109 lines
3.0 KiB
Lua
Executable File
109 lines
3.0 KiB
Lua
Executable File
minetest.register_on_joinplayer(function(player)
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arena_lib.HUD_add(player)
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-- nel caso qualcuno si fosse disconnesso da dentro all'editor o fosse crashato il server con qualcuno nell'editor
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if player:get_inventory():contains_item("main", "arena_lib:editor_quit") then
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local p_meta = player:get_meta()
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p_meta:set_string("arena_lib_editor.mod", "")
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p_meta:set_string("arena_lib_editor.arena", "")
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p_meta:set_int("arena_lib_editor.players_number", 0)
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p_meta:set_int("arena_lib_editor.spawner_ID", 0)
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p_meta:set_int("arena_lib_editor.team_ID", 0)
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if minetest.get_modpath("hub_manager") then return end -- se c'è hub_manager, ci pensa quest'ultimo allo svuotamento dell'inventario
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player:get_inventory():set_list("main", {})
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player:get_inventory():set_list("craft",{})
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local p_name = player:get_player_name()
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if arena_lib.is_player_in_arena(p_name) then
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arena_lib.remove_player_from_arena(p_name, 0)
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elseif arena_lib.is_player_in_queue(p_name) then
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arena_lib.remove_from_queue(p_name)
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elseif arena_lib.is_player_in_edit_mode(p_name) then
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arena_lib.quit_editor(player)
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elseif arena_lib.is_player_in_settings(p_name) then
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arena_lib.quit_minigame_settings(p_name)
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end
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arena_lib.HUD_remove(p_name)
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end)
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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local target_name = player:get_player_name()
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local p_name = hitter:get_player_name()
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local arena = arena_lib.get_arena_by_player(p_name)
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if arena and arena.in_game and arena.players[p_name].teamID and arena.players[p_name].teamID == arena.players[target_name].teamID then
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return true
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end
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end)
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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local mod = arena_lib.get_mod_by_player(player:get_player_name())
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-- se non è in partita, annullo
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if not mod then return hp_change end
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-- se un tipo di danno è disabilitato, annullo
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for _, disabled_damage in pairs(arena_lib.mods[mod].disabled_damage_types) do
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if reason.type == disabled_damage then
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return 0
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end
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end
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return hp_change
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end, true)
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minetest.register_on_dieplayer(function(player, reason)
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local p_name = player:get_player_name()
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if not arena_lib.is_player_in_arena(p_name) then return end
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local mod_ref = arena_lib.mods[arena_lib.get_mod_by_player(p_name)]
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local arena = arena_lib.get_arena_by_player(p_name)
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local p_stats = arena.players[p_name]
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p_stats.deaths = p_stats.deaths +1
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if mod_ref.on_death then
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mod_ref.on_death(arena, p_name, reason)
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end
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end)
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minetest.register_on_respawnplayer(function(player)
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local p_name = player:get_player_name()
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if not arena_lib.is_player_in_arena(p_name) then return end
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local arena = arena_lib.get_arena_by_player(p_name)
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player:set_pos(arena_lib.get_random_spawner(arena, arena.players[p_name].teamID))
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return true
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end)
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