Updated DOCS: arena_ID -> arena, in on_load and on_celebration

This commit is contained in:
Marco 2020-04-14 09:09:37 +00:00
parent 30592d41fe
commit 9ef738424d

View File

@ -94,17 +94,16 @@ The 4 functions, intertwined with the previously mentioned phases are:
* `arena_lib.end_arena(arena)`: at the very end of the celebration phase. It teleports people outside the arena
Overriding these functions is not recommended. Instead, there are 4 respective functions made specifically to customize the behaviour of the formers, sharing the same variables. They are called *after* the function they're associated with and by default they are empty, so feel free to override them. They are:
* `arena_lib.on_load(arena_ID)`
* `arena_lib.on_load(arena)`
* `arena_lib.on_start(arena)`
* `arena_lib.on_celebration(arena_ID, winner_name)`
* `arena_lib.on_celebration(arena, winner_name)`
* `arena_lib.on_end(arena, players)`
So for example if we want to add an object in the first slot when they join the pre-match, we can simply do:
```
function arena_lib.on_load(arena_ID)
function arena_lib.on_load(arena)
local arena = arena_lib.arenas[arena_ID]
local item = ItemStack("default:dirt")
for pl_name, stats in pairs(arena.players) do