804 lines
22 KiB
Lua
804 lines
22 KiB
Lua
arena_lib = {}
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arena_lib.mods = {}
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local hub_spawn_point = { x = 0, y = 20, z = 0}
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local S = minetest.get_translator("arena_lib")
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----------------------------------------------
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--------------GESTIONE STORAGE----------------
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----------------------------------------------
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local storage = minetest.get_mod_storage()
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--storage:set_string("mods", nil) -- PER RESETTARE LO STORAGE
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--------------LEGACY START----------------
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-- [!!!] for arena_lib 2.1.0 and lesser: it automatically converts your old arenas
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-- into the new storage ystem. Please start your server at least once if you wanna
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-- keep them as this will be removed in the who-knows-exactly-when upcoming 3.0.0
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local function legacy_storage_conversion()
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local old_table = minetest.deserialize(storage:get_string("mods"))
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if old_table == nil then return end
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for mod, properties in pairs(old_table) do
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for id, arena in pairs(properties.arenas) do
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--salvo ogni arena in una stringa a parte
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local entry = mod .. "." .. id
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storage:set_string(entry, minetest.serialize(arena))
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end
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-- svuoto le arene per non salvarle insieme alla mod
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arena_lib.mods[mod] = old_table[mod]
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arena_lib.mods[mod].arenas = {}
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-- salvo la mod in una stringa a parte
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storage:set_string(mod, minetest.serialize(arena_lib.mods[mod]))
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end
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--svuoto il vecchio storage
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storage:set_string("mods", "")
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end
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if minetest.deserialize(storage:get_string("mods")) ~= nil then
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legacy_storage_conversion()
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end
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--------------LEGACY END----------------
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----------------------------------------------
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---------------DICHIARAZIONI------------------
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----------------------------------------------
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local function init_storage() end
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local function update_storage() end
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local function new_arena() end
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local function next_ID() end
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local players_in_game = {} --KEY: player name, INDEX: {mod, arenaID}
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local players_in_queue = {} --KEY: player name, INDEX: {mod, arenaID}
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local arena_default_max_players = 4
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local arena_default_min_players = 2
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local arena_default_kill_cap = 10
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local arena_default = {
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name = "",
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sign = {},
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players = {}, --KEY: player name, INDEX: kills, deaths, killstreak
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spawn_points = {},
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max_players = arena_default_max_players,
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min_players = arena_default_min_players,
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kill_cap = arena_default_kill_cap,
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kill_leader = "",
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in_queue = false,
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in_loading = false,
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in_game = false,
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in_celebration = false,
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enabled = false
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}
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-- per inizializzare. Da lanciare all'inizio di ogni mod
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function arena_lib.initialize(mod)
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init_storage(mod)
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--Se esiste già in memoria, ignora il resto
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if arena_lib.mods[mod] ~= nil then return end
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arena_lib.mods[mod] = {}
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arena_lib.mods[mod].arenas = {} -- KEY: (int) arenaID , VALUE: (table) arena properties
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arena_lib.mods[mod].arenasID = 1 -- we start counting from 1, not 0
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end
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-- call this in your mod to override the default parameters
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function arena_lib.settings(mod, def)
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local mod_ref = arena_lib.mods[mod]
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--default parameters
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mod_ref.prefix = "[Arena_lib] "
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mod_ref.hub_spawn_point = { x = 0, y = 20, z = 0}
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mod_ref.load_time = 3 --time in the loading phase (the pre-match)
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mod_ref.celebration_time = 3 --time in the celebration phase
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mod_ref.immunity_time = 3
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mod_ref.immunity_slot = 9 --people may have tweaked the slots, hence the custom parameter
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--mod_ref.properties = {}
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--mod_ref.temp_properties = {}
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if def.prefix then
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mod_ref.prefix = def.prefix
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end
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if def.hub_spawn_point then
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mod_ref.hub_spawn_point = def.hub_spawn_point
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end
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if def.load_time then
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mod_ref.load_time = def.load_time
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end
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if def.celebration_time then
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mod_ref.celebration_time = def.celebration_time
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end
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if def.immunity_time then
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mod_ref.immunity_time = def.immunity_time
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end
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if def.immunity_slot then
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mod_ref.immunity_slot = def.immunity_slot
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end
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storage:set_string(mod, minetest.serialize(mod_ref))
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end
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----------------------------------------------
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---------------GESTIONE ARENA-----------------
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----------------------------------------------
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function arena_lib.create_arena(sender, mod, arena_name, min_players, max_players)
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local mod_ref = arena_lib.mods[mod]
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mod_ref.arenasID = next_ID(mod_ref)
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-- controllo che non ci siano duplicati
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if mod_ref.arenasID > 1 and arena_lib.get_arena_by_name(mod, arena_name) ~= nil then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] An arena with that name exists already!")))
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return end
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-- creo l'arena
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mod_ref.arenas[mod_ref.arenasID] = new_arena(arena_default)
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local arena = mod_ref.arenas[mod_ref.arenasID]
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-- sovrascrivo con i parametri della funzione
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arena.name = arena_name
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if min_players and max_players then
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arena.min_players = min_players
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arena.max_players = max_players
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end
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-- aggiungo allo storage
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update_storage(false, mod, mod_ref.arenasID, arena)
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--aggiorno l'ID globale nello storage
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storage:set_string(mod, minetest.serialize(mod_ref))
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Arena @1 succesfully created", arena_name))
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end
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function arena_lib.remove_arena(sender, mod, arena_name)
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local id, arena = arena_lib.get_arena_by_name(mod, arena_name)
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if not arena then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] There is no arena named @1!", arena_name)))
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return end
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if arena.in_game then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] There is an ongoing match inside the arena @1: impossible to remove!", arena_name)))
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return end
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--TODO: -chiedere conferma
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-- rimozione cartello coi rispettivi metadati
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if arena.sign ~= nil then
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minetest.set_node(arena.sign, {name = "air"}) end
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local mod_ref = arena_lib.mods[mod]
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arena_lib.send_message_players_in_arena(arena, mod_ref.prefix ..S("The arena you were queueing for has been removed... :("))
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-- rimozione arena e aggiornamento storage
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mod_ref.arenas[id] = nil
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update_storage(true, mod, id, arena)
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Arena @1 successfully removed", arena_name))
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end
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-- Gli spawn points si impostano prendendo la coordinata del giocatore che lancia il comando.
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-- Non ci possono essere più spawn points del numero massimo di giocatori e non possono essere impostati in aria
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-- Indicando lo spawner_ID, si andrà a sovrascrivere lo spawner con quell'ID se esiste
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function arena_lib.set_spawner(sender, mod, arena_name, spawner_ID)
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local id, arena = arena_lib.get_arena_by_name(mod, arena_name)
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-- controllo se esiste l'arena
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if arena == nil then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] This arena doesn't exist!")))
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return end
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local spawn_points_count = arena_lib.get_arena_spawners_count(arena)
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-- se provo a settare uno spawn point di troppo, annullo
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if spawn_points_count == arena.max_players and spawner_ID == nil then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] Spawn points can't exceed the maximum number of players! If requested, you can overwrite them specifying the ID of the spawn as a parameter")))
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return end
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-- se l'ID dello spawner da sovrascrivere non corrisponde a nessun altro ID, annullo
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if spawner_ID ~= nil and spawner_ID > spawn_points_count then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] No spawner with that ID to overwrite!")))
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return end
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local pos = vector.floor(minetest.get_player_by_name(sender):get_pos()) --tolgo i decimali per storare un int
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local pos_Y_up = {x = pos.x, y = pos.y+1, z = pos.z} -- alzo Y di uno sennò tippa nel blocco
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local pos_feet = {x = pos.x, y = pos.y-1, z = pos.z}
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-- se il blocco sotto i piedi è aria, annullo
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if minetest.get_node(pos_feet).name == "air" then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] You can't set the spawn point in the air!")))
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return end
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-- se c'è già uno spawner in quel punto, annullo
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for id, spawn in pairs(arena.spawn_points) do
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if minetest.serialize(pos_Y_up) == minetest.serialize(spawn) then minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] There's already a spawn in this point!")))
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return end
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end
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local mod_ref = arena_lib.mods[mod]
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-- sovrascrivo/creo lo spawnpoint
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if spawner_ID ~= nil then
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arena.spawn_points[spawner_ID] = pos_Y_up
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Spawn point #@1 successfully overwritten", spawner_ID))
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else
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arena.spawn_points[spawn_points_count +1] = pos_Y_up
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Spawn point #@1 successfully set", spawn_points_count +1))
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end
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update_storage(false, mod, id, arena)
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end
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function arena_lib.enable_arena(sender, mod, arena_ID)
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local mod_ref = arena_lib.mods[mod]
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local arena = mod_ref.arenas[arena_ID]
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-- controllo se esiste l'arena
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if not arena then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] There is no arena associated with this ID!")))
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return end
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-- check requisiti: spawner e cartello
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if arena_lib.get_arena_spawners_count(arena) < arena.max_players then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] Insufficient spawners, the arena has been disabled!")))
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arena.enabled = false
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return end
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if not arena.sign.x then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] Sign not set, the arena has been disabled!")))
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arena.enabled = false
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return end
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-- abilito
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arena.enabled = true
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arena_lib.update_sign(arena.sign, arena)
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update_storage(false, mod, arena_ID, arena)
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Arena successfully enabled"))
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end
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function arena_lib.disable_arena(sender, mod, arena_ID)
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local mod_ref = arena_lib.mods[mod]
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local arena = mod_ref.arenas[arena_ID]
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-- controllo se esiste l'arena
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if not arena then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] There is no arena associated with this ID!")))
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return end
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-- se è già disabilitata, annullo
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if not arena.enabled then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] The arena is already disabled")))
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return end
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-- se una partita è in corso, annullo
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if arena.in_loading or arena.in_game or arena.in_celebration then
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minetest.chat_send_player(sender, minetest.colorize("#e6482e", S("[!] You can't disable an arena during an ongoing game!")))
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return end
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-- se c'è gente rimasta è in coda: annullo la coda e li avviso della disabilitazione
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for pl_name, stats in pairs(arena.players) do
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players_in_queue[pl_name] = nil
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arena.players[pl_name] = nil
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arena.in_queue = false
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minetest.chat_send_player(pl_name, minetest.colorize("#e6482e", S("[!] The arena you were queueing for has been disabled!")))
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end
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-- disabilito
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arena.enabled = false
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arena_lib.update_sign(arena.sign, arena)
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update_storage(false, mod, arena_ID, arena)
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minetest.chat_send_player(sender, mod_ref.prefix .. S("Arena @1 successfully disabled", arena.name))
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end
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----------------------------------------------
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--------------GESTIONE PARTITA-----------------
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----------------------------------------------
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-- per tutti i giocatori quando finisce la coda
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function arena_lib.load_arena(mod, arena_ID)
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local count = 1
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local mod_ref = arena_lib.mods[mod]
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local arena = mod_ref.arenas[arena_ID]
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arena.in_loading = true
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arena_lib.update_sign(arena.sign, arena)
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-- teletrasporto giocatori, li blocco sul posto, nascondo i nomi e svuoto l'inventario
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for pl_name, stats in pairs(arena.players) do
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local player = minetest.get_player_by_name(pl_name)
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player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
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player: set_physics_override({
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speed = 0,
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})
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player:set_pos(arena.spawn_points[count])
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player:get_inventory():set_list("main",{})
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players_in_queue[pl_name] = nil
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players_in_game[pl_name] = {minigame = mod, arenaID = arena_ID} -- registro giocatori nella tabella apposita
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count = count +1
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end
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-- eventuale codice aggiuntivo
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if mod_ref.on_load then
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mod_ref.on_load(arena)
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end
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-- inizio l'arena dopo tot secondi
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minetest.after(mod_ref.load_time, function()
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arena_lib.start_arena(mod_ref, arena)
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end)
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end
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function arena_lib.start_arena(mod_ref, arena)
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arena.in_loading = false
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arena.in_game = true
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arena_lib.update_sign(arena.sign, arena)
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for pl_name, stats in pairs(arena.players) do
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minetest.get_player_by_name(pl_name):set_physics_override({
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speed = 1,
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jump = 1,
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gravity = 1,
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})
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end
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-- eventuale codice aggiuntivo
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if mod_ref.on_start then
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mod_ref.on_start(arena)
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end
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end
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-- per il player singolo a match iniziato
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function arena_lib.join_arena(mod, p_name, arena_ID)
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local mod_ref = arena_lib.mods[mod]
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local player = minetest.get_player_by_name(p_name)
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local arena = mod_ref.arenas[arena_ID]
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player:set_nametag_attributes({color = {a = 0, r = 255, g = 255, b = 255}})
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player:get_inventory():set_list("main",{})
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player:set_pos(arena_lib.get_random_spawner(arena))
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players_in_game[p_name] = {minigame = mod, arenaID = arena_ID}
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-- eventuale codice aggiuntivo
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if mod_ref.on_join then
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mod_ref.on_join(p_name, arena)
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end
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end
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--a partita finita
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function arena_lib.load_celebration(mod, arena, winner_name)
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local mod_ref = arena_lib.mods[mod]
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arena.in_celebration = true
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arena_lib.update_sign(arena.sign, arena)
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for pl_name, stats in pairs(arena.players) do
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local inv = minetest.get_player_by_name(pl_name):get_inventory()
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-- giocatori immortali
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if not inv:contains_item("main", "arena_lib:immunity") then
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inv:set_stack("main", mod_ref.immunity_slot, "arena_lib:immunity")
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end
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minetest.get_player_by_name(pl_name):set_nametag_attributes({color = {a = 255, r = 255, g = 255, b = 255}})
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minetest.chat_send_player(pl_name, mod_ref.prefix .. S("@1 wins the game", winner_name))
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end
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-- eventuale codice aggiuntivo
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if mod_ref.on_celebration then
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mod_ref.on_celebration(arena, winner_name)
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end
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-- l'arena finisce dopo tot secondi
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minetest.after(mod_ref.celebration_time, function()
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arena_lib.end_arena(mod_ref, arena)
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end)
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end
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function arena_lib.end_arena(mod_ref, arena)
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arena.kill_leader = ""
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local players = {}
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arena.in_celebration = false
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arena.in_game = false
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for pl_name, stats in pairs(arena.players) do
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players[pl_name] = stats
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arena.players[pl_name] = nil
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players_in_game[pl_name] = nil
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local player = minetest.get_player_by_name(pl_name)
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player:get_inventory():set_list("main", {})
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player:set_pos(mod_ref.hub_spawn_point)
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end
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arena_lib.update_sign(arena.sign, arena)
|
|
|
|
-- eventuale codice aggiuntivo
|
|
if mod_ref.on_end then
|
|
mod_ref.on_end(arena, players)
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.add_to_queue(p_name, mod, arena_ID)
|
|
players_in_queue[p_name] = {minigame = mod, arenaID = arena_ID}
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.remove_from_queue(p_name)
|
|
players_in_queue[p_name] = nil
|
|
end
|
|
|
|
|
|
|
|
----------------------------------------------
|
|
--------------------UTILS---------------------
|
|
----------------------------------------------
|
|
|
|
--TODO: rename_arena
|
|
|
|
function arena_lib.is_player_in_arena(p_name)
|
|
|
|
if not players_in_game[p_name] then return false
|
|
else return true end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.is_player_in_queue(p_name)
|
|
|
|
if not players_in_queue[p_name] then return false
|
|
else return true end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.remove_player_from_arena(p_name)
|
|
|
|
local mod, arena_ID
|
|
|
|
-- se non è in partita né in coda, annullo
|
|
if arena_lib.is_player_in_arena(p_name) then
|
|
mod = players_in_game[p_name].minigame
|
|
arena_ID = players_in_game[p_name].arenaID
|
|
elseif arena_lib.is_player_in_queue(p_name) then
|
|
mod = players_in_queue[p_name].minigame
|
|
arena_ID = players_in_queue[p_name].arenaID
|
|
else return end
|
|
|
|
local mod_ref = arena_lib.mods[mod]
|
|
local arena = mod_ref.arenas[arena_ID]
|
|
|
|
if arena == nil then return end
|
|
|
|
arena.players[p_name] = nil
|
|
players_in_game[p_name] = nil
|
|
players_in_queue[p_name] = nil
|
|
|
|
arena_lib.update_sign(arena.sign, arena)
|
|
arena_lib.send_message_players_in_arena(arena, mod_ref.prefix .. S("@1 has left the game", p_name))
|
|
|
|
-- se l'arena era in coda e ora ci son troppi pochi giocatori, annullo la coda
|
|
if arena.in_queue then
|
|
local timer = minetest.get_node_timer(arena.sign)
|
|
|
|
if arena_lib.get_arena_players_count(arena) < arena.min_players then
|
|
timer:stop()
|
|
arena.in_queue = false
|
|
arena_lib.send_message_players_in_arena(arena, mod_ref.prefix .. S("The queue has been cancelled due to not enough players"))
|
|
end
|
|
|
|
-- se invece erano rimasti solo 2 giocatori in partita, l'altro vince
|
|
elseif arena_lib.get_arena_players_count(arena) == 1 then
|
|
|
|
arena_lib.send_message_players_in_arena(arena, mod_ref.prefix .. S("You win the game due to not enough players"))
|
|
for pl_name, stats in pairs(arena.players) do
|
|
arena_lib.load_celebration(mod, arena, pl_name)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.send_message_players_in_arena(arena, msg)
|
|
for pl_name, stats in pairs(arena.players) do
|
|
minetest.chat_send_player(pl_name, msg) end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.calc_kill_leader(arena, killer)
|
|
|
|
if arena.kill_leader == "" then arena.kill_leader = killer return end
|
|
|
|
if arena.players[killer].kills > arena.players[arena.kill_leader].kills then
|
|
arena.kill_leader = killer end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.immunity(player)
|
|
|
|
local immunity_item = ItemStack("arena_lib:immunity")
|
|
local inv = player:get_inventory()
|
|
local p_name = player:get_player_name()
|
|
local mod_ref = arena_lib.mods[arena_lib.get_mod_by_player(p_name)]
|
|
|
|
inv:set_stack("main", mod_ref.immunity_slot, immunity_item)
|
|
|
|
minetest.after(mod_ref.immunity_time, function()
|
|
if player == nil then return end -- they might have disconnected
|
|
if inv:contains_item("main", immunity_item) then
|
|
inv:remove_item("main", immunity_item)
|
|
end
|
|
end)
|
|
|
|
end
|
|
|
|
|
|
|
|
----------------------------------------------
|
|
-----------------GETTERS----------------------
|
|
----------------------------------------------
|
|
|
|
function arena_lib.get_hub_spawn_point()
|
|
return hub_spawn_point
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_arena_by_name(mod, arena_name)
|
|
|
|
for id, arena in pairs(arena_lib.mods[mod].arenas) do
|
|
if arena.name == arena_name then
|
|
return id, arena end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_players_in_game()
|
|
return players_in_game
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_mod_by_player(p_name)
|
|
if arena_lib.is_player_in_arena(p_name) then
|
|
return players_in_game[p_name].minigame
|
|
else
|
|
return players_in_queue[p_name].minigame
|
|
end
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_arena_by_player(p_name)
|
|
|
|
local mod, arenaID
|
|
|
|
if arena_lib.is_player_in_arena(p_name) then -- è in partita
|
|
mod = players_in_game[p_name].minigame
|
|
arenaID = players_in_game[p_name].arenaID
|
|
else -- è in coda
|
|
mod = players_in_queue[p_name].minigame
|
|
arenaID = players_in_queue[p_name].arenaID
|
|
end
|
|
|
|
if not mod then return end -- se non è né l'uno né l'altro, annullo
|
|
|
|
return arena_lib.mods[mod].arenas[arenaID]
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_arenaID_by_player(p_name)
|
|
return players_in_game[p_name].arenaID
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_queueID_by_player(p_name)
|
|
return players_in_queue[p_name].arenaID
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_arena_players_count(arena)
|
|
|
|
local count = 0
|
|
|
|
for pl_name, stats in pairs(arena.players) do
|
|
count = count+1
|
|
end
|
|
|
|
return count
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_arena_spawners_count(arena)
|
|
return table.maxn(arena.spawn_points)
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_random_spawner(arena)
|
|
return arena.spawn_points[math.random(1,table.maxn(arena.spawn_points))]
|
|
end
|
|
|
|
|
|
|
|
function arena_lib.get_immunity_slot(mod)
|
|
return arena_lib.mods[mod].immunity_slot
|
|
end
|
|
|
|
|
|
----------------------------------------------
|
|
-----------------SETTERS----------------------
|
|
----------------------------------------------
|
|
|
|
-- nothing to see here ¯\_(ツ)_/¯
|
|
|
|
|
|
|
|
----------------------------------------------
|
|
---------------FUNZIONI LOCALI----------------
|
|
----------------------------------------------
|
|
|
|
|
|
function init_storage(mod)
|
|
|
|
-- aggiungo la mod
|
|
local mod_ref = minetest.deserialize(storage:get_string(mod))
|
|
|
|
if mod_ref == nil then return end
|
|
|
|
arena_lib.mods[mod] = mod_ref
|
|
|
|
-- aggiungo le arene
|
|
local i = 1
|
|
for i = 1, arena_lib.mods[mod].arenasID do
|
|
|
|
local arena_str = storage:get_string(mod .. "." .. i)
|
|
|
|
-- se c'è una stringa con quell'ID, aggiungo l'arena e aggiorno il cartello con associato quell'ID
|
|
if arena_str ~= "" then
|
|
local arena = minetest.deserialize(arena_str)
|
|
arena_lib.mods[mod].arenas[i] = arena
|
|
|
|
--signs_lib ha bisogno di un attimo per caricare sennò tira errore
|
|
minetest.after(0.01, function()
|
|
if arena.sign.x then --se non è ancora stato registrato nessun cartello per l'arena, evito il crash
|
|
arena_lib.update_sign(arena.sign, arena)
|
|
end
|
|
end)
|
|
end
|
|
|
|
end
|
|
minetest.log("action", "[ARENA_LIB] Mini-game " .. mod .. " loaded")
|
|
end
|
|
|
|
|
|
|
|
function update_storage(erase, mod, id, arena)
|
|
|
|
-- ogni mod e ogni arena vengono salvate seguendo il formato mod.ID
|
|
local entry = mod .."." .. id
|
|
|
|
if erase then
|
|
storage:set_string(entry, "")
|
|
else
|
|
storage:set_string(entry, minetest.serialize(arena))
|
|
end
|
|
end
|
|
|
|
|
|
--[[ Dato che in Lua non è possibile istanziare le tabelle copiandole, bisogna istanziare ogni campo in una nuova tabella.
|
|
Ricorsivo per le sottotabelle. Codice da => http://lua-users.org/wiki/CopyTable]]
|
|
function new_arena(orig)
|
|
local orig_type = type(orig)
|
|
local copy
|
|
if orig_type == 'table' then
|
|
copy = {}
|
|
for orig_key, orig_value in next, orig, nil do
|
|
copy[new_arena(orig_key)] = new_arena(orig_value)
|
|
end
|
|
setmetatable(copy, new_arena(getmetatable(orig)))
|
|
else -- number, string, boolean, etc
|
|
copy = orig
|
|
end
|
|
return copy
|
|
end
|
|
|
|
|
|
|
|
--[[ l'ID di base parte da 1 (n+1) per non generare errori, tipo "if arenaID == 0" al verificare se non esiste.
|
|
In una sequenza 0, 1, 2, 3 se si rimuove "2" e si aggiunge un nuovo ID perciò si avrà 0, 1, 3, 4]]
|
|
function next_ID(mod_ref)
|
|
local n = 0
|
|
for id, arena in pairs(mod_ref.arenas) do
|
|
if id > n then n = id end
|
|
end
|
|
return n + 1
|
|
end
|