Bugfix: run on_time_tick also when timer reaches 0 (closes #242)
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DOCS.md
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DOCS.md
@ -109,7 +109,7 @@ The second field, on the contrary, is a table of optional parameters: they defin
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* `time_mode`: (string) whether arenas will keep track of the time or not
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* `"none"`: no time tracking at all (default)
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* `"incremental"`: incremental time (0, 1, 2, ...)
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* `"decremental"`: decremental time, as in a timer (3, 2, 1, 0). The timer value is 300 seconds by default, but it can be changed per arena
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* `"decremental"`: decremental time, as in a timer (3, 2, 1, 0). The timer value is 300 seconds by default, but it can be changed per arena. Time stops ticking when it reaches 0
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* `load_time`: (int) the time in seconds between the loading state and the start of the match. Default is `5`
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* `celebration_time`: (int) the time in seconds between the celebration state and the end of the match. Must be greater than 0. Default is `5`
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* `in_game_physics`: (table) a physical override to set to each player when they enter an arena, following the Minetest `physics_override` parameters
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@ -1290,11 +1290,13 @@ function time_loop(mod_ref, arena)
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arena.current_time = arena.current_time - 1
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end
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if mod_ref.on_time_tick then
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mod_ref.on_time_tick(arena)
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end
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if arena.current_time <= 0 then
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mod_ref.on_timeout(arena)
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return
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elseif mod_ref.on_time_tick then
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mod_ref.on_time_tick(arena)
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end
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minetest.after(1, function()
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