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@ -56,7 +56,7 @@ arena_lib.register_minigame("mod_name", {parameter1, parameter2 etc})
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The second field, on the contrary, is a table of optional parameters: they define the very features of your minigame. They are:
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* `name`: (string) the name of your minigame. If not specified, it takes the name used to register the minigame
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* `prefix`: (string) what's going to appear in most of the lines printed by your mod. Default is `[<mg name>] `, where `<mg name>` is the name of your minigame
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* `icon`: (string) optional icon to represent your minigame. Currently unused by default (`nil`), it comes in handy for external mods
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* `icon`: (string) optional icon to represent your minigame. If not specified, it'll use a placeholder (`"arenalib_icon_unknown.png"`). Unused by default, it comes in handy for external mods
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* `teams`: (table) contains team names. If not declared, your minigame won't have teams and the table will be equal to `{-1}`. You can add as many teams as you like, as the number of spawners (and players) will be multiplied by the number of teams (so `max_players = 4` * 3 teams = 12 players in total)
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* `variable_teams_amount`: (boolean) whether to support a variable amount of teams per arena. It requires `teams`. Default is `false`
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* `teams_color_overlay`: (table) [color strings](https://drafts.csswg.org/css-color/#named-colors). It applies a color overlay onto the players' skin according to their team, to better distinguish them. It requires `teams`. Default is `nil`
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