1511 lines
44 KiB
Lua
1511 lines
44 KiB
Lua
arena_lib = {}
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arena_lib.mods = {}
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local S = minetest.get_translator("arena_lib")
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local storage = minetest.get_mod_storage()
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----------------------------------------------
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---------------DICHIARAZIONI------------------
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----------------------------------------------
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local function init_storage() end
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local function update_storage() end
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local function copy_table() end
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local function next_available_ID() end
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local function assign_team_spawner() end
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local function timer_start() end
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local players_in_game = {} --KEY: player name, INDEX: {(string) minigame, (int) arenaID}
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local players_in_queue = {} --KEY: player name, INDEX: {(string) minigame, (int) arenaID}
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local arena_default = {
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name = "",
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sign = {},
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players = {}, --KEY: player name, INDEX: kills, deaths, player_properties
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teams = {-1},
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players_amount = 0,
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players_amount_per_team = nil,
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spawn_points = {}, --KEY: ids, INDEX: {position, team}
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max_players = 4,
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min_players = 2,
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in_queue = false,
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in_loading = false,
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in_game = false,
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in_celebration = false,
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enabled = false
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}
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-- per inizializzare. Da lanciare all'inizio di ogni mod
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function arena_lib.register_minigame(mod, def)
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local highest_arena_ID = storage:get_int(mod .. ".HIGHEST_ARENA_ID")
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--v------------------ LEGACY UPDATE, to remove in 4.0 -------------------v
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-- the old storage (2.7.0 and lesser) kept a lot of unneccessary parameters;
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-- the only one really needed is highest_arena_ID (previously arenasID) to iterate
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-- in the initialisation (init_storage)
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local legacy_mod_ref = minetest.deserialize(storage:get_string(mod))
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if legacy_mod_ref then
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minetest.log("action", "[ARENA_LIB] cleaning up the remnants of the old storage...")
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highest_arena_ID = legacy_mod_ref.arenasID
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storage:set_int(mod .. ".HIGHEST_ARENA_ID", highest_arena_ID)
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storage:set_string(mod, "")
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minetest.log("action", "[ARENA_LIB] ...storage fresh and clean!")
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end
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--^------------------ LEGACY UPDATE, to remove in 4.0 -------------------^
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arena_lib.mods[mod] = {}
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arena_lib.mods[mod].arenas = {} -- KEY: (int) arenaID , VALUE: (table) arena properties
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arena_lib.mods[mod].highest_arena_ID = highest_arena_ID
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local mod_ref = arena_lib.mods[mod]
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--default parameters
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mod_ref.prefix = "[Arena_lib] "
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mod_ref.hub_spawn_point = { x = 0, y = 20, z = 0}
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mod_ref.teams = {}
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mod_ref.disabled_damage_types = {}
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mod_ref.join_while_in_progress = false
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mod_ref.keep_inventory = false
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mod_ref.show_nametags = false
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mod_ref.show_minimap = false
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mod_ref.timer = -1
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mod_ref.is_timer_incrementing = false
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mod_ref.queue_waiting_time = 10
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mod_ref.load_time = 3 -- time in the loading phase (the pre-match)
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mod_ref.celebration_time = 3 -- time in the celebration phase
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mod_ref.immunity_time = 3
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mod_ref.immunity_slot = 8 -- people may have tweaked the slots, hence the custom parameter
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mod_ref.properties = {}
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mod_ref.temp_properties = {}
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mod_ref.player_properties = {}
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mod_ref.team_properties = {}
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if def.prefix then
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mod_ref.prefix = def.prefix
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end
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if def.hub_spawn_point then
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mod_ref.hub_spawn_point = def.hub_spawn_point
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end
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if def.teams and type(def.teams) == "table" then
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mod_ref.teams = def.teams
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end
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if def.disabled_damage_types and type(def.disabled_damage_types) == "table" then
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mod_ref.disabled_damage_types = def.disabled_damage_types
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end
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if def.join_while_in_progress == true then
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mod_ref.join_while_in_progress = def.join_while_in_progress
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end
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if def.keep_inventory == true then
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mod_ref.keep_inventory = def.keep_inventory
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end
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if def.show_nametags == true then
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mod_ref.show_nametags = def.show_nametags
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end
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if def.show_minimap == true then
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mod_ref.show_minimap = def.show_minimap
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end
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if def.timer then
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mod_ref.timer = def.timer
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if def.is_timer_incrementing == true then
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mod_ref.is_timer_incrementing = true
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end
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end
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if def.queue_waiting_time then
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mod_ref.queue_waiting_time = def.queue_waiting_time
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end
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if def.load_time then
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mod_ref.load_time = def.load_time
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end
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if def.celebration_time then
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mod_ref.celebration_time = def.celebration_time
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end
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if def.immunity_time then
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mod_ref.immunity_time = def.immunity_time
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end
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if def.immunity_slot then
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mod_ref.immunity_slot = def.immunity_slot
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end
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if def.properties then
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mod_ref.properties = def.properties
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end
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if def.temp_properties then
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mod_ref.temp_properties = def.temp_properties
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end
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if def.player_properties then
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mod_ref.player_properties = def.player_properties
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end
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if def.team_properties then
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mod_ref.team_properties = def.team_properties
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end
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init_storage(mod, mod_ref)
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end
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--[!!!] add this to your code only if you need to add some new property to your
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-- old arenas
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function arena_lib.update_properties(mod)
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minetest.log("action", "[ARENA_LIB] Updating properties for arenas in " .. mod)
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local mod_ref = arena_lib.mods[mod]
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if mod_ref == nil then
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minetest.log("error", "[ARENA_LIB] [!] There's no minigame called " .. mod .. ", properties update aborted")
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return end
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for id, arena in pairs(mod_ref.arenas) do
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for property, v in pairs(mod_ref.properties) do
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if arena[property] == nil then
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arena[property] = v
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end
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end
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update_storage(false, mod, id, arena)
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for temp_property, v in pairs(mod_ref.temp_properties) do
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arena[temp_property] = v
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end
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end
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end
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----------------------------------------------
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---------------GESTIONE ARENA-----------------
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----------------------------------------------
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function arena_lib.create_arena(sender, mod, arena_name, min_players, max_players)
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local mod_ref = arena_lib.mods[mod]
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local ID = next_available_ID(mod_ref)
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-- controllo che non ci siano duplicati
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if ID > 1 and arena_lib.get_arena_by_name(mod, arena_name) ~= nil then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] An arena with that name exists already!")))
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return end
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-- controllo che non abbiano messo parametri assurdi per i giocatori minimi/massimi
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if min_players and max_players then
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if min_players > max_players or min_players == 0 then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] Parameters don't seem right!")))
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return end
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end
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-- creo l'arena
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mod_ref.arenas[ID] = copy_table(arena_default)
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local arena = mod_ref.arenas[ID]
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-- sovrascrivo con i parametri della funzione
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arena.name = arena_name
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if min_players and max_players then
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arena.min_players = min_players
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arena.max_players = max_players
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end
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-- eventuali team
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if next(mod_ref.teams) then
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arena.teams = {}
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arena.players_amount_per_team = {}
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for k, t_name in pairs(mod_ref.teams) do
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arena.teams[k] = {name = t_name}
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arena.players_amount_per_team[k] = 0
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end
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end
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-- aggiungo eventuali proprietà custom
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for property, value in pairs(mod_ref.properties) do
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arena[property] = value
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end
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-- temp custom
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for temp_property, value in pairs(mod_ref.temp_properties) do
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arena[temp_property] = value
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end
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mod_ref.highest_arena_ID = table.maxn(mod_ref.arenas)
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-- aggiungo allo storage
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update_storage(false, mod, ID, arena)
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-- aggiorno l'ID globale nello storage
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storage:set_int(mod .. ".HIGHEST_ARENA_ID", mod_ref.highest_arena_ID)
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Arena @1 successfully created", arena_name))
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end
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function arena_lib.remove_arena(sender, mod, arena_name)
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local id, arena = arena_lib.get_arena_by_name(mod, arena_name)
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if not ARENA_LIB_EDIT_PRECHECKS_PASSED(sender, arena) then return end
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--TODO: -chiedere conferma
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-- rimozione cartello coi rispettivi metadati
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if arena.sign ~= nil then
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minetest.set_node(arena.sign, {name = "air"})
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end
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local mod_ref = arena_lib.mods[mod]
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-- rimozione arena e aggiornamento highest_arena_ID
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mod_ref.arenas[id] = nil
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mod_ref.highest_arena_ID = table.maxn(mod_ref.arenas)
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-- rimozione nello storage
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update_storage(true, mod, id)
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Arena @1 successfully removed", arena_name))
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end
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-- Gli spawn points si impostano prendendo la coordinata del giocatore che lancia il comando.
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-- Non ci possono essere più spawn points del numero massimo di giocatori.
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-- 'param' può essere: "overwrite", "delete", "deleteall"
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function arena_lib.set_spawner(sender, mod, arena_name, teamID_or_name, param, ID)
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local id, arena = arena_lib.get_arena_by_name(mod, arena_name)
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if not ARENA_LIB_EDIT_PRECHECKS_PASSED(sender, arena) then return end
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local mod_ref = arena_lib.mods[mod]
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local team
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local team_ID
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if teamID_or_name then
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if type(teamID_or_name) == "number" then
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team_ID = teamID_or_name
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team = mod_ref.teams[teamID_or_name]
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elseif type(teamID_or_name) == "string" then
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team = teamID_or_name
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end
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-- controllo team
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if not arena_lib.is_team_declared(mod_ref, team) then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] This team doesn't exist!")))
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return end
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end
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local pos = vector.floor(minetest.get_player_by_name(sender):get_pos()) -- tolgo i decimali per immagazzinare un int
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local pos_Y_up = {x = pos.x, y = pos.y+1, z = pos.z} -- alzo Y di uno sennò tippa nel blocco
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local mod_ref = arena_lib.mods[mod]
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-- controllo parametri
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if param then
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-- se overwrite, sovrascrivo
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if param == "overwrite" then
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-- è inutile specificare un team. Avviso per non confondere
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if team then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] No team must be specified for this function!")))
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return end
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-- se lo spawner da sovrascrivere non esiste, annullo
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if arena.spawn_points[ID].pos == nil then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] No spawner with that ID to overwrite!")))
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return end
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arena.spawn_points[ID].pos = pos_Y_up
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Spawn point #@1 successfully overwritten", ID))
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-- se delete, cancello
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elseif param == "delete" then
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-- è inutile specificare un team. Avviso per non confondere
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if team then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] No team must be specified for this function!")))
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return end
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if arena.spawn_points[ID] == nil then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] No spawner with that ID to delete!")))
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return end
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--TODO: switch migliore dato che ci stanno dentro anche i team
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arena.spawn_points[ID] = nil
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Spawn point #@1 successfully deleted", ID))
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-- se deleteall, li cancello tutti
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elseif param == "deleteall" then
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if team then
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for id, spawner in pairs(arena.spawn_points) do
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if spawner.teamID == team_ID then
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arena.spawn_points[id] = nil
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end
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end
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minetest.chat_send_player(sender, S("All the spawn points belonging to team @1 have been removed", team))
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else
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arena.spawn_points = {}
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minetest.chat_send_player(sender, S("All the spawn points have been removed"))
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end
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else
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] Unknown parameter!")))
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end
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update_storage(false, mod, id, arena)
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return
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end
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-- sennò sto creando un nuovo spawner
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-- se c'è già uno spawner in quel punto, annullo
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for id, spawn in pairs(arena.spawn_points) do
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if minetest.serialize(pos_Y_up) == minetest.serialize(spawn.pos) then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] There's already a spawn in this point!")))
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return end
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end
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local spawn_points_count = arena_lib.get_arena_spawners_count(arena, team_ID) -- (se team_ID è nil, ritorna in automatico i punti spawn totali)
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-- se provo a impostare uno spawn point di troppo, annullo
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if spawn_points_count == arena.max_players then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] Spawn points can't exceed the maximum number of players!")))
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return end
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local next_available_spawnID = 1
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if team then
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-- ottengo l'ID del team se non mi è stato passato come parametro
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if type(team_ID) ~= "number" then
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for i = 1, #arena.teams do
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if arena.teams[i].name == team then
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team_ID = i
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end
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end
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end
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-- prendo il primo spawner di quel team
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next_available_spawnID = 1 + (arena.max_players * (team_ID -1))
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-- se già esiste...
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if arena.spawn_points[next_available_spawnID] then
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-- ...itero tra gli spawner seguenti finché non ne trovo uno vuoto
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while next(arena.spawn_points, next_available_spawnID) do
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-- ma se il next mi trova uno spawner con distacco > 1, vuol dire che sono al capolinea
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-- perché quello trovato appartiene o a un altro team o è un buco nello stesso team (ottenuto dal cancellare). Rompo l'iterare
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if next(arena.spawn_points, next_available_spawnID) ~= next_available_spawnID +1 then
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break
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end
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next_available_spawnID = next_available_spawnID +1
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end
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-- trovato quello vuoto, porto next_available_spawnID alla sua posizione (+1)
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next_available_spawnID = next_available_spawnID +1
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end
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else
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-- ottengo l'ID del prossimo spawner disponibile
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for k, v in ipairs(arena.spawn_points) do
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next_available_spawnID = k +1
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end
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end
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-- imposto lo spawner
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arena.spawn_points[next_available_spawnID] = {pos = pos_Y_up, teamID = team_ID}
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Spawn point #@1 successfully set", next_available_spawnID))
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update_storage(false, mod, id, arena)
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end
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-- 2 approcci: da editor e da linea di comando (chat)
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-- l'editor utilizza sender, pos e remove. Colpisce un cartello (pos) e fa una determinata azione (remove true/false)
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-- la linea di comando usa sender, mod e arena_name. Prende dove guarda il giocatore e si accerta che è un cartello (non richiede quindi hotbar o inventari di alcun tipo)
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function arena_lib.set_sign(sender, pos, remove, mod, arena_name)
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local arena_ID = 0
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local arena = {}
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-- se uso la riga di comando, controllo se sto guardando un cartello
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if mod then
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arena_ID, arena = arena_lib.get_arena_by_name(mod, arena_name)
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if not ARENA_LIB_EDIT_PRECHECKS_PASSED(sender, arena) then return end
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local player = minetest.get_player_by_name(sender)
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local p_pos = player:get_pos()
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local p_eye_pos = { x = p_pos.x, y = p_pos.y + 1.475, z = p_pos.z }
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local to = vector.add(p_eye_pos, vector.multiply(player:get_look_dir(), 5))
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local ray = Raycast(p_eye_pos, to)
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-- cerco un cartello
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for hit in ray do
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if hit.type == "node" then
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local node = minetest.get_node(hit["under"])
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if string.match(node.name, "default:sign") then
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pos = hit["under"]
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break
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end
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end
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end
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-- se non ha trovato niente, esco
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if pos == nil then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] That's not a sign!")))
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return end
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|
-- se uso l'editor
|
|
else
|
|
|
|
local player = minetest.get_player_by_name(sender)
|
|
|
|
mod = player:get_meta():get_string("arena_lib_editor.mod")
|
|
arena_ID, arena = arena_lib.get_arena_by_name(mod, player:get_meta():get_string("arena_lib_editor.arena"))
|
|
end
|
|
|
|
local mod_ref = arena_lib.mods[mod]
|
|
|
|
-- se c'è già un cartello assegnato
|
|
if next(arena.sign) ~= nil then
|
|
-- dal linea di comando non fa distinzione (nil), sennò sto usando lo strumento per rimuovere da editor (remove == true)
|
|
if remove == nil or remove == true then
|
|
if minetest.serialize(pos) == minetest.serialize(arena.sign) then
|
|
minetest.set_node(pos, {name = "air"})
|
|
arena.sign = {}
|
|
minetest.chat_send_player(sender, mod_ref.prefix .. S("Sign of arena @1 successfully removed", arena.name))
|
|
update_storage(false, mod, arena_ID, arena)
|
|
else
|
|
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] This sign doesn't belong to @1!", arena.name)))
|
|
end
|
|
elseif remove == false then
|
|
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] There is already a sign for this arena!")))
|
|
end
|
|
return
|
|
elseif remove == true then
|
|
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] There is no sign to remove assigned to @1!", arena.name)))
|
|
return
|
|
end
|
|
|
|
-- cambio la scritta
|
|
arena_lib.update_sign(pos, arena)
|
|
|
|
-- aggiungo il cartello ai cartelli dell'arena
|
|
arena.sign = pos
|
|
update_storage(false, mod, arena_ID, arena)
|
|
|
|
-- salvo il nome della mod e l'ID come metadato nel cartello
|
|
minetest.get_meta(pos):set_string("mod", mod)
|
|
minetest.get_meta(pos):set_int("arenaID", arena_ID)
|
|
|
|
minetest.chat_send_player(sender, mod_ref.prefix .. S("Sign of arena @1 successfully set", arena.name))
|
|
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.enable_arena(sender, mod, arena_name)
|
|
|
|
local arena_ID, arena = arena_lib.get_arena_by_name(mod, arena_name)
|
|
|
|
if not ARENA_LIB_EDIT_PRECHECKS_PASSED(sender, arena) then return end
|
|
|
|
local arena_max_players = arena.max_players * #arena.teams
|
|
|
|
-- check requisiti: spawner
|
|
if arena_lib.get_arena_spawners_count(arena) < arena_max_players then
|
|
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] Insufficient spawners, the arena can't be enabled!")))
|
|
arena.enabled = false
|
|
return end
|
|
|
|
-- cartello
|
|
if not arena.sign.x then
|
|
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] Sign not set, the arena can't be enabled!")))
|
|
arena.enabled = false
|
|
return end
|
|
|
|
-- se sono nell'editor, vengo buttato fuori
|
|
if arena_lib.is_player_in_edit_mode(sender) then
|
|
arena_lib.quit_editor(minetest.get_player_by_name(sender))
|
|
end
|
|
|
|
local mod_ref = arena_lib.mods[mod]
|
|
|
|
-- abilito
|
|
arena.enabled = true
|
|
arena_lib.update_sign(arena.sign, arena)
|
|
update_storage(false, mod, arena_ID, arena)
|
|
minetest.chat_send_player(sender, mod_ref.prefix .. S("Arena @1 successfully enabled", arena_name))
|
|
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.disable_arena(sender, mod, arena_name)
|
|
|
|
local mod_ref = arena_lib.mods[mod]
|
|
local arena_ID, arena = arena_lib.get_arena_by_name(mod, arena_name)
|
|
|
|
if not ARENA_LIB_EDIT_PRECHECKS_PASSED(sender, arena, true) then return end
|
|
|
|
-- se è già disabilitata, annullo
|
|
if not arena.enabled then
|
|
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] The arena is already disabled!")))
|
|
return end
|
|
|
|
-- se una partita è in corso, annullo
|
|
if arena.in_loading or arena.in_game or arena.in_celebration then
|
|
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] You can't disable an arena during an ongoing game!")))
|
|
return end
|
|
|
|
-- se c'è gente rimasta è in coda: annullo la coda e li avviso della disabilitazione
|
|
if next(arena.players) then
|
|
for pl_name, stats in pairs(arena.players) do
|
|
|
|
arena_lib.HUD_hide("all", arena)
|
|
players_in_queue[pl_name] = nil
|
|
arena.players[pl_name] = nil
|
|
arena.in_queue = false
|
|
minetest.chat_send_player(pl_name, minetest.colorize("#e6482e", S("[!] The arena you were queueing for has been disabled... :(")))
|
|
|
|
end
|
|
-- svuoto l'arena
|
|
arena.players_amount = 0
|
|
if #arena.teams > 1 then
|
|
for k, v in pairs(arena.players_amount_per_team) do
|
|
arena.players_amount_per_team[k] = 0
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
-- disabilito
|
|
arena.enabled = false
|
|
arena_lib.update_sign(arena.sign, arena)
|
|
update_storage(false, mod, arena_ID, arena)
|
|
minetest.chat_send_player(sender, mod_ref.prefix .. S("Arena @1 successfully disabled", arena_name))
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
----------------------------------------------
|
|
--------------GESTIONE PARTITA-----------------
|
|
----------------------------------------------
|
|
|
|
-- per tutti i giocatori quando finisce la coda
|
|
function arena_lib.load_arena(mod, arena_ID)
|
|
|
|
-- my child, let's talk about some black magic: in order to teleport players in their team spawners, first of all I need to
|
|
-- sort them by team. Once it's done, I need to skip every spawner of that team if the maximum number of players is not reached:
|
|
-- otherwise, people will find theirselves in the wrong team (and you don't want that to happen). So I use this int to prevent it,
|
|
-- which increases of 1 or more every time I look for a spawner, comparing the 'team' spawner value to the player's. This happens
|
|
-- in assign_team_spawner, which also returns the new value for team_count
|
|
local team_count = 1
|
|
|
|
local count = 1
|
|
local mod_ref = arena_lib.mods[mod]
|
|
local arena = mod_ref.arenas[arena_ID]
|
|
|
|
arena.in_loading = true
|
|
arena_lib.update_sign(arena.sign, arena)
|
|
|
|
local shuffled_spawners = copy_table(arena.spawn_points)
|
|
local sorted_team_players = {}
|
|
|
|
-- randomizzo gli spawner se non è a team
|
|
if #arena.teams == 1 then
|
|
for i = #shuffled_spawners, 2, -1 do
|
|
local j = math.random(i)
|
|
shuffled_spawners[i], shuffled_spawners[j] = shuffled_spawners[j], shuffled_spawners[i]
|
|
end
|
|
-- sennò ordino i giocatori per team
|
|
else
|
|
local j = 1
|
|
for i = 1, #arena.teams do
|
|
for pl_name, pl_stats in pairs(arena.players) do
|
|
if pl_stats.teamID == i then
|
|
sorted_team_players[j] = {name = pl_name, teamID = pl_stats.teamID}
|
|
j = j +1
|
|
end
|
|
end
|
|
|
|
-- e carico eventuali proprietà per ogni team
|
|
for k, v in pairs(mod_ref.team_properties) do
|
|
arena.teams[i][k] = v
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
-- per ogni giocatore...
|
|
for pl_name, _ in pairs(arena.players) do
|
|
|
|
local player = minetest.get_player_by_name(pl_name)
|
|
|
|
-- nascondo i nomi se l'opzione è abilitata
|
|
if not mod_ref.show_nametags then
|
|
player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
|
|
end
|
|
|
|
-- disattivo eventualmente la minimappa
|
|
if not mod_ref.show_minimap then
|
|
player:hud_set_flags({minimap = false})
|
|
end
|
|
|
|
-- chiudo eventuali formspec
|
|
minetest.close_formspec(pl_name, "")
|
|
|
|
-- li blocco sul posto
|
|
player:set_physics_override({
|
|
speed = 0,
|
|
})
|
|
|
|
-- teletrasporto i giocatori
|
|
if #arena.teams == 1 then
|
|
player:set_pos(shuffled_spawners[count].pos)
|
|
else
|
|
team_count = assign_team_spawner(arena.spawn_points, team_count, sorted_team_players[count].name, sorted_team_players[count].teamID)
|
|
end
|
|
|
|
-- li curo
|
|
player:set_hp(minetest.PLAYER_MAX_HP_DEFAULT)
|
|
|
|
-- svuoto eventualmente l'inventario
|
|
if not mod_ref.keep_inventory then
|
|
player:get_inventory():set_list("main",{})
|
|
player:get_inventory():set_list("craft",{})
|
|
end
|
|
|
|
-- registro giocatori nella tabella apposita
|
|
players_in_queue[pl_name] = nil
|
|
players_in_game[pl_name] = {minigame = mod, arenaID = arena_ID}
|
|
|
|
count = count +1
|
|
end
|
|
|
|
|
|
-- eventuale codice aggiuntivo
|
|
if mod_ref.on_load then
|
|
mod_ref.on_load(arena)
|
|
end
|
|
|
|
-- inizio l'arena dopo tot secondi
|
|
minetest.after(mod_ref.load_time, function()
|
|
arena_lib.start_arena(mod_ref, arena)
|
|
end)
|
|
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.start_arena(mod_ref, arena)
|
|
|
|
arena.in_loading = false
|
|
arena_lib.update_sign(arena.sign, arena)
|
|
|
|
for pl_name, stats in pairs(arena.players) do
|
|
|
|
minetest.get_player_by_name(pl_name):set_physics_override({
|
|
speed = 1,
|
|
jump = 1,
|
|
gravity = 1,
|
|
})
|
|
end
|
|
|
|
-- parte l'eventuale timer
|
|
if mod_ref.timer ~= -1 then
|
|
arena.timer_current = arena.timer
|
|
minetest.after(1, function()
|
|
timer_start(mod_ref, arena)
|
|
end)
|
|
end
|
|
|
|
-- eventuale codice aggiuntivo
|
|
if mod_ref.on_start then
|
|
mod_ref.on_start(arena)
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- per il player singolo a match iniziato
|
|
function arena_lib.join_arena(mod, p_name, arena_ID)
|
|
|
|
local mod_ref = arena_lib.mods[mod]
|
|
local player = minetest.get_player_by_name(p_name)
|
|
local arena = mod_ref.arenas[arena_ID]
|
|
|
|
-- nascondo i nomi se l'opzione è abilitata
|
|
if not mod_ref.show_nametags then
|
|
player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
|
|
end
|
|
|
|
-- disattivo eventualmente la minimappa
|
|
if not mod_ref.show_minimap then
|
|
player:hud_set_flags({minimap = false})
|
|
end
|
|
|
|
-- svuoto eventualmente l'inventario
|
|
if not mod_ref.keep_inventory then
|
|
player:get_inventory():set_list("main",{})
|
|
player:get_inventory():set_list("craft",{})
|
|
end
|
|
|
|
-- riempio HP, teletrasporto e aggiungo
|
|
player:set_hp(minetest.PLAYER_MAX_HP_DEFAULT)
|
|
player:set_pos(arena_lib.get_random_spawner(arena, arena.players[p_name].teamID))
|
|
players_in_game[p_name] = {minigame = mod, arenaID = arena_ID}
|
|
|
|
-- eventuale codice aggiuntivo
|
|
if mod_ref.on_join then
|
|
mod_ref.on_join(p_name, arena)
|
|
end
|
|
end
|
|
|
|
|
|
-- a partita finita.
|
|
-- winner_name può essere stringa (no team) o tabella di nomi (team)
|
|
function arena_lib.load_celebration(mod, arena, winner_name)
|
|
|
|
local mod_ref = arena_lib.mods[mod]
|
|
local winning_message = ""
|
|
|
|
arena.in_celebration = true
|
|
arena_lib.update_sign(arena.sign, arena)
|
|
|
|
-- per ogni giocatore...
|
|
for pl_name, stats in pairs(arena.players) do
|
|
|
|
local player = minetest.get_player_by_name(pl_name)
|
|
|
|
-- ripristino HP e visibilità nome
|
|
player:set_hp(minetest.PLAYER_MAX_HP_DEFAULT)
|
|
player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
|
|
|
|
local inv = player:get_inventory()
|
|
|
|
-- immortalità
|
|
if not inv:contains_item("main", "arena_lib:immunity") then
|
|
inv:set_stack("main", mod_ref.immunity_slot, "arena_lib:immunity")
|
|
end
|
|
|
|
|
|
end
|
|
|
|
-- determino il messaggio da inviare
|
|
if type(winner_name) == "string" then
|
|
winning_message = S("@1 wins the game", winner_name)
|
|
elseif type(winner_name) == "table" then
|
|
local winner_team_ID = arena.players[winner_name[1]].teamID
|
|
winning_message = S("Team @1 wins the game", arena.teams[winner_team_ID].name)
|
|
end
|
|
|
|
arena_lib.send_message_players_in_arena(arena, mod_ref.prefix .. winning_message)
|
|
|
|
-- eventuale codice aggiuntivo
|
|
if mod_ref.on_celebration then
|
|
mod_ref.on_celebration(arena, winner_name)
|
|
end
|
|
|
|
-- l'arena finisce dopo tot secondi
|
|
minetest.after(mod_ref.celebration_time, function()
|
|
arena_lib.end_arena(mod_ref, mod, arena)
|
|
end)
|
|
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.end_arena(mod_ref, mod, arena)
|
|
|
|
-- copia da passare a on_end
|
|
local players = {}
|
|
|
|
for pl_name, stats in pairs(arena.players) do
|
|
|
|
players[pl_name] = stats
|
|
arena.players[pl_name] = nil
|
|
players_in_game[pl_name] = nil
|
|
arena.players_amount = 0
|
|
arena.timer_current = nil
|
|
if #arena.teams > 1 then
|
|
for i = 1, #arena.teams do
|
|
arena.players_amount_per_team[i] = 0
|
|
end
|
|
end
|
|
|
|
local player = minetest.get_player_by_name(pl_name)
|
|
|
|
-- svuoto eventualmente l'inventario
|
|
if not mod_ref.keep_inventory then
|
|
player:get_inventory():set_list("main", {})
|
|
player:get_inventory():set_list("craft",{})
|
|
end
|
|
|
|
-- teletrasporto nella lobby
|
|
player:set_pos(mod_ref.hub_spawn_point)
|
|
|
|
-- se ho hub_manager, restituisco gli oggetti
|
|
if minetest.get_modpath("hub_manager") then
|
|
hub_manager.set_items(player)
|
|
end
|
|
|
|
-- riattivo la minimappa eventualmente disattivata
|
|
player:hud_set_flags({minimap = true})
|
|
end
|
|
|
|
-- resetto le proprietà temporanee
|
|
for temp_property, v in pairs(mod_ref.temp_properties) do
|
|
if type(v) == "string" then
|
|
arena[temp_property] = ""
|
|
elseif type(v) == "number" then
|
|
arena[temp_property] = 0
|
|
elseif type(v) == "boolean" then
|
|
arena[temp_property] = false
|
|
elseif type(v) == "table" then
|
|
arena[temp_property] = {}
|
|
end
|
|
end
|
|
|
|
-- e rimuovo quelle eventuali di team
|
|
if #arena.teams > 1 then
|
|
for i = 1, #arena.teams do
|
|
for t_property, _ in pairs(mod_ref.team_properties) do
|
|
arena.teams[i][t_property] = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
local id = arena_lib.get_arena_by_name(mod, arena.name)
|
|
|
|
-- eventuale codice aggiuntivo
|
|
if mod_ref.on_end then
|
|
mod_ref.on_end(arena, players)
|
|
end
|
|
|
|
arena.in_celebration = false
|
|
arena.in_game = false
|
|
|
|
-- aggiorno storage per le properties e cartello
|
|
update_storage(false, mod, id, arena)
|
|
arena_lib.update_sign(arena.sign, arena)
|
|
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.add_to_queue(p_name, mod, arena_ID)
|
|
players_in_queue[p_name] = {minigame = mod, arenaID = arena_ID}
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.remove_from_queue(p_name)
|
|
players_in_queue[p_name] = nil
|
|
end
|
|
|
|
|
|
|
|
----------------------------------------------
|
|
--------------------UTILS---------------------
|
|
----------------------------------------------
|
|
|
|
--TODO: rename_arena
|
|
|
|
-- mod è opzionale
|
|
function arena_lib.is_player_in_arena(p_name, mod)
|
|
|
|
if not players_in_game[p_name] then
|
|
return false
|
|
else
|
|
|
|
-- se il campo mod è specificato, controllo che sia lo stesso
|
|
if mod ~= nil then
|
|
if players_in_game[p_name].minigame == mod then return true
|
|
else return false
|
|
end
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.is_player_in_queue(p_name, mod)
|
|
|
|
if not players_in_queue[p_name] then
|
|
return false
|
|
else
|
|
|
|
-- se il campo mod è specificato, controllo che sia lo stesso
|
|
if mod then
|
|
if players_in_queue[p_name].minigame == mod then return true
|
|
else return false
|
|
end
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.is_player_in_same_team(arena, p_name, t_name)
|
|
if arena.players[p_name].teamID == arena.players[t_name].teamID then return true
|
|
else return false
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.is_team_declared(mod_ref, team_name)
|
|
|
|
if not mod_ref.teams then return false end
|
|
|
|
for _, t_name in pairs(mod_ref.teams) do
|
|
if team_name == t_name then
|
|
return true
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.remove_player_from_arena(p_name, reason)
|
|
-- reason 0 = has disconnected
|
|
-- reason 1 = has been eliminated
|
|
-- reason 2 = has been kicked
|
|
-- reason 3 = has quit the arena
|
|
|
|
local mod = arena_lib.get_mod_by_player(p_name)
|
|
|
|
-- se il giocatore non è né in coda né in partita, annullo
|
|
if not mod then return end
|
|
|
|
local mod_ref = arena_lib.mods[mod]
|
|
local arena = arena_lib.get_arena_by_player(p_name)
|
|
|
|
-- se una ragione è specificata
|
|
if reason ~= 0 then
|
|
|
|
local player = minetest.get_player_by_name(p_name)
|
|
|
|
-- svuoto eventualmente l'inventario
|
|
if not mod_ref.keep_inventory then
|
|
player:get_inventory():set_list("main",{})
|
|
player:get_inventory():set_list("craft",{})
|
|
end
|
|
|
|
-- resetto gli HP, teletrasporto fuori dall'arena e ripristino nome
|
|
player:set_hp(minetest.PLAYER_MAX_HP_DEFAULT)
|
|
player:set_pos(mod_ref.hub_spawn_point)
|
|
player:set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
|
|
|
|
-- se ho hub_manager, restituisco gli oggetti
|
|
if minetest.get_modpath("hub_manager") then
|
|
hub_manager.set_items(minetest.get_player_by_name(p_name))
|
|
end
|
|
|
|
-- resetto la minimappa eventualmente disattivata
|
|
minetest.get_player_by_name(p_name):hud_set_flags({minimap = true})
|
|
|
|
if reason == 1 then
|
|
arena_lib.send_message_players_in_arena(arena, minetest.colorize("#f16a54", "<<< " .. S("@1 has been eliminated", p_name)))
|
|
if mod_ref.on_eliminate then
|
|
mod_ref.on_eliminate(arena, p_name)
|
|
end
|
|
elseif reason == 2 then
|
|
arena_lib.send_message_players_in_arena(arena, minetest.colorize("#f16a54", "<<< " .. S("@1 has been kicked", p_name)))
|
|
if mod_ref.on_kick then
|
|
mod_ref.on_kick(arena, p_name)
|
|
end
|
|
elseif reason == 3 then
|
|
arena_lib.send_message_players_in_arena(arena, minetest.colorize("#d69298", "<<< " .. S("@1 has quit the match", p_name)))
|
|
if mod_ref.on_quit then
|
|
mod_ref.on_quit(arena, p_name)
|
|
end
|
|
end
|
|
else
|
|
arena_lib.send_message_players_in_arena(arena, minetest.colorize("#f16a54", "<<< " .. p_name ))
|
|
if mod_ref.on_disconnect then
|
|
mod_ref.on_disconnect(arena, p_name)
|
|
end
|
|
end
|
|
|
|
-- lo rimuovo
|
|
players_in_game[p_name] = nil
|
|
players_in_queue[p_name] = nil
|
|
arena.players_amount = arena.players_amount - 1
|
|
if #arena.teams > 1 then
|
|
local p_team_ID = arena.players[p_name].teamID
|
|
arena.players_amount_per_team[p_team_ID] = arena.players_amount_per_team[p_team_ID] - 1
|
|
end
|
|
arena.players[p_name] = nil
|
|
|
|
arena_lib.update_sign(arena.sign, arena)
|
|
|
|
-- se l'arena era in coda e ora ci son troppi pochi giocatori, annullo la coda
|
|
if arena.in_queue then
|
|
|
|
local timer = minetest.get_node_timer(arena.sign)
|
|
local arena_min_players = arena.min_players * #arena.teams
|
|
local arena_max_players = arena.max_players * #arena.teams
|
|
|
|
if arena.players_amount < arena_min_players then
|
|
timer:stop()
|
|
arena.in_queue = false
|
|
arena_lib.HUD_send_msg_all("hotbar", arena, arena.name .. " | " .. arena.players_amount .. "/" .. arena_max_players .. " | " ..
|
|
S("Waiting for more players...") .. " (" .. arena_min_players - arena.players_amount .. ")")
|
|
arena_lib.send_message_players_in_arena(arena, mod_ref.prefix .. S("The queue has been cancelled due to not enough players"))
|
|
end
|
|
|
|
-- se invece è in partita, ha i team e sono rimasti solo i giocatori di un team, il loro team vince
|
|
elseif arena.in_game and #arena.teams > 1 and arena.players_amount < arena.min_players * #arena.teams then
|
|
|
|
local team_to_compare
|
|
|
|
for i = 1, #arena.players_amount_per_team do
|
|
if arena.players_amount_per_team[i] ~= 0 then
|
|
team_to_compare = i
|
|
break
|
|
end
|
|
end
|
|
|
|
for _, pl_stats in pairs(arena.players) do
|
|
if pl_stats.teamID ~= team_to_compare then
|
|
return
|
|
end
|
|
end
|
|
|
|
arena_lib.send_message_players_in_arena(arena, mod_ref.prefix .. S("There are no other teams left, you win!"))
|
|
arena_lib.load_celebration(mod, arena, arena_lib.get_players_in_team(arena, team_to_compare))
|
|
|
|
-- se invece è in partita ed erano rimasti solo 2 giocatori in partita, l'altro vince
|
|
elseif arena.in_game and arena.players_amount == 1 then
|
|
|
|
if reason == 1 then
|
|
arena_lib.send_message_players_in_arena(arena, mod_ref.prefix .. S("You're the last player standing: you win!"))
|
|
else
|
|
arena_lib.send_message_players_in_arena(arena, mod_ref.prefix .. S("You win the game due to not enough players"))
|
|
end
|
|
|
|
for pl_name, stats in pairs(arena.players) do
|
|
arena_lib.load_celebration(mod, arena, pl_name)
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.send_message_players_in_arena(arena, msg)
|
|
for pl_name, stats in pairs(arena.players) do
|
|
minetest.chat_send_player(pl_name, msg) end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.teleport_in_arena(sender, mod, arena_name)
|
|
|
|
local id, arena = arena_lib.get_arena_by_name(mod, arena_name)
|
|
|
|
-- se non esiste l'arena, annullo
|
|
if arena == nil then
|
|
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] This arena doesn't exist!")))
|
|
return end
|
|
|
|
if not next(arena.spawn_points) then
|
|
minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] This action can't be performed with no spawners set!")))
|
|
return end
|
|
|
|
local player = minetest.get_player_by_name(sender)
|
|
|
|
player:set_pos(arena.spawn_points[next(arena.spawn_points)].pos)
|
|
minetest.chat_send_player(sender, S("Wooosh!"))
|
|
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.immunity(player)
|
|
|
|
local immunity_item = ItemStack("arena_lib:immunity")
|
|
local inv = player:get_inventory()
|
|
local p_name = player:get_player_name()
|
|
local mod_ref = arena_lib.mods[arena_lib.get_mod_by_player(p_name)]
|
|
local immunity_ID = 0
|
|
|
|
-- aggiungo l'oggetto
|
|
inv:set_stack("main", mod_ref.immunity_slot, immunity_item)
|
|
|
|
-- in caso uno spari, perda l'immunità, muoia subito e resusciti, il tempo d'immunità riparte da capo.
|
|
-- Ne tengo traccia con un metadato che comparo nell'after
|
|
immunity_ID = player:get_meta():get_int("immunity_ID") + 1
|
|
player:get_meta():set_int("immunity_ID", immunity_ID)
|
|
|
|
minetest.after(mod_ref.immunity_time, function()
|
|
if not player then return end -- potrebbe essersi disconnesso
|
|
if inv:contains_item("main", immunity_item) and immunity_ID == player:get_meta():get_int("immunity_ID") then
|
|
inv:remove_item("main", immunity_item)
|
|
player:get_meta():set_int("immunity_ID", 0)
|
|
end
|
|
end)
|
|
|
|
end
|
|
|
|
|
|
|
|
----------------------------------------------
|
|
-----------------GETTERS----------------------
|
|
----------------------------------------------
|
|
|
|
function arena_lib.get_arena_by_name(mod, arena_name)
|
|
|
|
for id, arena in pairs(arena_lib.mods[mod].arenas) do
|
|
if arena.name == arena_name then
|
|
return id, arena end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_players_in_game()
|
|
return players_in_game
|
|
end
|
|
|
|
|
|
|
|
-- ritorna tabella di nomi giocatori, o di giocatori se to_players == true
|
|
function arena_lib.get_players_in_team(arena, team_ID, to_players)
|
|
local players = {}
|
|
for pl_name, pl_stats in pairs(arena.players) do
|
|
if pl_stats.teamID == team_ID then
|
|
if to_players then
|
|
table.insert(players, minetest.get_player_by_name(pl_name))
|
|
else
|
|
table.insert(players, pl_name)
|
|
end
|
|
end
|
|
end
|
|
|
|
return players
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_mod_by_player(p_name)
|
|
if arena_lib.is_player_in_arena(p_name) then
|
|
return players_in_game[p_name].minigame
|
|
elseif arena_lib.is_player_in_queue(p_name) then
|
|
return players_in_queue[p_name].minigame
|
|
else
|
|
return end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_arena_by_player(p_name)
|
|
|
|
local mod, arenaID
|
|
|
|
if arena_lib.is_player_in_arena(p_name) then -- è in partita
|
|
mod = players_in_game[p_name].minigame
|
|
arenaID = players_in_game[p_name].arenaID
|
|
elseif arena_lib.is_player_in_queue(p_name) then -- è in coda
|
|
mod = players_in_queue[p_name].minigame
|
|
arenaID = players_in_queue[p_name].arenaID
|
|
else
|
|
return end
|
|
|
|
return arena_lib.mods[mod].arenas[arenaID]
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_arenaID_by_player(p_name)
|
|
if players_in_game[p_name] then
|
|
return players_in_game[p_name].arenaID
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_queueID_by_player(p_name)
|
|
if players_in_queue[p_name] then
|
|
return players_in_queue[p_name].arenaID
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_arena_spawners_count(arena, team_ID)
|
|
local count = 0
|
|
for _, spawner in pairs(arena.spawn_points) do
|
|
if team_ID then
|
|
if spawner.teamID == team_ID then
|
|
count = count +1
|
|
end
|
|
else
|
|
count = count +1
|
|
end
|
|
end
|
|
return count
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_random_spawner(arena, team_ID)
|
|
if #arena.teams > 1 then
|
|
local min = 1 + (arena.max_players * (team_ID - 1))
|
|
local max = arena.max_players * team_ID
|
|
return arena.spawn_points[math.random(min, max)].pos
|
|
else
|
|
return arena.spawn_points[math.random(1,table.maxn(arena.spawn_points))].pos
|
|
end
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
----------------------------------------------
|
|
-----------------SETTERS----------------------
|
|
----------------------------------------------
|
|
|
|
-- nothing to see here ¯\_(ツ)_/¯
|
|
|
|
|
|
|
|
----------------------------------------------
|
|
---------------FUNZIONI LOCALI----------------
|
|
----------------------------------------------
|
|
|
|
|
|
function init_storage(mod, mod_ref)
|
|
|
|
arena_lib.mods[mod] = mod_ref
|
|
|
|
-- aggiungo le arene
|
|
for i = 1, arena_lib.mods[mod].highest_arena_ID do
|
|
|
|
local arena_str = storage:get_string(mod .. "." .. i)
|
|
|
|
-- se c'è una stringa con quell'ID, aggiungo l'arena e ne aggiorno l'eventuale cartello
|
|
if arena_str ~= "" then
|
|
local arena = minetest.deserialize(arena_str)
|
|
local to_update = false
|
|
|
|
--v------------------ LEGACY UPDATE, to remove in 4.0 -------------------v
|
|
-- add the 'players_amount' parameter for 2.6.0 and lesser versions
|
|
if not arena.players_amount then
|
|
to_update = true
|
|
arena.players_amount = 0
|
|
minetest.log("action", "[ARENA_LIB] Added '.players_amount' property from 2.7.0")
|
|
end
|
|
|
|
-- spawners conversion from 2.7.0 to 3.0+ version
|
|
if next(arena.spawn_points) then
|
|
if arena.spawn_points[next(arena.spawn_points)].x ~= nil then
|
|
to_update = true
|
|
minetest.log("action", "[ARENA_LIB] Converting old spawn points for arena " .. arena.name)
|
|
for id, coords in pairs(arena.spawn_points) do
|
|
arena.spawn_points[id] = {pos = coords}
|
|
minetest.log("action", "[ARENA_LIB] Spawn point #" .. id .. "(" .. minetest.pos_to_string(arena.spawn_points[id].pos) .. ") converted")
|
|
end
|
|
end
|
|
end
|
|
|
|
-- team conversion for 2.7.0 and lesser versions
|
|
if not arena.teams then
|
|
to_update = true
|
|
arena.teams = {-1}
|
|
end
|
|
--^------------------ LEGACY UPDATE, to remove in 4.0 -------------------^
|
|
|
|
-- gestione team
|
|
if #arena.teams > 1 and not next(mod_ref.teams) then -- se avevo abilitato i team e ora li ho rimossi
|
|
arena.players_amount_per_team = nil
|
|
arena.teams = {-1}
|
|
elseif next(mod_ref.teams) then -- sennò li genero
|
|
arena.players_amount_per_team = {}
|
|
arena.teams = {}
|
|
|
|
for k, t_name in pairs(mod_ref.teams) do
|
|
arena.players_amount_per_team[k] = 0
|
|
arena.teams[k] = {name = t_name}
|
|
end
|
|
end
|
|
|
|
local arena_max_players = arena.max_players * #arena.teams
|
|
|
|
-- resetto spawner se ho cambiato il numero di team
|
|
if arena_max_players ~= #arena.spawn_points then
|
|
to_update = true
|
|
arena.enabled = false
|
|
arena.spawn_points = {}
|
|
minetest.log("warning", "[ARENA_LIB] spawn points of arena " .. arena.name ..
|
|
" has been reset due to not coinciding with the maximum amount of players (" .. arena_max_players .. ")")
|
|
end
|
|
|
|
-- gestione timer
|
|
if mod_ref.timer == -1 and arena.timer then -- se avevo abilitato i timer e ora li ho rimossi, li tolgo dalle arene
|
|
arena.timer = nil
|
|
elseif mod_ref.timer ~= -1 and not arena.timer then -- se li ho abilitati ora e le arene non ce li hanno, glieli aggiungo
|
|
arena.timer = mod_ref.timer
|
|
end
|
|
|
|
arena_lib.mods[mod].arenas[i] = arena
|
|
|
|
if to_update then
|
|
update_storage(false, mod, i, arena)
|
|
end
|
|
|
|
--signs_lib ha bisogno di un attimo per caricare sennò tira errore
|
|
minetest.after(0.01, function()
|
|
if arena.sign.x then -- se non è ancora stato registrato nessun cartello per l'arena, evito il crash
|
|
arena_lib.update_sign(arena.sign, arena)
|
|
end
|
|
end)
|
|
|
|
end
|
|
end
|
|
minetest.log("action", "[ARENA_LIB] Mini-game " .. mod .. " loaded")
|
|
end
|
|
|
|
|
|
|
|
function update_storage(erase, mod, id, arena)
|
|
|
|
-- ogni mod e ogni arena vengono salvate seguendo il formato mod.ID
|
|
local entry = mod .."." .. id
|
|
|
|
if erase then
|
|
storage:set_string(entry, "")
|
|
storage:set_string(mod .. ".HIGHEST_ARENA_ID", arena_lib.mods[mod].highest_arena_ID)
|
|
else
|
|
storage:set_string(entry, minetest.serialize(arena))
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
--[[ Dato che in Lua non è possibile istanziare le tabelle copiandole, bisogna istanziare ogni campo in una nuova tabella.
|
|
Ricorsivo per le sottotabelle. Codice da => http://lua-users.org/wiki/CopyTable]]
|
|
function copy_table(orig)
|
|
local orig_type = type(orig)
|
|
local copy
|
|
if orig_type == 'table' then
|
|
copy = {}
|
|
for orig_key, orig_value in next, orig, nil do
|
|
copy[copy_table(orig_key)] = copy_table(orig_value)
|
|
end
|
|
setmetatable(copy, copy_table(getmetatable(orig)))
|
|
else -- number, string, boolean, etc
|
|
copy = orig
|
|
end
|
|
return copy
|
|
end
|
|
|
|
|
|
|
|
-- l'ID di base parte da 1 (n+1). Se la sequenza è 1, 3, 4, grazie a ipairs la
|
|
-- funzione vede che manca 2 nella sequenza e ritornerà 2
|
|
function next_available_ID(mod_ref)
|
|
local id = 0
|
|
for k, v in ipairs(mod_ref.arenas) do
|
|
id = k
|
|
end
|
|
return id +1
|
|
end
|
|
|
|
|
|
|
|
function assign_team_spawner(spawn_points, ID, p_name, p_team_ID)
|
|
|
|
for i = ID, #spawn_points do
|
|
if p_team_ID == spawn_points[i].teamID then
|
|
minetest.get_player_by_name(p_name):set_pos(spawn_points[i].pos)
|
|
return i+1
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function timer_start(mod_ref, arena)
|
|
|
|
if arena.on_celebration then return end
|
|
|
|
if mod_ref.is_timer_incrementing then
|
|
arena.timer_current = arena.timer_current + 1
|
|
else
|
|
arena.timer_current = arena.timer_current - 1
|
|
end
|
|
|
|
if arena.timer_current <= 0 then
|
|
mod_ref.on_timeout(arena)
|
|
return
|
|
else
|
|
mod_ref.on_timer_tick(arena)
|
|
end
|
|
|
|
minetest.after(1, function()
|
|
timer_start(mod_ref, arena)
|
|
end)
|
|
end
|
|
|
|
|
|
|
|
|
|
----------------------------------------------
|
|
------------------DEPRECATED------------------
|
|
----------------------------------------------
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function arena_lib.initialize(mod)
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minetest.log("warning", "[ARENA_LIB] arena_lib.initialize is deprecated: you don't need it anymore")
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end
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function arena_lib.settings(mod, def)
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arena_lib.register_minigame(mod, def)
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minetest.log("warning", "[ARENA_LIB] arena_lib.settings is deprecated: rename it in arena_lib.register_minigame")
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end
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function arena_lib.get_arena_players_count(arena)
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minetest.log("warning", "[ARENA_LIB] arena_lib.get_arena_players_count is deprecated: use the arena parameter 'players_amount' instead (ie. arena.players_amount) to retrieve the value")
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return arena.players_amount
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end
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