
arena_lib.HUD_send_msg_all("hotbar", arena, arena_lib.queue_format(arena, S("@1 seconds for the match to start", seconds)))
end
arena_lib.update_sign(arena)

147
signs.lua
View File

@ -1,10 +1,8 @@
local S = minetest.get_translator("arena_lib")
local function get_players_required() end
local function assign_team() end
local function in_game_txt(arena) end
local function HUD_countdown(arena, seconds) end
local function arena_display_format(arena, msg) end
@ -105,103 +103,34 @@ signs_lib.register_sign("arena_lib:sign", {
-- se è già in coda
if arena_lib.is_player_in_queue(p_name) then
local queued_mod = arena_lib.get_mod_by_player(p_name)
local queued_mod = arena_lib.get_mod_by_player(p_name)
local queued_ID = arena_lib.get_queueID_by_player(p_name)
-- se la coda è la stessa rimuovo il giocatore...
if queued_mod == mod and queued_ID == arenaID then
-- se è un party, rimuovo tutto il gruppo
if minetest.get_modpath("parties") and parties.is_player_in_party(p_name) then
local p_team_ID = sign_arena.players[p_name].teamID
-- (se non è il capogruppo, annullo)
if not parties.is_player_party_leader(p_name) then
minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] Only the party leader can leave the queue!")))
return end
-- se è un party, rimuovo tutto il gruppo
if minetest.get_modpath("parties") and parties.is_player_in_party(p_name) then
local party_members = parties.get_party_members(p_name)
-- (se è il capogruppo, sennò annullo)
if not parties.is_player_party_leader(p_name) then
minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] Only the party leader can leave the queue!")))
return end
for _, pl_name in pairs(party_members) do
arena_lib.HUD_hide("all", pl_name)
arena_lib.remove_from_queue(pl_name)
end
local party_members = parties.get_party_members(p_name)
-- sennò rimuovo il singolo utente
else
arena_lib.HUD_hide("all", p_name)
arena_lib.remove_from_queue(p_name)
end
for _, pl_name in pairs(party_members) do
arena_lib.HUD_hide("all", pl_name)
arena_lib.remove_from_queue(pl_name)
end
-- sennò rimuovo il singolo utente
else
arena_lib.HUD_hide("all", p_name)
arena_lib.remove_from_queue(p_name)
end
local players_required = get_players_required(sign_arena)
-- ...e annullo la coda se non ci sono più abbastanza persone
if players_required > 0 and sign_arena.in_queue then
minetest.get_node_timer(pos):stop()
arena_lib.HUD_hide("broadcast", sign_arena)
arena_lib.HUD_send_msg_all("hotbar", sign_arena, arena_display_format(sign_arena, S("Waiting for more players...")) ..
" (" .. players_required .. ")")
arena_lib.send_message_players_in_arena(sign_arena, mod_ref.prefix .. S("The queue has been cancelled due to not enough players"))
sign_arena.in_queue = false
-- (se la situazione è rimasta invariata, devo comunque aggiornare il numero giocatori nella hotbar)
elseif players_required > 0 then
arena_lib.HUD_send_msg_all("hotbar", sign_arena, arena_display_format(sign_arena, S("Waiting for more players...")) ..
" (" .. players_required .. ")")
else
local seconds = math.floor(minetest.get_node_timer(pos):get_timeout() + 0.5)
arena_lib.HUD_send_msg_all("hotbar", sign_arena, arena_display_format(sign_arena, S("@1 seconds for the match to start", seconds)))
end
arena_lib.update_sign(sign_arena)
return
else
local old_mod_ref = arena_lib.mods[queued_mod]
local old_arena = old_mod_ref.arenas[queued_ID]
local old_p_team_ID = old_arena.players[p_name].teamID
-- sennò lo rimuovo dalla precedente e continuo per aggiungerlo in questa...
-- se è un party
if minetest.get_modpath("parties") and parties.is_player_in_party(p_name) then
for _, pl_name in pairs(party_members) do
arena_lib.HUD_hide("broadcast", pl_name)
arena_lib.remove_from_queue(pl_name)
end
-- sennò è singolo utente
else
arena_lib.HUD_hide("broadcast", p_name)
arena_lib.remove_from_queue(p_name)
end
local players_required = get_players_required(old_arena)
-- ...annullando la coda della precedente se non ci sono più abbastanza giocatori
if players_required > 0 and old_arena.in_queue then
minetest.get_node_timer(old_arena.sign):stop()
arena_lib.HUD_hide("broadcast", old_arena)
arena_lib.HUD_send_msg_all("hotbar", old_arena, arena_display_format(old_arena, S("Waiting for more players...")) ..
" (" .. players_required .. ")")
arena_lib.send_message_players_in_arena(old_arena, old_mod_ref.prefix .. S("The queue has been cancelled due to not enough players"))
old_arena.in_queue = false
-- (se la situazione è rimasta invariata, devo comunque aggiornare il numero giocatori nella hotbar)
elseif players_required > 0 then
arena_lib.HUD_send_msg_all("hotbar", old_arena, arena_display_format(old_arena, S("Waiting for more players...")) ..
" (" .. players_required .. ")")
else
local seconds = math.floor(minetest.get_node_timer(pos):get_timeout() + 0.5)
arena_lib.HUD_send_msg_all("hotbar", old_arena, arena_display_format(old_arena, S("@1 seconds for the match to start", seconds)))
end
arena_lib.update_sign(old_arena)
end
end
-- se era in coda per la stessa arena, interrompo qua, sennò procedo per
-- aggiungerlo nella nuova
if queued_mod == mod and queued_ID == arenaID then return end
end
local p_team_ID
@ -251,7 +180,7 @@ signs_lib.register_sign("arena_lib:sign", {
-- se la coda non è partita...
if not sign_arena.in_queue and not sign_arena.in_game then
local players_required = get_players_required(sign_arena)
local players_required = arena_lib.get_players_to_start_queue(sign_arena)
-- ...e ci sono abbastanza giocatori, parte il timer d'attesa
if players_required <= 0 then
@ -261,7 +190,7 @@ signs_lib.register_sign("arena_lib:sign", {
-- sennò aggiorno semplicemente la HUD
else
arena_lib.HUD_send_msg_all("hotbar", sign_arena, arena_display_format(sign_arena, S("Waiting for more players...")) ..
arena_lib.HUD_send_msg_all("hotbar", sign_arena, arena_lib.queue_format(sign_arena, S("Waiting for more players...")) ..
" (" .. players_required .. ")")
end
end
@ -340,15 +269,16 @@ end
-- es. Foresta | 3/4 | Il match inizierà a breve
function arena_lib.queue_format(arena, msg)
local arena_max_players = arena.max_players * #arena.teams
return arena.name .. " | " .. arena.players_amount .. "/" .. arena_max_players .. " | " .. msg
end
----------------------------------------------
---------------FUNZIONI LOCALI----------------
----------------------------------------------
function get_players_required(arena)
function arena_lib.get_players_to_start_queue(arena)
local players_in_arena = arena.players_amount
local arena_min_players = arena.min_players * #arena.teams
local players_required
@ -362,7 +292,7 @@ function get_players_required(arena)
end
end
else
players_required = arena_min_players - players_in_arena
players_required = arena_min_players - arena.players_amount
end
return players_required
@ -370,6 +300,12 @@ end
----------------------------------------------
---------------FUNZIONI LOCALI----------------
----------------------------------------------
function assign_team(mod_ref, arena, p_name)
local assigned_team_ID = 1
@ -404,9 +340,9 @@ function HUD_countdown(arena, timer)
-- dai 5 secondi in giù il messaggio è stampato su broadcast e genero i team
if seconds <= 5 then
arena_lib.HUD_send_msg_all("broadcast", arena, S("The game begins in @1 seconds!", seconds), nil, "arenalib_countdown")
arena_lib.HUD_send_msg_all("hotbar", arena, arena_display_format(arena, S("Get ready!")))
arena_lib.HUD_send_msg_all("hotbar", arena, arena_lib.queue_format(arena, S("Get ready!")))
else
arena_lib.HUD_send_msg_all("hotbar", arena, arena_display_format(arena, S("@1 seconds for the match to start", seconds)))
arena_lib.HUD_send_msg_all("hotbar", arena, arena_lib.queue_format(arena, S("@1 seconds for the match to start", seconds)))
end
minetest.after(1, function()
@ -415,13 +351,6 @@ function HUD_countdown(arena, timer)
end
-- es. Foresta | 3/4 | Il match inizierà a breve
function arena_display_format(arena, msg)
local arena_max_players = arena.max_players * #arena.teams
return arena.name .. " | " .. arena.players_amount .. "/" .. arena_max_players .. " | " .. msg
end
function in_game_txt(arena)
local txt