DOCS: detailed arena.players
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DOCS.md
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DOCS.md
@ -42,7 +42,7 @@ It all starts with a table called `arena_lib.mods = {}`. This table allows `aren
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An arena is a table having as a key an ID and as a value its parameters. They are:
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* `name`: (string) the name of the arena, declared when creating it
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* `sign`: (pos) the position of the sign associated with the arena.
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* `players`: (table) where to store players
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* `players`: (table) where to store players information, such as `player_properties` (explained in [2.4.2](#242-player-properties)). Format `{[p_name] = stuff, [p_name2] = stuff, ...}`
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* `teams`: (table) where to store teams. If there are none, it's {-1}
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* `teams_enabled`: (boolean) whether teams are enabled in the arena. Requires teams
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* `players_amount`: (int) separately stores how many players are inside the arena/queue
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@ -312,7 +312,7 @@ arena_lib.register_minigame("mymod", {
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}
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```
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Now you can easily access the `killstreak` parameter by retrieving the player inside an arena. Also, don't forget to reset it when a player dies via the `on_death` callback we saw earlier:
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Now you can easily access the killstreak parameter by retrieving the player inside an arena via `ourarena.players[p_name].killlstreak`. Also, don't forget to reset it when a player dies via the `on_death` callback we saw earlier:
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```
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arena_lib.on_death("mymod", function(arena, p_name, reason)
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arena.players[p_name].killstreak = 0
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