259 lines
10 KiB
Lua
259 lines
10 KiB
Lua
--
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-- For the item to set signs, being a declaration of a new item, look at items.lua
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--
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local S = minetest.get_translator("arena_lib")
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local function in_game_txt(arena) end
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local function HUD_countdown(arena, seconds) end
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local function arena_display_format(arena, msg) end
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minetest.override_item("default:sign_wall", {
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on_punch = function(pos, node, puncher, pointed_thing)
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local arenaID = minetest.get_meta(pos):get_int("arenaID")
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if arenaID == 0 then return end
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local mod = minetest.get_meta(pos):get_string("mod")
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local mod_ref = arena_lib.mods[mod]
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local sign_arena = mod_ref.arenas[arenaID]
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local p_name = puncher:get_player_name()
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if not sign_arena then return end -- nel caso qualche cartello dovesse buggarsi, si può rompere e non fa crashare
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-- se non è abilitata
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if not sign_arena.enabled then
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minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] The arena is not enabled!")))
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return end
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-- se l'arena è piena
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if sign_arena.players_amount == sign_arena.max_players and arena_lib.get_queueID_by_player(p_name) ~= arenaID then
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minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] The arena is already full!")))
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return end
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-- se sta caricando o sta finendo
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if sign_arena.in_loading or sign_arena.in_celebration then
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minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] The arena is loading, try again in a few seconds!")))
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return end
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-- se è in corso e non permette l'entrata
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if sign_arena.in_game and mod_ref.join_while_in_progress == false then
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minetest.chat_send_player(p_name, minetest.colorize("#e6482e", S("[!] This minigame doesn't allow to join while in progress!")))
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return end
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-- se è già in coda
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if arena_lib.is_player_in_queue(p_name) then
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local queued_mod = arena_lib.get_mod_by_player(p_name)
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local queued_ID = arena_lib.get_queueID_by_player(p_name)
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-- se la coda è la stessa rimuovo il giocatore...
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if queued_mod == mod and queued_ID == arenaID then
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arena_lib.send_message_players_in_arena(sign_arena, minetest.colorize("#d69298", sign_arena.name .. " < " .. p_name))
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sign_arena.players[p_name] = nil
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sign_arena.players_amount = sign_arena.players_amount - 1
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arena_lib.update_sign(pos, sign_arena)
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arena_lib.remove_from_queue(p_name)
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arena_lib.HUD_hide("all", p_name)
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local players_in_arena = sign_arena.players_amount
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-- ...e annullo la coda se non ci sono più abbastanza persone
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if players_in_arena < sign_arena.min_players and sign_arena.in_queue then
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minetest.get_node_timer(pos):stop()
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arena_lib.HUD_hide("broadcast", sign_arena)
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arena_lib.HUD_send_msg_all("hotbar", sign_arena, arena_display_format(sign_arena, S("Waiting for more players...")) ..
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" (" .. sign_arena.min_players - players_in_arena .. ")")
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arena_lib.send_message_players_in_arena(sign_arena, mod_ref.prefix .. S("The queue has been cancelled due to not enough players"))
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sign_arena.in_queue = false
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-- (se la situazione è rimasta invariata, devo comunque aggiornare il numero giocatori nella hotbar)
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elseif players_in_arena < sign_arena.min_players then
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arena_lib.HUD_send_msg_all("hotbar", sign_arena, arena_display_format(sign_arena, S("Waiting for more players...")) ..
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" (" .. sign_arena.min_players - players_in_arena .. ")")
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else
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local seconds = math.floor(minetest.get_node_timer(pos):get_timeout() + 0.5)
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arena_lib.HUD_send_msg_all("hotbar", sign_arena, arena_display_format(sign_arena, S("@1 seconds for the match to start", seconds)))
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end
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return
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else
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local old_mod_ref = arena_lib.mods[queued_mod]
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local old_arena = old_mod_ref.arenas[queued_ID]
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-- sennò lo rimuovo dalla precedente e continuo per aggiungerlo in questa...
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old_arena.players[p_name] = nil
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old_arena.players_amount = old_arena.players_amount -1
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arena_lib.remove_from_queue(p_name)
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arena_lib.update_sign(old_arena.sign, old_arena)
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arena_lib.send_message_players_in_arena(old_arena, minetest.colorize("#d69298", sign_arena.name .. " < " .. p_name))
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local players_in_arena = old_arena.players_amount
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-- ...annullando la coda della precedente se non ci sono più abbastanza giocatori
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if players_in_arena < old_arena.min_players and old_arena.in_queue then
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minetest.get_node_timer(old_arena.sign):stop()
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arena_lib.HUD_hide("broadcast", old_arena)
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arena_lib.HUD_send_msg_all("hotbar", old_arena, arena_display_format(old_arena, S("Waiting for more players...")) ..
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" (" .. old_arena.min_players - players_in_arena .. ")")
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arena_lib.send_message_players_in_arena(old_arena, old_mod_ref.prefix .. S("The queue has been cancelled due to not enough players"))
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old_arena.in_queue = false
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-- (se la situazione è rimasta invariata, devo comunque aggiornare il numero giocatori nella hotbar)
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elseif players_in_arena < old_arena.min_players and not old_arena.in_queue then
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arena_lib.HUD_send_msg_all("hotbar", old_arena, arena_display_format(old_arena, S("Waiting for more players...")) ..
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" (" .. old_arena.min_players - players_in_arena .. ")")
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else
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local seconds = math.floor(minetest.get_node_timer(pos):get_timeout() + 0.5)
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arena_lib.HUD_send_msg_all("hotbar", old_arena, arena_display_format(old_arena, S("@1 seconds for the match to start", seconds)))
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end
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end
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end
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-- aggiungo il giocatore ed eventuali proprietà
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sign_arena.players[p_name] = {kills = 0, deaths = 0}
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sign_arena.players_amount = sign_arena.players_amount +1
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for k, v in pairs(mod_ref.player_properties) do
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sign_arena.players[p_name][k] = v
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end
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-- aggiorno il cartello
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arena_lib.update_sign(pos, sign_arena)
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-- notifico i vari giocatori del nuovo player
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if sign_arena.in_game then
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arena_lib.join_arena(mod, p_name, arenaID)
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arena_lib.send_message_players_in_arena(sign_arena, minetest.colorize("#c6f154", " >>> " .. p_name))
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return
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else
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arena_lib.add_to_queue(p_name, mod, arenaID)
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arena_lib.send_message_players_in_arena(sign_arena, minetest.colorize("#c8d692", sign_arena.name .. " > " .. p_name))
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end
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local timer = minetest.get_node_timer(pos)
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local players_in_arena = sign_arena.players_amount
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-- se ci sono abbastanza giocatori e la coda non è partita...
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if not sign_arena.in_queue and not sign_arena.in_game then
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-- ...parte il timer d'attesa
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if players_in_arena == sign_arena.min_players then
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sign_arena.in_queue = true
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timer:start(mod_ref.queue_waiting_time)
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HUD_countdown(sign_arena, timer)
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-- sennò aggiorno semplicemente la HUD
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elseif players_in_arena < sign_arena.min_players then
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arena_lib.HUD_send_msg_all("hotbar", sign_arena, arena_display_format(sign_arena, S("Waiting for more players...")) ..
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" (" .. sign_arena.min_players - players_in_arena .. ")")
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end
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end
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-- se raggiungo i giocatori massimi e la partita non è iniziata, accorcio eventualmente la durata
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if players_in_arena == sign_arena.max_players and sign_arena.in_queue then
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if timer:get_timeout() - timer:get_elapsed() > 5 then
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timer:stop()
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timer:start(5)
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end
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end
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end,
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-- quello che succede una volta che il timer raggiunge lo 0
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on_timer = function(pos)
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local mod = minetest.get_meta(pos):get_string("mod")
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local arena_ID = minetest.get_meta(pos):get_int("arenaID")
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local sign_arena = arena_lib.mods[mod].arenas[arena_ID]
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sign_arena.in_queue = false
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sign_arena.in_game = true
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arena_lib.update_sign(pos, sign_arena)
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arena_lib.HUD_hide("all", sign_arena)
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arena_lib.load_arena(mod, arena_ID)
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return false
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end,
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})
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function arena_lib.update_sign(pos, arena)
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-- non uso il getter perché dovrei richiamare 2 funzioni (ID e count)
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local p_count = 0
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for pl, stats in pairs(arena.players) do
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p_count = p_count +1
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end
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signs_lib.update_sign(pos, {text = [[
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]] .. "\n" .. [[
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]] .. arena.name .. "\n" .. [[
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]] .. p_count .. "/".. arena.max_players .. "\n" .. [[
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]] .. in_game_txt(arena) .. "\n" .. [[
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]]})
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end
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----------------------------------------------
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---------------FUNZIONI LOCALI----------------
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----------------------------------------------
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function HUD_countdown(arena, timer)
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if not arena.in_queue or not timer:is_started() then return end
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local seconds = math.floor(timer:get_timeout() - timer:get_elapsed() + 0.5)
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-- dai 5 secondi in giù il messaggio è stampato su broadcast
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if seconds <= 5 then
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arena_lib.HUD_send_msg_all("broadcast", arena, S("The game begins in @1 seconds!", seconds), nil, "arenalib_countdown")
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arena_lib.HUD_send_msg_all("hotbar", arena, arena_display_format(arena, S("Get ready!")))
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else
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arena_lib.HUD_send_msg_all("hotbar", arena, arena_display_format(arena, S("@1 seconds for the match to start", seconds)))
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end
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minetest.after(1, function()
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HUD_countdown(arena, timer)
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end)
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end
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-- es. Foresta | 3/4 | Il match inizierà a breve
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function arena_display_format(arena, msg)
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return arena.name .. " | " .. arena.players_amount .. "/" .. arena.max_players .. " | " .. msg
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end
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function in_game_txt(arena)
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local txt
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--[[if not arena.enabled then txt = S("WIP")
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elseif arena.in_celebration then txt = S("Terminating")
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elseif arena.in_game then txt = S("Ongoing")
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elseif arena.in_loading then txt = S("Loading")
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else txt = S("Waiting") end]]
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if not arena.enabled then txt = "WIP"
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elseif arena.in_celebration then txt = "Terminating"
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elseif arena.in_loading then txt = "Loading"
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elseif arena.in_game then txt = "In progress"
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else txt = "Waiting" end
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return txt
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end
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